This content may be freely modified and/or maintained by anyone.
It's still a good idea to build them in a few places, though I think the name "Climb barrier" may be more appropriate now. Plus they're good for making the sky visible too.
 
I was wondering now that MaxED is no longer updating GZDB are you going to update ZB to the latest GZDB version available ?
 
I was wondering now that MaxED is no longer updating GZDB are you going to update ZB to the latest GZDB version available ?

...source? Most I can find is that GZDB's master branch hasn't been touched in 8 days, but there are no news posts of GZDB having ceased development or anything like that I can find.

EDIT: Nevermind, this thread seems to state as such: https://forum.zdoom.org/viewtopic.php?f=44&t=54957
 
Last edited:
I was wondering now that MaxED is no longer updating GZDB are you going to update ZB to the latest GZDB version available ?
I don't know. I'm about 300 commits behind, so it would take a lot of work to catch up. And then there's the maintenance fork ZZYZX started, which is shaping up to be pretty active as well. If I ever have a bunch of free time (yeah, right!), I might consider it.
 
SRB2 Top Down being released gives me a convenient excuse to update ZB, so here we go. v2.6 is now out. It's mostly bugfixes that have been lying around for a while, but I also added the game config file for TD. If this is your first time installing ZB, the config will be enabled by default. If you're updating an existing installation, go to Tools -> Game Configurations and check the entry for TD in the list to the left. Don't forget to add the resource files and test executable for TD while you're at it. As resource files, you'll need srb2.srb, tddata.td and assetpack.td. Select "TopDown files (*.td)" in the file dialog to find the TD files.
 
I was just about to comment that I can't test with my chosen character anymore with 2.1.17, but then I discover the application has updated. So hopefully I'm not encountering this issue with the update.

(and yet again, Visplane explorer.dll is causing problems. Why is this dll included again?)
 
Last edited:
Just putting it out there, but the 2.6 update is listed as being added on the 28th of January, 2016.
 
well I have found others had problems with VisplaneExplorer.dll, but with Doom Builder and Doom Builder 2 instead. It was discovering the doom builder topics that led me to the solution of deleting that DLL.

Anyway with the dll in the folder it produces this:
***********SYSTEM INFO***********
OS: Microsoft Windows 7 Professional
GPU: NVIDIA GeForce GTX 960
Zone Builder: v2.6

********EXCEPTION DETAILS********
Error 32 while loading vpo.dll: The process cannot access the file because it is being used by another process
at CodeImp.DoomBuilder.Plugins.VisplaneExplorer.VPOManager..ctor()
at CodeImp.DoomBuilder.Plugins.VisplaneExplorer.BuilderPlug.OnMapOpenEnd()
at CodeImp.DoomBuilder.Plugins.PluginManager.OnMapOpenEnd()
at CodeImp.DoomBuilder.General.OpenMapFileWithOptions(String filename, MapOptions options)
at CodeImp.DoomBuilder.General.OpenMapFile(String filename, MapOptions options)
at CodeImp.DoomBuilder.Windows.MainForm.recentitem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
visplaneexplorer.png


I'll be honest, I don't know why I have problems with that DLL file, nor what it's even used for, but I can tell you that the program works fine without it.
By the way, with the DLL, I can't even edit anything.


Also to anyone else reading this topic, if you're having this problem too, don't keep quiet.
 
Last edited:
You've already told me all of this before. But as long as I can't reproduce the bug, I don't really have any way of figuring out what's causing it.
 
Nice, ZB 2.6 is released, at least i can try and make SRB2 TD maps :D.
Im happy this was released after SRB2 TD.
 
Error.

I found an error after trying to make a new map. Not sure if anybody encountered it before.


***********SYSTEM INFO***********
OS: Microsoft Windows 10 Home
GPU: NVIDIA GeForce GTX 1070
Zone Builder: v2.6

********EXCEPTION DETAILS********
CompilationException while loading effect display2d.fx: SlimDX.CompilationException ---> SlimDX.Direct3D9.Direct3D9Exception: ERROR_MOD_NOT_FOUND: n/a (-2147024770)
at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Object dataKey, Object dataValue)
at SlimDX.CompilationException.Check[T](Int32 hr, String errors)
--- End of inner exception stack trace ---
at SlimDX.Direct3D9.Effect.FromMemory(Device device, Byte[] memory, Macro[] preprocessorDefines, Include includeFile, String skipConstants, ShaderFlags flags, EffectPool pool, String& compilationErrors)
at SlimDX.Direct3D9.Effect.FromStream(Device device, Stream stream, Macro[] preprocessorDefines, Include includeFile, String skipConstants, ShaderFlags flags, EffectPool pool, String& compilationErrors)
at CodeImp.DoomBuilder.Rendering.D3DShader.LoadEffect(String fxfile)
at CodeImp.DoomBuilder.Rendering.D3DShader.LoadEffect(String fxfile)
at CodeImp.DoomBuilder.Rendering.Display2DShader..ctor(ShaderManager manager)
at CodeImp.DoomBuilder.Rendering.ShaderManager.ReloadResource()
at CodeImp.DoomBuilder.Rendering.ShaderManager..ctor(D3DDevice device)
at CodeImp.DoomBuilder.Rendering.D3DDevice.Initialize()
at CodeImp.DoomBuilder.MapManager.InitializeNewMap(MapOptions options)
at CodeImp.DoomBuilder.General.NewMap()
at CodeImp.DoomBuilder.Actions.Action.Begin()
at CodeImp.DoomBuilder.Actions.ActionManager.InvokeAction(String actionname)
at CodeImp.DoomBuilder.Windows.MainForm.InvokeTaggedAction(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 
So, I just reinstalled Zone Builder after resetting my PC, and when trying to make a new map this error pops up and I can't use Zone Builder at all:

***********SYSTEM INFO***********
OS: Microsoft Windows 7 Home Premium
GPU: NVIDIA GeForce GTX 1070
Zone Builder: v2.6

********EXCEPTION DETAILS********
CompilationException while loading effect display2d.fx: SlimDX.CompilationException ---> SlimDX.Direct3D9.Direct3D9Exception: ERROR_MOD_NOT_FOUND: n/a (-2147024770)
at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Object dataKey, Object dataValue)
at SlimDX.CompilationException.Check[T](Int32 hr, String errors)
--- End of inner exception stack trace ---
at SlimDX.Direct3D9.Effect.FromMemory(Device device, Byte[] memory, Macro[] preprocessorDefines, Include includeFile, String skipConstants, ShaderFlags flags, EffectPool pool, String& compilationErrors)
at SlimDX.Direct3D9.Effect.FromStream(Device device, Stream stream, Macro[] preprocessorDefines, Include includeFile, String skipConstants, ShaderFlags flags, EffectPool pool, String& compilationErrors)
at CodeImp.DoomBuilder.Rendering.D3DShader.LoadEffect(String fxfile)
at CodeImp.DoomBuilder.Rendering.D3DShader.LoadEffect(String fxfile)
at CodeImp.DoomBuilder.Rendering.Display2DShader..ctor(ShaderManager manager)
at CodeImp.DoomBuilder.Rendering.ShaderManager.ReloadResource()
at CodeImp.DoomBuilder.Rendering.ShaderManager..ctor(D3DDevice device)
at CodeImp.DoomBuilder.Rendering.D3DDevice.Initialize()
at CodeImp.DoomBuilder.MapManager.InitializeNewMap(MapOptions options)
at CodeImp.DoomBuilder.General.NewMap()
at CodeImp.DoomBuilder.Actions.Action.Begin()
at CodeImp.DoomBuilder.Actions.ActionManager.InvokeAction(String actionname)
at CodeImp.DoomBuilder.Windows.MainForm.InvokeTaggedAction(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 
I also have this error:

***********SYSTEM INFO***********
OS: Microsoft Windows 10 Pro
GPU: Intel(R) G41 Express Chipset (Microsoft Corporation - WDDM 1.1)
Zone Builder: v2.6

********EXCEPTION DETAILS********
Object reference not set to an instance of an object.
at CodeImp.DoomBuilder.Plugins.NodesViewer.NodesForm.buildnodesbutton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

I get this error every map i work on.

---------- Post added at 12:26 PM ---------- Previous post was at 12:23 PM ----------

Not to mention this:

***********SYSTEM INFO***********
OS: Microsoft Windows 10 Pro
GPU: Intel(R) G41 Express Chipset (Microsoft Corporation - WDDM 1.1)
Zone Builder: v2.6

********EXCEPTION DETAILS********
Object reference not set to an instance of an object.
at CodeImp.DoomBuilder.BuilderModes.BaseVisualMode.GetSectorData(Sector s)
at CodeImp.DoomBuilder.BuilderModes.BaseVisualSector.GetSectorData()
at CodeImp.DoomBuilder.BuilderModes.BaseVisualSector.Rebuild()
at CodeImp.DoomBuilder.BuilderModes.BaseVisualSector..ctor(BaseVisualMode mode, Sector s)
at CodeImp.DoomBuilder.BuilderModes.BaseVisualMode.CreateVisualSector(Sector s)
at CodeImp.DoomBuilder.VisualModes.VisualMode.ProcessSidedefCulling(Sidedef sd)
at CodeImp.DoomBuilder.VisualModes.VisualMode.DoCulling()
at CodeImp.DoomBuilder.VisualModes.VisualMode.OnProcess(Single deltatime)
at CodeImp.DoomBuilder.BuilderModes.BaseVisualMode.OnProcess(Single deltatime)
at CodeImp.DoomBuilder.Windows.MainForm.processor_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

I get this error when i use visual mode.
 
@Boo
Found the problem, DirectX was out of date and Zone Builder needed an up to date version to run properly. This should provide the download you need. Also as a quick note, I recommend temporarily deactivating your antivirus to insure it installs properly as mine prevented it from doing so, and maybe try running it as administrator to insure no other software gets in the way.
 
No wonder today is working, yesterday i updated my Direct X, but i didn't need to run it as administrator, and during ZB Setup i didn't had any problems, it is probably Direct X.
 
Linedef type 7 - Sector Flat Alignment - doesn't work properly in 3D mode when two are applied to a flat - one for rotation and one for alignment.

Comparison:

9t7W6p4.png
 
For some reason, Zone Builder crashes when I try to edit an linedef with action 402.

***********SYSTEM INFO***********
OS: Microsoft Windows 10 Pro
GPU: Intel(R) G41 Express Chipset
Zone Builder: v2.4

********EXCEPTION DETAILS********
Referência de objeto não definida para uma instância de um objeto. (Object reference not set to an instance of an object.)
em CodeImp.DoomBuilder.Controls.ArgumentBox.SetValue(Int32 value)
em CodeImp.DoomBuilder.Controls.ArgumentsControl.SetValue(UniFields fields, Int32[] args, Boolean first)
em CodeImp.DoomBuilder.Controls.ArgumentsControl.SetValue(Linedef l, Boolean first)
em CodeImp.DoomBuilder.Windows.LinedefEditForm.Setup(ICollection`1 lines)
em CodeImp.DoomBuilder.Windows.MainForm.ShowEditLinedefs(ICollection`1 lines, Boolean selectfront, Boolean selectback)
em CodeImp.DoomBuilder.Windows.MainForm.ShowEditLinedefs(ICollection`1 lines)
em CodeImp.DoomBuilder.BuilderModes.LinedefsMode.OnEditEnd()
em CodeImp.DoomBuilder.Actions.Action.End()
em CodeImp.DoomBuilder.Actions.ActionManager.EndActiveActions()
em CodeImp.DoomBuilder.Actions.ActionManager.KeyReleased(Int32 key)
em CodeImp.DoomBuilder.Windows.MainForm.display_MouseUp(Object sender, MouseEventArgs e)
em System.Windows.Forms.Control.OnMouseUp(MouseEventArgs e)
em System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
em System.Windows.Forms.Control.WndProc(Message& m)
em System.Windows.Forms.ScrollableControl.WndProc(Message& m)
em System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
em System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
em System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 

Who is viewing this thread (Total: 4, Members: 0, Guests: 4)

Back
Top