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Old 05-12-2016   #261
MK.exe
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35fps is pretty solid but i think people would rather higher fps-es

120fps is too much. I hope 60fps isnt that much of a change to 35fps
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Old 05-12-2016   #262
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I'm not completely sure whether my informations are 100% accurate or not but this is what I've got and think from reading about this:

It's easier to work with 35 FPS since each second has 35 tics so one tic per frame. I could imagine a 70 FPS build which would work fine on my 75Hz monitor (2 frames 1 tic) but I don't think everyone has a 75Hz or better monitor (most monitors are only on 60Hz). If you'd try to do a 60 FPS build you'd need to do one tic each 1,71 frames (and thats also a rounded number) which I imagine to be tricky to be done properly.
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Old 05-12-2016   #263
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I used a 75hz moniter for 120fps and it was way too fast.
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Old 05-12-2016   #264
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Someone does like the idea to bring to 2.2 Doom Ship Zone?

Spoiler:
I working on it...
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Old 05-12-2016   #265
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That is really cool looking! I'm really interested in seeing how this will turn out.
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Old 05-12-2016   #266
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What would benefit from having SRB2 run at 120fps? It would be a waste of resource, even more if your montior is locked at 60hz.
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Old 05-12-2016   #267
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Originally Posted by Nev3r View Post
Looks absolutely beautiful! Looks pretty unfinished and doubt it'll come in 2.2.0

Great work!
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Old 05-12-2016   #268
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Originally Posted by Nev3r View Post
[cool looking pic]
I gotta say, that looks rather stunning.

Assuming that's DZ/GEZ, is there any chance of seeing a little teaser of the zone in 2.2 like it happened with Blue Mountain in 2.0? (since I guess there's no way it'll be finished for quite a while, what with the slope retrofitting, the DSZ and CEZ1 remaking, ACZ, RVZ and STZ hogging all the attention)
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Old 05-12-2016   #269
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

*ded*


OMG, That looks beaufiul, Nev3r! I assume we will be doing some HARDCORE SLOPE PARKOUR there.

Hope to see more of EGZ and maybe more!

nowwhereisthatDCZdamnit
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Old 05-12-2016   #270
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-image-
That stage's skybox looks gorgeous. I love it.
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Old 05-12-2016   #271
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img
I like this. It looks like a level from Marble Blast Gold, especially because of the caution borders
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Old 05-12-2016   #272
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I still love some of the newer pictures of that stage, and I definitely can't wait for a completed GEZ.
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Old 05-12-2016   #273
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I think you should keep the background tilted like that since i think it oddly suits it
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Old 05-12-2016   #274
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*drools*

That skydome just gives me that X-Zone from Sonic Advance vibe, while also giving that Death Egg Zone (both of them) and Wing Fortress vibe to it.

Last edited by Arcade Gamer; 05-12-2016 at 09:43 PM.
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Old 05-12-2016   #275
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Holy shit, Grand Eggship Zone is actually being worked on?! I thought you guys gave up on it years ago.
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Old 05-12-2016   #276
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SRB2 devs are very good at committing to the long game.

The above sentence can be read in a myriad of ways, all of which are correct.
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Old 05-12-2016   #277
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Originally Posted by MK.exe View Post
I think you should keep the background tilted like that since i think it oddly suits it
I'm gonna avoid explicitly giving anything away, but the tilted background has to do with the level's main gimmick.

Last edited by Knux576; 05-12-2016 at 11:27 PM.
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Old 05-13-2016   #278
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I'm gonna avoid explicitly giving anything away, but the tilted background has to do with the level's main gimmick.
Spoiler:
It's going to be a "gravity" (wind) effect that moves the player around depending on how the skybox is tilted, isn't it?
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Old 05-13-2016   #279
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I like this. It looks like a level from Marble Blast Gold, especially because of the caution borders
Hey, someone actually knows that game! :D
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Old 05-13-2016   #280
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Originally Posted by Nev3r View Post
https://dl.dropbox.com/s/t9j74tsawaklg6z/srb20032.png
Never thought this map would make it to SRB2 someday, Absolutely nice work .
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