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SRB2 Riders 2.1
Version: 2.52.5 SLOPES (Match Beta), by Sapheros (That guy that ports) Sapheros is offline
Developer Last Online: Oct 2017

Category: Version: SRB2 Rating: (6 votes - 1.83 average)
Released: 12-20-2015 Last Update: Never Installs: 3
Characters Multiplayer Levels SOCs Scripts Additional Software Sprites/Graphics Is in Beta Stage



Not much more can be said by the thread topic alone. SRB2 Riders is being ported to 2.1, but in a more simplistic way. This version of SRB2 Riders requires no EXE, which means all of this works straight through Vanilla SRB2.

Unlike the Original, and because of actual development, there will be no kart mode for this. Instead, there are 2 types of levels: Rider and Foot-racing. If the stage is a Rider/Kart stage, the characters will ride on their hoverboards, if anything else, it will be a regular Foot-racing stage.



Here's how the controls will work for the Riders:

When you start moving fast, your board speed will be locked once you're on your board, you cannot go backwards or slow down, unless you've been hit, stopped yourself on a wall, or etc.

Jump - Jump
Spin - Boost
Strafe - Drifting



For drifting, while its really hard to replicate both Sonic Riders and SRB2 Riders, something that worked was used. Despite overall turning being more powerful, you can drift by holding the strafe keys around a corner and releasing them at the end will give you a momentary boost faster than your actual board speed.

There are shields in this mod as well, but more than one, they will only last 10 seconds:

Attraction Shield: Attracts rings

Whirlwind Shield: Allows extra jump and restores air every half a second (also does the same in zoom tubes)

Pity Shield: Protects the player from damage

Force Shield: Protects the player from two hits for 20 seconds

Invincibility: Surrounds the player in an orb and increases the board speed (like Mario Kart)

Speed Shoes: Speeds the player even faster than invincibility!

This mod is actually a Delta, as there are still some features I feel need to be in before making it the final release.

Let's cut the chase already.

A launcher has been included to launch the mod with any of the 9/12 characters you choose.

Spoiler: CHANGELOG
ENTER Version 2.51

Fixed MS' placement in Battleship Halberd

Added springs to a fly ramp in Sky Road

Boost features have been modified, you will no longer be "invincible" when boosting

Drifting features have been modified, instead of drifting forever till you let go to lose air, you will lose a lot air as you drift.

Patch 2.51.1
Fixed Dusty Dune's awful checkpoint design and MS has been re-recorded.

ENTER Version 2.52

Slopes.

Slopes.

Oh, and more Slopes.

The icons to tell what type of level you're in can now change colors adjacent to your color.


ENTER Patch 2.52.1

Fixed few of oversights related to HUD, MS recordings, and level pictures.

Patch 2.52.2

Very small but useful changes to the levels. Pity shield graphics have been updated.

Whaddaya want from me? I'm a very simple guy @_@

ENTER Patch 2.52.3

Attempted to added slopes in the Footracing levels, 2 levels were successful. City Heat, and Sunset Gardens.

Blaze's Player Icon now fully changes color.

The latest version of the Riders Launcher has been added.

CTF Levels have been restored.

ENTER Patch 2.52.4

Minor level fixes and optimizations

The player's boost and invincibility will no longer kill the opponent (foreshadowing :3)

ENTER Patch 2.52.5 Match Beta

Added Block Fort by Kitoko/Hinote (Cause perms are free)

Minor level and lua script updates

EMERGENCY Patch 2.52.5.1

Fixed a bug where you wouldn't be on foot in footracing stages.

Switched Babylon Garden to it's laggy 2.0 version due to unknown crashing in the latest version.

Fixed a bug where the level type Icon didn't show

Minor level adjustments

ENTER Patch 2.52.6 The Verification Update

Introducing a new checkpoint system from old!


Omochao now lets you know when Metal Sonic/Jet/Eggman(Rival) Speed up

Slight level updates and script optimizations


Next Update: 2.53 (The Airboard Update)

Featuring Old Riders turning (giving the drift a use!)


A RACE_HUD.wad lua for riders has been added as an optional lua to use with the mod. Approved by Tamkis.

Credits to:
MotdSpork(Character lua)
Lat'(Air meter)
HitCoder(HitKid61)(PhysAttk modified for this mod, over haul to clean up lua, Riders Launcher)
Tamkis(Assistance with his RACE_HUD.wad)
Somel(Character Startup sounds)
Super Chris(If he's anywhere on the MB)(Provided levels)
Chaos Zero 64(Permission, original sprites, assets)

FAQ (Future Asked Questions)

Q: Where are the Fly Hoops?

A: These we're removed mostly because the gimmick itself isn't easy to replicate.

Q: Where are the trick ramps?

A: Removed for the same reason as before.

Q: How come everyone can grind on the grind rails?

A: The grind rails are now speed pads, since the original grind rails can't really be brought back

Q: Will kart mode be in any time soon?

A: No. Kart Krew will be making their version, and it will be much better than what I have.

Q: Ew, why Omochao?

A: I thought about the original Riders and how the announcer, who was Omochao was constantly talking during the race. He's not verbally speaking in this one, but he'd be a way to announce the racer's status.

Q: Why didn't you just put this in Submissions?

A: To be honest, I was waiting for some friends of mine (or someone else) to create a launcher made specifically for this mod. But for now, the .bat launchers will do.

Q: Why is there a space countdown timer?

A: I originally wanted to make this mod playable in SP as well, sadly I stopped working on it once I realized two things: 1: The Metal Sonic racer had to have his laps tracked. 2: A lap system would have to be made for SP as well... I uh, never got up to that.

If anyone wants to submit an Airboard type of level, you can PM me for help on setting up the map for submissions. If you are trying to submit a Foot Racing map to the mod, DON'T. Put it in submissions as a normal racing map. Do NOT use this mod as a way to get past submissions, if it's been rejected, do not approach me with your rejected map.

If you are having camera glitches with the mouse, please refrain from using it until further notice.

Mirror Download

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File Type: rar SRB2Riders2.1.rar (31.17 MB, 3884 views)
File Type: rar ridersmaincfg.rar (1.5 KB, 2154 views)

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Comments
Old 05-29-2016   #42
Monster Iestyn
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What toaster means is the old linedef type numbers from SRB2CB have the exact same effects as some of the 7xx ones in 2.1.15. There's no point trying them for that reason.
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Old 05-29-2016   #43
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Yay, I'm a lying scumbag! Looks like this release came earlier than even I could expect it.

ENTER Patch 2.52

Slopes.

Slopes.

Oh, and more Slopes.

The icons to tell what type of level you're in can now change colors adjacent to your color.
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Old 05-29-2016   #44
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Dr. Duon the adventure So its the update already D:? *dramatic nurser voice*
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Old 05-29-2016   #45
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Nobody's perfect, and I am the epitome of imperfect. That being said...

ENTER Patch 2.52.1

Fixed few of oversights related to HUD, MS recordings, and level pictures.
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Old 05-29-2016   #46
Fres
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Default Launcher no longer autosaving

Is there any particular reason the launcher defaults to srb2dd.exe? I keep trying to change it, but the next time I boot it up, it goes back to srb2dd.exe. It doesn't seem to autosave the config anymore.
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Old 05-29-2016   #47
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Quote:
Originally Posted by Fres View Post
Is there any particular reason the launcher defaults to srb2dd.exe? I keep trying to change it, but the next time I boot it up, it goes back to srb2dd.exe. It doesn't seem to autosave the config anymore.
I will take a look at that, if it is not a stored setting I'm gonna make win the default as DD is deprecated.
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Old 05-29-2016   #48
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Quote:
Originally Posted by Fres View Post
Is there any particular reason the launcher defaults to srb2dd.exe? I keep trying to change it, but the next time I boot it up, it goes back to srb2dd.exe. It doesn't seem to autosave the config anymore.
It never autosaved the config to begin with.
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Old 05-29-2016   #49
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Quote:
Originally Posted by Wolfy View Post
It never autosaved the config to begin with.
Yes it did. It saves data into an xml file and I know for a fact because I spent 2 hours figuring out how to make one as I had only been working with C# for two weeks.

This is assuming you speak of my launcher
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Old 05-30-2016   #50
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Patch 2.52.2

Very small but useful changes to the levels. Pity shield graphics have been updated.

Whaddaya want from me? I'm a very simple guy @_@
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Old 05-30-2016   #51
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Quote:
Originally Posted by hitkid61 View Post
Yes it did. It saves data into an xml file and I know for a fact because I spent 2 hours figuring out how to make one as I had only been working with C# for two weeks.

This is assuming you speak of my launcher
I am talking about your launcher. I was mistaken before in that renderer, screen size, and command line parameters are actually saved, but the name of the game executable isn't saved at all.
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Old 05-30-2016   #52
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Quote:
Originally Posted by Wolfy View Post
I am talking about your launcher. I was mistaken before in that renderer, screen size, and command line parameters are actually saved, but the name of the game executable isn't saved at all.
Ah, okay. Yes, I am aware of that and I have no idea why that was not implemented, must have been tired.
I've actually been aware of it for quite some time, just haven't bothered to fix it. I'll get it done soon so long as Duon keeps pestering me. Haha.

But no, on a serious note expect a fix in about a week.

Kthxbaihavefunlol~~~
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Old 05-30-2016   #53
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Okay I've just gone into the project file to check and the code was already there, so I tested my local exe and it saved for me. I will push an update of the launcher TODAY, so make sure you check for launcher updates etc, and it will be V 1.0.6 (it will be shown at the bottom)

Also, I am hoping to have a Linux launcher finished by tomorrow.

If after updating you still can't get the executable name to change, delete your riderslaunchercfg.xml file and try running the launcher again.

Check for an update in about an hour from this post, although I'm hoping to have finished the update in 15 mins.

EDIT: and then I remember my dropbox is dead.. right...

Okay so I will be finding a new server, maybe puush. This should be done in the hour.

UPDATED LAUNCHER FINALLY; http://puu.sh/paR62/1cb91243b8.zip
If you find a bug let us know!!
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Last edited by HitCoder; 05-30-2016 at 11:29 PM.
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Old 05-30-2016   #54
Sapheros
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Thanks Hitcoder. Use the updater in the launcher to get the update, the latest version will be added in a week or two when I get the chance.
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Old 05-31-2016   #55
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Quote:
Originally Posted by Duon the Adventurer View Post
Thanks Hitcoder. Use the updater in the launcher to get the update, the latest version will be added in a week or two when I get the chance.
Actually don't use the built in updater on the old one, the xml file it looks for is not accessible due to my dropbox links being banned. ManicTH14 kindly hosts the new XML.
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Old 05-31-2016   #56
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Quote:
Originally Posted by Duon the Adventurer View Post
The icons to tell what type of level you're in can now change colors adjacent to your color.
Except Blaze. Her icon half changes. Just reporting a bug =P
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Old 06-12-2016   #57
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Looks like 2.1.15 is quite relaxed towards the checks on players and riders mode. This might actually allow other character wads to be used without that much of a problem regarding the riders mode, and this also means that Riders won't break in Match/CTF! I'm going to restore the Vanilla CTF levels, but for match, I'm thinking of making a battle mode for it, though, I'm gonna need a moment to assemble a crew for this... *releases a signal at the sky and waits patiently*

Also new patch

ENTER PATCH 2.52.3

Attempted to added slopes in the Footracing levels, 2 levels were successful. City Heat, and Sunset Gardens.

Blaze's Player Icon now fully changes color.

The latest version of the Riders Launcher has been added.

CTF Levels have been restored.
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Old 06-12-2016   #58
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I'm a nub


ENTER Patch 2.52.4

Minor level fixes and optimizations

The player's boost and invincibility will no longer kill the opponent (foreshadowing :3)
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Old 06-20-2016   #59
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Damn, a triple post, I think Mystic will kill me but...

Spoiler: Patch 2.52.5

ENTER Patch 2.52.5 Match Beta

Added Block Fort by Kitoko/Hinote (Cause perms are free)

Minor level and lua script updates

I highly request you guys to test the battle mode with your friends ASAP so I can get some opinions on this. I wanted to have a special type of level built, but I didn't have the patience to make one, and the "outside help" can't be bothered... so credits to Kitoko/Hinote(Where is she on this forum?) for free permission.
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Old 06-20-2016   #60
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Quote:
Originally Posted by Duon the Adventurer View Post
so credits to Kitoko/Hinote(Where is she on this forum?)
I think Hinote goes by "Alice" on the SRB2MB these days, last I remember.
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Old 06-20-2016   #61
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So I downloaded this... where is Storm the Albatross?
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