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Super Sonic Challenge! v2 Details »»
Super Sonic Challenge! v2
Version: 1.1, by Puppyfaic Puppyfaic is offline
Developer Last Online: Oct 2018

Category: Version: SRB2 Rating: (1 votes - 2.80 average)
Released: 05-08-2014 Last Update: Never Installs: 2
Scripts Re-Useable Content

When you first spawn in a map, you'll instantly turn Super! Sounds great, right? Well, there's a catch. You're only given a minumum number of rings to start, and if that ring counter hits 0, you die. Do you think you can make it through the game without running out of rings?

Notes:
-Any character can participate! Even addons like Shadow or Rosy!
-Metal Sonic chickens out against fighting you since you're permanently Super and self-destructs.
-You're given all the emeralds right away, so tokens will always give you 50 rings upon collection.

UPDATE!
SSCH v2 comes with extra console variables to further customize your experience:

ssch_bossaward: This command will adjust how many rings you gain on a boss act. Default is 50.
-Can be any number.
ssch_normalaward: This command will adjust how many rings you gain on normal acts. Default is 10.
-Can be any number.
ssch_keeprings: Allows you to keep your current ring count between acts. Default is Yes.
-Yes: Keep current ring count and apply current award mode.
-No: Lose current ring count and apply current award mode.
ssch_checkpoints: The game will remember your ring count when you touch a checkpoint and will respawn you with that ring count if you die. Default is Yes.
-Yes: Respawn with remembered ring count when you die.
-No: Respawn with minimal ring count for the act.
ssch_awardmode: Determines how rings are handled. Default is IfNeeded.
-Always: You will always receive a ring award upon clearing an act. Good for co-op games.
-TopUp: You will receive enough rings to reach a minimum count for the act, if you are under the minimum. 10 for normal acts, 50 for bosses, 100 for CEZ3.
-IfNeeded: You will only receive the ring award of necessary. For example, if you die at the start of an act.

The whole point of this is just to add a new way to play the game. It's truly a race against the clock in this mode.

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File Type: zip SSChallenge.zip (2.9 KB, 1322 views)

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Comments
Old 06-07-2017   #22
GreenKnight9000
 
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As much as I love this lua, hitting a checkpoint at 1 ring would indicate that you're fucked
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Old 06-08-2017   #23
CobaltBW
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An easy way to rebalance that would be to simply have the checkpoint start you at the default minimum if you're below that amount.
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Old 06-08-2017   #24
Simon_T
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This could be used to make a Doomsday-styled level
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Old 06-08-2017   #25
Bluesfire
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Awesome idea!
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Old 06-20-2017   #26
FSX
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Quote:
Originally Posted by CobaltBW View Post
An easy way to rebalance that would be to simply have the checkpoint start you at the default minimum if you're below that amount.
If you set ssch_awardmode to TopUp, that's what it does.
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Old 06-21-2017   #27
Golden Shine
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I love playing this with different characters, though I feel "ssch_keeprings" should probably be defaulted to no. I stopped bothering to even get emerald tokens midway through my run and I still ended up with 1304 rings at the finale. Poor Brak never even stood a chance.

I mean...it's supposed to be a challenge to some capacity, right? :P Oh well, my fault for keeping it on yes.
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Old 07-09-2017   #28
Fodder
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Someone might have already mentioned this, but I completed THZ2 with one ring remaining and it basically blocked off the rest of the game

(Also, I chose Race mode to avoid bosses. Those things are hard as all heck with this wad.)
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Old 07-09-2017   #29
GreenKnight9000
 
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Quote:
Originally Posted by Fodder View Post
Someone might have already mentioned this, but I completed THZ2 with one ring remaining and it basically blocked off the rest of the game

(Also, I chose Race mode to avoid bosses. Those things are hard as all heck with this wad.)
Yeah...I once got to the final boss with one ring remaining
I internally cans.wav'd
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