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Old 02-14-2018   #5981
Sapheros
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Originally Posted by glaber View Post
Why not have the DSZ Seaweed sprites animate or otherwise have a new single frame sprite that's not from when they were suppose to animate.
Maybe it's just me, but I think the water ripple effect in the water kinda does the work for you well enough, even if it doesn't have a lot of frames.
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Old 02-14-2018   #5982
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I'm fairly certain that grass is getting kicked out of 2.2's Deep Sea Zone in favor of that new kelp foliage, so it's not likely to be getting additional frames if it's kept in the IWAD at all.
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Old 02-17-2018   #5983
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How about Presets for Video modes and Controls?

So we dont have to spend alot of time setting up the game and we can just jump right into the game. And for those who like to tinker with all their controls there should be a Custom option for both Video and Controls.

An example could be...

A Low Preset for Video: Preclip dist 1024, Preclip Density Light, Nights dist also around 1024.

And for a High Preset for video: Preclip dist 4098, Preclip Density Heavy, Nights dist also 4098.

Controls Presets would work differently since some people play either Keyboard or Key.B&Mouse (maybe even for external controllers)
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Old 02-21-2018   #5984
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I think it would be nice to have the Emerald token sound play for all players in netgames to let players know someone found a token.
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Old 02-21-2018   #5985
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Would be nice if the scoreboard also showed how many Tokens have been found in the current level like in Singleplayer.
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Old 02-21-2018   #5986
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I think it would be nice to have the Emerald token sound play for all players in netgames to let players know someone found a token.
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Old 02-21-2018   #5987
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This would most likely not work but maybe bonus levels like in Sonic Unleashed? Like After you beat Act 1 of a stage you could do a bonus stage or two then go to the next act.

Last edited by TheCreeperDemon; 02-21-2018 at 11:40 PM.
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Old 02-21-2018   #5988
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To contribute to the sudden stream of posts today:

I think proper skidding (and maybe pushing) sprites would be nice. Also, I think the walking and running animations should play in reverse when moving backwards.

Not much, but it would be a welcome little addition.
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Old 02-21-2018   #5989
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Quote:
Originally Posted by ThunderFlame View Post
I think it would be nice to have the Emerald token sound play for all players in netgames to let players know someone found a token.
Was the double post meant to be some sort of sarcasm or ... did I say something wrong.
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Old 02-22-2018   #5990
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Was the double post meant to be some sort of sarcasm or ... did I say something wrong.
Accident. Fixed it.
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Old 02-22-2018   #5991
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What about making the super transformation sound not to play globally, but just for nearby players?
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Old 02-22-2018   #5992
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What about making the super transformation sound not to play globally, but just for nearby players?
Nah, there's some satisfaction when people hear you transform :P
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Old 02-22-2018   #5993
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Nah, there's some satisfaction when people hear you transform :P
I don't know, it can get very irritating when people constantly spams it. And besides, people near would still hear you.
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Old 02-22-2018   #5994
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I agree, there's no reason for that specific sound to not use the player mobj as origin, it can get really obnoxious especially with added mods that allow it to be repeated multiple times.

Not even in match, since there already is a message warning people of that.

This is a player specific sound and it should only play near the player.
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Old 02-27-2018   #5995
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Quote:
Originally Posted by Wumbo View Post
To contribute to the sudden stream of posts today:

I think proper skidding (and maybe pushing) sprites would be nice. Also, I think the walking and running animations should play in reverse when moving backwards.

Not much, but it would be a welcome little addition.
Yeah, I agree with this. Especially backwards animations since it always bothered me that he was animating like he was going forward while running backwards.
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Old 02-27-2018   #5996
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Well the forwards and backwards animation stuff is going to be covered with character direction changes similar to analogue movement, but without the analogue movement.
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Old 02-27-2018   #5997
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An way to get the object type name using the object number would be nice, there is no way to get the name using the object number currently.
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Old 02-27-2018   #5998
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Speaking of Super transformation, I'd really like it if it was triggered by pressing the spin key in midair, as opposed to the jump key. Shields can still prevent Super transformations though, it's just that there have been too many times I've turned Super by accident because I had more than 50 rings.
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Old 02-27-2018   #5999
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Quote:
Originally Posted by MrQuirkyKirk View Post
Speaking of Super transformation, I'd really like it if it was triggered by pressing the spin key in midair, as opposed to the jump key. Shields can still prevent Super transformations though, it's just that there have been too many times I've turned Super by accident because I had more than 50 rings.
Would new players of the game be able to figure out that pressing spin in mid-air turns people super?

Also there's those pesky character abilities that actually use spin in midair for other effects (telekinesis, air drill)... though I don't think anyone cares about those anyway I take it.
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Old 02-27-2018   #6000
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Quote:
Originally Posted by Monster Iestyn View Post
Would new players of the game be able to figure out that pressing spin in mid-air turns people super?
Fair enough, though maybe it could work as an option like the automatic braking in 2.2.

Just an idea.
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