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View Poll Results: Do you like this so far?
YES YES YES YES YES YES!! DO IT1!!!!111111111111111 28 47.46%
Yeah, it's cool! 15 25.42%
It's OK........B*shot* 4 6.78%
I don't know! 1 1.69%
No it SORTA sux. 3 5.08%
NO!!!!! DIS IS DA NOOBYEST THING EVA!! 8 13.56%
Voters: 59. You may not vote on this poll

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Old 12-26-2006   #61
roboegg99
 
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Okay nevermind i played beta4 and it was fixed sorry about the mistake.
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Old 12-27-2006   #62
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It's time for another I'll Begin Brand Playtest!

For this playtest I used Knuckles (I kept dying with Sonic :oops:). And for the record I used Software Rendering.

----------

The WAD in general:
You say it's a Beta, but it has the feel of an Alpha. The levels are slow paced, ugly, glitchy and evil in general. The music is mismatched and REALLY LOUD, and I don't feel congratulated when I complete a level only to hear Strong Bad yelling at me, instead of a triumphant fanfare. Have you actually tested this WAD yourself?

Level 1, Act 1:
Starts off really slow paced, then there's this mach zone at the end, but you can't go too fast without crashing into a wall, because you can't see around corners, and there's no obstacles. There are too many bottomless pits, and really deep holes with no apparrent way of getting out. This level is really ugly, too. It's like someone with Bulimia made this.

Level 1, Act 2:
This level's speed is a nice touch, but the boost pads aren't such a good idea, because if I used someone who can't spin (like Silver) on those I'd just be standing still. That teleporter needs to be larger and more important looking, because I nearly overlooked it when going through the level. This level is quite nice, but gets a bit cramped at the end. It's hard to handle yourself when you're running really fast on such tiny platforms. Also the acid is too deep and doesn't hurt if I fall in. Adding purple textures doesn't automatically make the water harmful.

Boss 1:
It's a scrolling level, so it doesn't need to be so long, otherwise it causes visual glitches on Software Rendering. It's also too wide. Other than that, this is your WAD's strong point, offering a different way to fight Eggman. This level also could be improved if you make Eggman and Metal Sonic spawn at the other end. Take a look at the Acid Missle mod.

Level 2, Act 1:
After seeing tonnes of visual glitches, and having Metal Sonic follow you around, I just gave up. But I might test the rest later. From what I've seen of this level, it doesn't have the feel of a treasure hunting level.

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My rating: 2 out of 5.
The storyline is a nice, but needs illustrations. And the boss level was nice. I doubt I could make a wad any better, anyway. Take a look at the stickies in the Editing section of these forums, as they provide helpful information. I reckon with some work that you can make a good mod out of this.
My vote in the poll: "It's OK........B*shot*"
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Old 01-02-2007   #63
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Quote:
Originally Posted by I'll Begin
It's time for another I'll Begin Brand Playtest!

Also the acid is too deep and doesn't hurt if I fall in. Adding purple textures doesn't automatically make the water harmful.
Well, for 1. Thank you for using constructive criticism. And that Is not acid. I know how to make acid, it's in the FOFs.
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Old 01-02-2007   #64
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I liked this wad quite a bit, here's some stuff I didn't like, though:

Project Metalmaddness Zone: Easily owned by Knuckles. That ought to be fixed.

Escape Zone: Needs better music, more obstacles and less end sign. You can still make an end sign sector without an end sign.
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Old 01-02-2007   #65
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The second boss dosen't, dosen't show up. I can't get to MAP07.
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Old 01-06-2007   #66
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i like metal maddnes
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Old 01-06-2007   #67
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What the hell? All I get is the opening over and over again every time I choose a character.
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Old 01-06-2007   #68
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Did you press anything? That stops it.
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Old 01-06-2007   #69
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Quote:
Originally Posted by BlueZero4
Did you press anything? That stops it.
Aside from enter to skip the cutscene, no.

Then again, I AM using the launcher...............
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Old 01-06-2007   #70
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If your still having the problem, try pressing the spindash button or I thinks it's that one. It will speed past it.
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Old 01-08-2007   #71
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Umm...

What do the red thingys do?

What does the Metal Sonic do?

Why is the Proj. Metalmaddness level so easy?
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Old 01-09-2007   #72
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This game is HARD! >_<
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Old 01-09-2007   #73
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Default Re: mtscr_metalmaddness.wad (my new mod)

Quote:
Originally Posted by kunucklees
Can't get on FFH for some reason.....Sorry anti sendspace people.
You mean the SRB2FFH right?

PS. Placeholder for review.
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Old 01-09-2007   #74
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Quote:
Originally Posted by TimberWolf
This game is HARD! >_<

Meh, I can beat the maps in like 5 minutes.


The red things are enemies, and they sit there. Hit it a few times, and it dies.


Metal Sonic follows you and he is supposed to try to kill you.
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Old 01-09-2007   #75
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Quote:
Originally Posted by Chaos
Quote:
Originally Posted by TimberWolf
This game is HARD! >_<
Meh, I can beat the maps in like 5 minutes.
How? It's IMPOSSIBLE to get through it! There're way too many deathtraps and bottomless pits!
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Old 01-09-2007   #76
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It's only impossible on the last level, there needs to be an exit.
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Old 05-17-2007   #77
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Wait... I thought this was Metal Madness as in the Metal Sonic boss in Sonic Heroes...
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Old 05-17-2007   #78
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It's supposed to be, it's just not done.
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Old 05-17-2007   #79
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Default Re: mtscr_metalmaddness.wad (my new mod)

This looks nice, I'll try it out.

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Old 05-17-2007   #80
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Say what?

Sendspace doesn't time out at all. it PWNS other upload sites.

BTW,

NONE OF THE LINKS WORK. At all.
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