OpenGL renders surfaces through skies

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u4704

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GFZ2 redwall near goal in OpenGL

UtKwJdW.png

;-)
 
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vcqHAcB.png

Using OpenGL, if that matters.

I'm not sure if this kind of behavior is unwanted; if it is, I'll be happy to provide more bug reports like this one. :-)

Edit: Okay, I should have tested that first: It is only visible in OpenGL mode, so I assume it's not even a valid bug.
 
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OpenGL has always rendered through skies. It's an issue, sure, but one that nobody really understands fully. If a third party wants to try to fix this for themselves, go ahead.
 
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