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My first custom Sonic MD2! (CUSTOMSONIC.md2) Details »»
My first custom Sonic MD2! (CUSTOMSONIC.md2)
Version: , by MarioFreak2001 (let's do the odyssey) MarioFreak2001 is offline
Developer Last Online: Sep 2018

Category: Version: SRB2 Rating:
Released: 04-05-2017 Last Update: Never Installs: 0
Models

This model was made completely from scratch and was based off the Sonic Jam and Sonic R models.
There's not much else to say, really.
MD2.dat line:
Quote:
SONIC CUSTOMSONIC.md2 2.0 0.0

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File Type: zip CUSTOMSONIC.zip (158.4 KB, 166 views)

Screenshots

Click image for larger version

Name:	srb20037.png
Views:	901
Size:	170.4 KB
ID:	10284   Click image for larger version

Name:	srb20038.png
Views:	814
Size:	166.2 KB
ID:	10285  

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  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 04-15-2017   #2
FuriousFox
AKA FuriousFox
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Welcome to Releases!
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Old 04-16-2017   #3
Lach
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Positives:

1. This is really cute! I know you had a bit of a rough start but you managed to iron out all of the major gropes with Sonic's design. It's a solid first model.

2. The running animation makes me feel like Sonic is actually going really fast. It probably wasn't intentional but it's definitely a plus.

3. It's pretty low-poly so it won't kill my framerate as much as other models do on large maps.

4. Holy cheese you actually included elbow joints this time :D

Things to improve:

1. The elbow joints are still pretty stiff in the walking animation. If you study the way Sonic walks in SRB2 and a lot of other games, classic or modern, you can see the elbows move fluidly between a bent and extended state.
https://gfycat.com/YoungOrangeCygnet
If you find that you can't do that very easily, I think a constantly bent state is better than a constantly near-extended state.

2. Face textures could use a bit of symmetry. This isn't a huge deal since we hardly ever see the face in normal gameplay (except in multiplayer gametypes) and users can edit the textures themselves pretty easily if they want, but still.

3. Why is the jump/spin animation so big? It fits the size of the thoktrail which is a cool idea, but it's so much larger than Sonic himself, so it's illogical. Optimally you should make a jump animation similar to the Tails model you made, but if you don't want to then at least decrease the size of Sonic's current sphere.

That's about all I have to say! :)
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Old 04-16-2017   #4
GreenKnight9000
 
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Awesome! Can you do Sonic Jam's models? (Sonic Jam Model for Sonic and Sonic R SS model for Super Sonic)
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