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Old 08-09-2009   #1
DX
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I have one question: how do you convert levels?
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Old 08-09-2009   #2
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... What is happening to this world? Use the converting exe, just look in the forums.
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Old 08-09-2009   #3
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You should have looked harder. It is in a sticky in this very section.

http://www.srb2.org/mb/viewtopic.php?t=18200

That link will show you how to use the program. Good luck.
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Old 08-09-2009   #4
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No, convert it manualy. You will get a better grasp of the new linedefs and sectors that way.

How to Starter (Using SRB2 doom builder): open up to copies of SRB2DB. in one of them open your map with the 1.09.4 settings, in the other, the 2.0 settings. The copy with the 1.09.4 settings is your referance to what does what and what is what.
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Old 08-09-2009   #5
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Quote:
Originally Posted by Sonict
You should have looked harder. It is in a sticky in this very section.

http://www.srb2.org/mb/viewtopic.php?t=18200

That link will show you how to use the program. Good luck.
i'm not the best of searchers...
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Old 08-09-2009   #6
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Quote:
Originally Posted by glaber
No, convert it manualy. You will get a better grasp of the new linedefs and sectors that way.

How to Starter (Using SRB2 doom builder): open up to copies of SRB2DB. in one of them open your map with the 1.09.4 settings, in the other, the 2.0 settings. The copy with the 1.09.4 settings is your referance to what does what and what is what.
Basically every single linedef and sector works the same as it used to, they're just not numbered as the same types as before.... All you're doing by converting manually is wasting time. I could only say "do it manually" if the level converter doesn't work properly.
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Old 08-09-2009   #7
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Quote:
Originally Posted by glaber
No, convert it manualy. You will get a better grasp of the new linedefs and sectors that way.
Why in god's name would anyone convert it manually? There's a reason we made lvlconv.exe. The reason is so WE could use it. All conversion is is that we moved all the object and special numbers. You won't "learn" anything by converting things manually except where we moved everything, and you could learn that more easily by looking in the config files.
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Old 08-09-2009   #8
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When using lvlconv.exe to convert a mod with alot of levels such as Mystic Realm, how do I find the map nunbers?
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Old 08-09-2009   #9
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Quote:
Originally Posted by Mystic
Quote:
Originally Posted by glaber
No, convert it manualy. You will get a better grasp of the new linedefs and sectors that way.
Why in god's name would anyone convert it manually? There's a reason we made lvlconv.exe. The reason is so WE could use it. All conversion is is that we moved all the object and special numbers. You won't "learn" anything by converting things manually except where we moved everything, and you could learn that more easily by looking in the config files.
I heard some people convert manually due to the fact the EXE doesn't correctly convert their level.
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Old 08-10-2009   #10
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It will tell you if something must be converted manually, e.g., speed pad control linedefs.
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Old 08-10-2009   #11
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Quote:
Originally Posted by Autosaver View Post
I heard some people convert manually due to the fact the EXE doesn't correctly convert their level.
Even if it doesn't convert everything properly, it's still VASTLY more convenient to convert first, then fix whatever it didn't properly deal with.
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Old 08-10-2009   #12
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I convert manually out of habit, I find it more interesting, and I like testing the level in it's broken state.
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Old 08-10-2009   #13
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That's fine, but don't suggest such absurdity to others because it's not a good idea.

Why am I reminded of SMS's "suggestions" to remove all weapon rings from maps because they were "unfair"?
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