SRB2 CONTEST: Calling all texture artists!

Status
Not open for further replies.
Monster Iestyn said:
So, how can I improve it then?

Kaysakado said:
Looks good, until you tile it. It looks too tiled.

Maybe you can make the size of the texture bigger.

JEV3 said:
Looks too red as it is in my opinion

I thought a yellowish-orangy-gold type colour like you see in canyons and other rocky places would fit quite nicely.
 
ACZWAL034.png


Like this?
 
Yeah, except by "bigger," we don't mean just resizing the texture... we mean adding on to it. That way, there's more space between the points the texture repeats itself, and it's less noticable.
 
I'll Begin said:
I don't know about SSNTails, but I'm definitely going to use Nascar's texture in one of my levels.

lol.png


Software can't handle how prettyful this texture is. It sigsevs at the sight of it. Hehe...

Apparently Nascar also missed that texture width and length have to be in a power of two. =/
 
The idea is nice, but the colour does not fit in with it. Try make it more of an pale light brown - orangish colour, then it'd be good :P.
 
I also noticed that he put MS122' on it, showing that he made it. Oh, yay, I'd love to see over 9000 MS122s on a wall.

Bottle or not, it's still pretty much worthless.
 
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top