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Old 01-28-2015   #1
gregory_house
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Default [2.1.15] Sliding polyobject blocks in THZ2 can get messed up

When joining certain netgames, this can happen:
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Last edited by K.S.; 04-07-2016 at 03:10 AM.
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Old 01-28-2015   #2
MascaraSnake
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IIRC that happens in single player too after being in the level for a while.
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Old 01-28-2015   #3
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Yeah, this is just a standard case of SRB2's trig math failing us yet again as it happens. Nothing to do with what mode you play in or anything, this is SRB2's physics playing up!
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Old 02-08-2016   #4
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Oh right, pretty sure this turned out to be an issue with R_PointToAngle2, which I fixed a while back in the public next branch. Issue marked as fixed unless I happen to be wrong somehow.
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