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Hyper Sonic and Hyper Knuckles script Details »»
Hyper Sonic and Hyper Knuckles script
Version: 3.0, by MotdSpork (Mafia? Zombies? Gold spork?) MotdSpork is offline
Developer Last Online: May 2018

Category: Version: SRB2 Rating: (1 votes - 3.40 average)
Released: 06-13-2014 Last Update: 03-11-2016 Installs: 1
Scripts

This script allows Sonic and Knuckles to transform in and out of their hyper forms with custom button 1

features:
Sonic:
Flashing colors
Sparks float around Sonic
"Flash/Nuke Thok"
Ghost images
Breathe underwater and in space

Knuckles:
Ghost Images
Breathe underwater and in space
Gliding into a wall and latching onto it kills enemies in the area.

Spoiler: Changelog:
V3.0
Added abilities for Knuckles
Added Sonic's "Nuke Thok" to an Ability Special hook (less buggy)
Sonic's spintrail changes color with him when he's spinning/charging a spindash
The ability to toggle between Super form and Hyper form with Custom button 1
There are now less Ghost images than before to be more accurate to S3k



WARNING: MAY CAUSE SEIZURES

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File Type: lua hyperV2.lua (8.8 KB, 3574 views)

Screenshots

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Name:	srb20024.gif
Views:	1656
Size:	6.17 MB
ID:	7685   Click image for larger version

Name:	srb20025.gif
Views:	1822
Size:	4.51 MB
ID:	7686  

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Comments
Old 07-06-2014   #22
MotdSpork
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ya i want brighter colors but it uses the colors that you can be in netgames. also please dont let there be any seizures. that is not good for my reputation....
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Old 07-07-2014   #23
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Honestly, this script is awesome (quick, 7 more special stages! :3), but I would like for the script to support ALL of hyper sonic's moves. Hyper Sonic's dash can move in different directions, holding down while dashing gave hyper a stomp dash relate-able to the bounce shield, and holding up while dashing gave sonic a double jump. So maybe these buttons can be put for custom 1 and 2?
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Old 07-07-2014   #24
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Originally Posted by MotdSpork View Post
i would but i cant. as far as i know, that is coded in game. and cant be changed
I'm not one hundred percent sure, but I think you could change thokitem, spinitem, and revitem to 0 (or MT_NULL?) and then make it spawn the mobj "MT_THOK" manually, setting th color to your player's current color, as you did with the ghost trail effect.
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Old 07-07-2014   #25
Wolfy
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Quote:
Originally Posted by CyberBoolean View Post
I'm not one hundred percent sure, but I think you could change thokitem, spinitem, and revitem to 0 (or MT_NULL?) and then make it spawn the mobj "MT_THOK" manually, setting th color to your player's current color, as you did with the ghost trail effect.
Not even that. player.skincolor doesn't set player.mo.color IIRC which thokitems/spinitems/revitems are generated based on. Using player.mo.color would likely force the same colors and have them still affect spin and thok mobjs.
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Old 07-07-2014   #26
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Originally Posted by Wolfy View Post
Not even that. player.skincolor doesn't set player.mo.color IIRC which thokitems/spinitems/revitems are generated based on. Using player.mo.color would likely force the same colors and have them still affect spin and thok mobjs.
What I meant was, as his script sets the color of the ghostmobjs, set the color of an external thok item to the same color at the same time. It's just that it would take up a few lines, as the cycle uses many different colors.
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Old 07-12-2015   #27
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Quote:
Originally Posted by MotdSpork View Post
ya i want brighter colors but it uses the colors that you can be in netgames. also please dont let there be any seizures. that is not good for my reputation....
Can you make it better? Example: Transform into Super Sonic than press Custom 2 to turn into Hyper Sonic and press Custom 2 again to turn back into Super Sonic.
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Old 03-11-2016   #28
MotdSpork
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Welp, gave this old dusty thing an update. Knuckles is shown some love this time around? Check Changelog for details.
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Old 03-11-2016   #29
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Quote:
Originally Posted by MotdSpork View Post
Welp, gave this old dusty thing an update. Knuckles is shown some love this time around? Check Changelog for details.
Great Update! Now were's Super Tails? Maybe on v3.
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Old 03-11-2016   #30
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Here's your super tails https://mb.srb2.org/showthread.php?t=40728
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Old 03-15-2016   #31
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Originally Posted by MotdSpork View Post
Nevermind that.
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Old 07-13-2017   #32
GreenKnight9000
 
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Hey, I have a question
Where abouts in the code is the sparkle placement?
I'm trying to set it so it's nice and close together like the original Hyper Sonic from ye olde days of 1.09.4 (and make it so only 8 sparkles appear)
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