SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Mods

Reply
 
Thread Tools
Mystic Realm v.4.6 (scr_mysticrealm.wad) Details »»
Mystic Realm v.4.6 (scr_mysticrealm.wad)
Version: 4.6, by Mystic (チェン!) Mystic is offline
Developer Last Online: Dec 2017

Category: Version: SRB2 Rating: (7 votes - 4.29 average)
Released: 08-03-2014 Last Update: Never Installs: 10
Single Player Levels SOCs Scripts Sprites/Graphics

Mystic Realm is a level mod for SRB2 with over 30 stages, a bunch of secrets, and a lot of stuff to do. Being originally created in 2003 and last significantly updated in 2006, Mystic Realm is one of the oldest SRB2 modifications. As such, many of the levels here will likely feel dated nowadays after the vanilla game updates included far more interesting single player stages with far more depth. On the other hand, an insane amount of love and devotion was put into this, and while the stages lack in modern size and depth, they do still have it where it counts. If you're looking for a bunch of moderately decent single player content or have a nostalgia for older versions of SRB2, Mystic Realm should last you quite a while.

For those that haven't played this before, emerald collection in Mystic Realm is vastly different from SRB2. Each of the seven main zones has a Mystic Temple hidden in Act 2. Activating the Mystic Temple changes the next stage to a hidden single-act zone of higher difficulty level than the normal zone. At the end of the hidden zone is a chaos emerald and the end level sign, taking the player back to Act 3.

Spoiler: Version History
Version 4.6
  • Ported to SRB2 v.2.1. Thanks to Prime for porting his SOC as usual.
  • Changed the unlockable structure to finally handle the secret stages. You can now access Prismatic Angel and Mystic Realm Zones from the Secrets menu after completing them.
  • Fixed a few minor bugs.
Version 4.5
  • Ported to SRB2 v.2.0 thanks to Ezer.Arch, Kaysakado, Prime 2.0, and SpiritCrusher.
  • Small modifications to the bosses to make them less unfair.
  • Knuckles can climb walls in SPZ and AGZ to prevent unwinnable situations due to his lower jump height in 2.0.
Version 4.4
  • Added unlockables and upped emblem count to 75.
  • Fixed a bunch of random stuff, and made tweaks where I felt it was appropriate.
  • Removed multiplayer stages.
Version 4.3
  • Revamped Jade Coast 1 so that it's no longer as cramped.
  • Added textures to make it possible to see breakable walls. (Thanks, Blaze!)
  • Added Golden Sands Zone for Race mode.
  • Added two CTF stages, one old and one new.
  • Modified several parts of the game to be a little more forgiving and/or because they were unfair to the player.
Version 4.2
  • Revamped Aerial Garden's emerald stage.
  • Levels no longer reset upon dying. Mystic Temples, falling platforms, and switches stay active after the player has died.
  • Various bugfixes and little tweaks. A certain hidden stage will not crash out the game on level load anymore, among other things.
  • Added something a little special ^_~
Version 4.1
  • Added little modifcations to make characters than cannot spin, such as Amy, capable of completing the game with all emeralds.
  • Added some match stages to the pack.
  • Lots of bugfixes and little tweaks. Hopefully Sunken Plant 2 won't SIGSEGV all the time now.
Version 4.0
  • Added two new three-act zones: Tempest Valley Zone and Sunken Plant Zone.
  • Added seven one-act zones to house each of the chaos emeralds.
  • Added a section for when Sonic has all emeralds on Normal or higher.
  • Added emblems to the stages. Try to get all fifty!
  • Retextured Flame Rift Zone and changed the enemies.
  • Added snow pack to Midnight Freeze and changed the enemies.
  • Revamped Aerial Garden Zone completely.
  • Renamed Crawla Isle Zone to Jade Coast Zone.
  • Removed the original SRB2 levels from the rotation.
  • Added a title screen logo by Blaze. Thanks to a441 for fixing the red stars, as well.
  • Added an original soundtrack by RedXVI and Arrow. Thank you both a ton.
  • Generally altered levels to do various things, from game balance to adding scenery.
Version 3.0
  • Added Midnight Freeze Zone.
  • Retextured Verdant Forest Zone and changed the enemies.
  • Retextured Final Zone, and renamed it.
  • Optimized the levels using DoomBuilder.
  • Fixed a lot of texture problems.
  • Changed the powerups a bit around the levels, mostly adding extra lives.
  • Changed the music, and added custom music for Verdant Forest and Aerial Garden, thanks to Arrow.
  • Renamed the pack AGAIN to "Mystic Realm", where it should stay.
Version 2.0
  • Added Flame Rift Zone.
  • Renamed the pack to "Mystic Way".
Version 1.0
  • Initial Release.

Download Now

File Type: zip scr_mysticrealm.zip (4.56 MB, 7896 views)

Screenshots

Click image for larger version

Name:	mrss1.png
Views:	2645
Size:	37.5 KB
ID:	5391   Click image for larger version

Name:	mrss2.png
Views:	2376
Size:	57.6 KB
ID:	5392   Click image for larger version

Name:	mrss3.png
Views:	2226
Size:	77.3 KB
ID:	5393   Click image for larger version

Name:	mrss4.png
Views:	2260
Size:	73.6 KB
ID:	5394   Click image for larger version

Name:	mrss5.png
Views:	2104
Size:	43.6 KB
ID:	5395  

Click image for larger version

Name:	mrss6.png
Views:	1856
Size:	62.0 KB
ID:	5396   Click image for larger version

Name:	mrss7.png
Views:	1956
Size:	45.6 KB
ID:	5397   Click image for larger version

Name:	mrss8.png
Views:	2614
Size:	10.6 KB
ID:	5398  

Supporters / CoAuthors

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 08-08-2014   #42
Ors
Custom User Title
 
Ors's Avatar
Default

Then the boss is just hard. I think it's a good thing to have something relly hard to make the emeralds getting harder, like Mystic Real Zone. Prismatic Angel is not hard enough to have happy feeling about the completion. Actually it took me six lives to beat the boss.
__________________
Custom signature!
Ors is offline   Reply With Quote
Old 08-09-2014   #43
Jeck Jims
Oh, THAT guy...
 
Jeck Jims's Avatar
Default

Yeah, except the fact that the last save is at Starlight Palace, which is kinda a fuck you to the player sending them back 3-4 levels because they can't defeat a OP boss.

Last edited by Jeck Jims; 08-09-2014 at 02:20 PM.
Jeck Jims is offline   Reply With Quote
Old 08-09-2014   #44
LunarDestroyer
 
LunarDestroyer's Avatar
Default

Personally, I would prefer a harder PAZ 2 (preferably one that has the same level of pure platforming as PAZ 1), than have a slightly harder than is reasonable MRZ boss. Similarly, something needs to be done about the platforms in PAZ, since platforming when you can't see what you're trying to land on unless you jump is rather annoying.
LunarDestroyer is offline   Reply With Quote
Old 08-09-2014   #45
Mystic
チェン!
Administrator
 
Mystic's Avatar
Default

Mystic Realm Zone's boss was always pretty bullshit. You can circlestrafe to hit him if you're good, as well as hit him with his own spark mortar shot's explosion if you make him hit something in the arena with it. As the fight goes on it gets progressively more impossible, though, and the easy way is still to cheese him by getting hit directly on top of him so you just end up stunned directly inside him.

This is just a straight port, though, so we didn't put any effort into fixing how completely unfair that boss is.
Mystic is offline   Reply With Quote
Old 08-09-2014   #46
MascaraSnake
aka SpiritCrusher
Moderator
 
MascaraSnake's Avatar
Default

Quote:
Originally Posted by Jeck Jims View Post
Yeah, except the fact that the last save is at Starlight Palace, which is kinda a fuck you to the player sending them back 3-4 levels because they can defeat a OP boss.
Once you have beaten PAZ, it's accessible from the secrets menu, so that at least makes it a little more tolerable.

...on the other hand, you only start out with three lives and one continue.
MascaraSnake is offline   Reply With Quote
Old 08-09-2014   #47
Legendary Emerald
The Slam Jam Manly Man
 
Legendary Emerald's Avatar
Default

Quote:
Originally Posted by SpiritCrusher View Post
Once you have beaten PAZ, it's accessible from the secrets menu, so that at least makes it a little more tolerable.

...on the other hand, you only start out with three lives and one continue.
Heh, yeah. I played about half the game again before I tried to take on Prismatic Angel, just because I figured it would be smart to gather some extra lives. I ran out of patience before my 66 lives ran out, lol.

Worth pointing out that SRB2 is one of those rare games where I actually like to collect coins/rings/collectables that only add to my lives count and score.
Legendary Emerald is offline   Reply With Quote
Old 08-10-2014   #48
CobaltBW
I do things sometimes
 
CobaltBW's Avatar
Default

Yeah, I know this thing is archaic by level design standards, but there is something special to finding hidden things throughout Mystic Realm. There's bustable walls and hidden paths with small rewards everywhere that just makes exploring the level a little more fun. Feels like oldshool Zelda, which I'm sure Mystic took a lot of inspiration from at the time.

Actually, I still think bustable walls is a cool mechanic for this game, and I wish levels outside of MR would integrate it more often.
__________________
~CobaltBW

Check out my soundcloud profile for music stuff
CobaltBW is offline   Reply With Quote
Old 08-11-2014   #49
CowboyJoseph64
why does this account exist
 
CowboyJoseph64's Avatar
Default

my god, you don't know how to sanic.

first off, the levels are very confusing. Although this apparently came before 2.0, but still, you couldn't improve?

second, MY GOD YOU REALLY FUCKING SPAMMED THESE ROBOTS. Jesus christ, you can't walk one step without getting hit from them, leading to many a cheap death. Again, you couldn't improve?

thirdly, you only use two bosses out of all of these levels, the laser shooter and the purple puddle spiller. Time to repeat this once more:

YOU CAN'T IMPROVE?

well, if you're just trying to do a completely straight port, then I guess this map's okay, but otherwise, FUCKING HELL.
CowboyJoseph64 is offline   Reply With Quote
Old 08-11-2014   #50
Jellybones
Lawful Neutral
 
Jellybones's Avatar
Default

Quote:
Originally Posted by CowboyJoseph64 View Post
second, MY GOD YOU REALLY FUCKING SPAMMED THESE ROBOTS. Jesus christ, you can't walk one step without getting hit from them, leading to many a cheap death. Again, you couldn't improve?
But that was the best part about 1.09 and Mystic Realm. Back then, it really was all about Robo Blasting. Just look at the magnificence that was the old CEZ. A work of art.
Jellybones is offline   Reply With Quote
Old 08-11-2014   #51
"Lat'"
AAAAAAAAAAAAAAAAAAA
 
"Lat'"'s Avatar
Default

Quote:
Originally Posted by Jellybones View Post
But that was the best part about 1.09 and Mystic Realm. Back then, it really was all about Robo Blasting. Just look at the magnificence that was the old CEZ. A work of art.
Please no, the Tails emblem in CEZ1 was about to make me a hearthstop, I was affraid of detons, and the enemy placement in the second act was about to be Mystic Realm.

Quote:
Originally Posted by CowboyJoseph64 View Post
second, MY GOD YOU REALLY FUCKING SPAMMED THESE ROBOTS. Jesus christ, you can't walk one step without getting hit from them, leading to many a cheap death. Again, you couldn't improve?

Also, spamming robots is not the only point of levels being hard, it's how you spam them. Instance, Bullets Syn in platforming sections are awful, Aerial Garden is a perfect sample. Miscs robots near ledges that you can't reach without a spring are vicious too, those places always have to be safe.

Quote:
Originally Posted by Jellybones View Post
A work of art.
>> I approve.
__________________
Quote:
Originally Posted by Bronydude2k5 View Post
If you make me a Sash Lilac wad, I'll make you a sonic sprite hack of any choice.

Last edited by "Lat'"; 08-11-2014 at 06:18 AM.
"Lat'" is offline   Reply With Quote
Old 08-11-2014   #52
Zwip-Zwap Zapony
Please just call me Zappy.
 
Zwip-Zwap Zapony's Avatar
Default

Quote:
Originally Posted by CowboyJoseph64 View Post
thirdly, you only use two bosses out of all of these levels, the laser shooter and the purple puddle spiller.
Quote:
Originally Posted by CowboyJoseph64 View Post
this apparently came before 2.0,
Quote:
Originally Posted by CowboyJoseph64 View Post
well, if you're just trying to do a completely straight port,
You answered yourself twice. "Before 2.0", and a "straight port". This was made in 1.09.4 or whatever it was, maybe even before that, and the 2.0 port was also straight. Mystic has stated there will be work on utilizing 2.1's features later, but not right now.
Zwip-Zwap Zapony is offline   Reply With Quote
Old 08-11-2014   #53
TehRealSalt
Ya Gal Sal Here (σᴥσ)
Developer
 
TehRealSalt's Avatar
Default

*sigh*

Again...

Quote:
Originally Posted by Sonic100000 View Post
(how does everyone miss this??? it's on page one AND this is a message board where you're supposed to read messages...)
__________________
THZ Discord | Twitter | Avatar Source
TehRealSalt is offline   Reply With Quote
Old 08-11-2014   #54
Legendary Emerald
The Slam Jam Manly Man
 
Legendary Emerald's Avatar
Default

Quote:
Originally Posted by "Lat'" View Post
Also, spamming robots is not the only point of levels being hard, it's how you spam them. Instance, Bullets Syn in platforming sections are awful, Aerial Garden is a perfect sample. Miscs robots near ledges that you can't reach without a spring are vicious too, those places always have to be safe.
Agree. I'd say that the biggest problem SRB2 has is its enemy design. There are very few places where certain enemies would be justified in existing, and yet they end up being put in anyway just to increase variety and "difficulty". The camera view and level design just isn't suited for the clouds of auto-seeking enemies that levels designers like to use.

More often than not, enemies aren't a challenge, but an invisible annoyance. The flies were given a buzzing sound effect in 2.1, which is at least helpful for noticing when they are near, but I've still been sneak-attacked several times by other flying enemies and those awful water skimmers who drop bombs on anyone who would DARE to try and explore in an underwater section.

Having said that, I wouldn't say Mystic Realm has this problem moreso than any other level pack. Aeriel Garden act 2 has some bad Crawla placement on the Tetris platforming segment, but it's still my favorite map in the pack.

Looking forward to Neo Mystic Realm and any changes it will bring. Especially for the final boss, since it sounds like it became even more broken in the switch to 2.1, heh.
Legendary Emerald is offline   Reply With Quote
Old 08-11-2014   #55
Mystic
チェン!
Administrator
 
Mystic's Avatar
Default

I think there's a fundamental misunderstanding here about what Mystic Realm is, and what it's about. Mystic Realm is a dated level pack from the Final Demo days of SRB2. We had two bosses, a few enemies, and three zones, of which only three acts are even remaining in the game in 2.1. The level design at the time didn't have much in the way of level gimmicks, and much of what makes SRB2 what it is today didn't exist. Mystic Realm was made in that environment, where I looked at what tools I had at the time and built stages around them. While it might sound silly now, at the time SRB2 didn't have a lava stage or a water stage. Aerial Garden was the first stage released for SRB2 to even include bottomless pits!

Thus, Mystic Realm was designed with a very different design than SRB2 2.X. Mystic Realm uses the tools I had available to create what was at the time the biggest package of SRB2 content. While gimmicks like "lava", "ice", and "water" sound overly simple now in the light of 2.0's additions, at the time it provided a lot more variety than the vanilla game had. The rest of the package was rounded out with platforming, enemies, and a large emphasis on exploration for secrets. Mystic Realm assumed that you had played 1.X's vanilla campaign already, and therefore knew how the enemies functioned already and wanted more challenging content. This meant that I used some of the enemies in situations that many people object to, such as on the landing area for springs. I don't consider this problematic as long as the player gets a proper view of the landing area before landing. The patches of MR have removed most of the instances where it was legitimately blind, and I've fixed a few more in Neo Mystic Realm, but when you can see what's going on, I don't consider placing enemies that way to be "cheap".

Neo Mystic Realm fixes some of the problematic mistakes of Mystic Realm's design, but it does not change the core of what Mystic Realm is. NMR is still about basic platforming with enemies and an emphasis on exploration. In fact, thanks to the inclusion of some of 2.0's enemies, you'll probably find the enemy placement even MORE mean in many locations. If you want challenging basic platforming that tests your ability to handle enemies while navigating narrow platforms, Neo Mystic Realm won't disappoint.
Mystic is offline   Reply With Quote
Old 08-11-2014   #56
"Lat'"
AAAAAAAAAAAAAAAAAAA
 
"Lat'"'s Avatar
Default

I never said the enemy placement was that bad, and at least it gives free lives for detonating a nuke shield. As for Neo Mystic Realm, I am excepting to see those red birds in AGZ...
__________________
Quote:
Originally Posted by Bronydude2k5 View Post
If you make me a Sash Lilac wad, I'll make you a sonic sprite hack of any choice.
"Lat'" is offline   Reply With Quote
Old 08-11-2014   #57
TehRealSalt
Ya Gal Sal Here (σᴥσ)
Developer
 
TehRealSalt's Avatar
Default

Will Neo Aerial Garden be different from the version included in vanilla SRB2, or will it be the same with the exception of that it's a requirement for beating the game?
__________________
THZ Discord | Twitter | Avatar Source
TehRealSalt is offline   Reply With Quote
Old 08-12-2014   #58
MrBreada
there's phone service here?
 
MrBreada's Avatar
Default

Mystic Realm was the first WAD I ever added, and it was just as hard now as it was back then. And I've improved too much since then.
__________________
Join the Yiga Clan today!
MrBreada is offline   Reply With Quote
Old 09-26-2014   #59
NeonSonik
Sonic Boom is ze best.
 
NeonSonik's Avatar
Default

Well thanks for bringing it back.
NeonSonik is offline   Reply With Quote
Old 10-05-2014   #60
NeonSonik
Sonic Boom is ze best.
 
NeonSonik's Avatar
Default

Let me guess, the infamous Prismatic Angel Zone is back....
NeonSonik is offline   Reply With Quote
Old 01-03-2015   #61
MosaicMario
Possessed User Title
 
MosaicMario's Avatar
Default

Excuse me but since the release of 2.1.14 some textures of this mod aren't correct or even went missing.
Basicly the textures of all mystic temple activation platforms and a few textures from AGZ SPZ and GSZ are not correct. Even possibly more.

Screenshots:
Spoiler:







Edit: Reupload Screenshots

Last edited by MosaicMario; 01-03-2015 at 06:26 PM.
MosaicMario is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:35 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.