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Old 01-11-2016   #341
Maximus Universal
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Something that i'm wondering right now is how complete "Kilometers" is at the moment. Its really hard to wait for stuff. Though I've learned to be patient after what happened last time I was impatient.
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Old 01-12-2016   #342
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Something that i'm wondering right now is how complete "Kilometers" is at the moment. Its really hard to wait for stuff. Though I've learned to be patient after what happened last time I was impatient.
Well, the front-side angle for the walking frames aren't done. Nor are the gasping frames or the teetering frames. Atleast in my version of the private-testing wad, which seems to be the latest version.
Although, just because there are few sets of frames left to do, doesn't mean that Kilometers will come out that soon now, does it?
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Old 01-12-2016   #343
Demnyx Onyxwing
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After playing around with this WAD, I encountered a strange summoning circle.
Spoiler: It's very strange.

In all seriousness, I absolutely love this Tails.
Spoiler: I also fiddled with this.

Not sure if you're going to have this in its release, but I think it's a neat idea.
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Old 01-12-2016   #344
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I couldn't outright shout that it's x % completed, there are stil quite a lot of frames to do, along with some needing improvements. But considering the work I've done during the past four months, the full thing could come around this summer in its official release there, maybe.
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Old 01-12-2016   #345
SAMMY SWAG
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Loving the look of that new spin dash animation however it looks like the tails shrink a little when charging it up, or is that just a perspective thing?
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Old 01-12-2016   #346
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Loving the look of that new spin dash animation however it looks like the tails shrink a little when charging it up, or is that just a perspective thing?
Uuuuh, if you're talking about Demnyx's gif, that's something that he did, not something that Lat' did, so it ain't official.
And, personally, if you ask me, i prefer the tailless spin-charge. =Ь
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Old 01-12-2016   #347
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Uuuuh, if you're talking about Demnyx's gif, that's something that he did, not something that Lat' did, so it ain't official.
And, personally, if you ask me, i prefer the tailless spin-charge. =Ь
Aww that's a shame but it still looks amazing without the tails so I wont sleep over it, it's still a really cool concept tho.
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Old 01-12-2016   #348
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Loving the look of that new spin dash animation however it looks like the tails shrink a little when charging it up, or is that just a perspective thing?
I lowered the tails a bit when you charge the spindash and added a few lines to make the tails waggle faster with the charge and uncommented a few lines. I personally love the spindash with the tails, but it looks wonky from side angles.
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Old 01-13-2016   #349
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Gosh those are some great sprites. Not many people actually get this much done but I think you can probably get all the way through, just keep up the good work.
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Old 01-13-2016   #350
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So-so beautiful. The tails look so beautiful in motion. I hope to see this go places!

Man, we'll be having all of our vanilla SRB2 characters resprited if this ever gets done! Amazing, huh?
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Old 01-13-2016   #351
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Spoiler: some more frames


C'mon, you remember this thing do you??????


racing metal sonic with the cam in front of me is hard, I swear


ok I just suck at the game ok ok
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Old 01-13-2016   #352
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By the way, how does Kilometers look in OpenGL?
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Old 01-13-2016   #353
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Why is head angled so upwards in his side walking sprite? It makes him look really derpy.
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Old 01-13-2016   #354
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By the way, how does Kilometers look in OpenGL?
he's fine



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Why is head angled so upwards in his side walking sprite? It makes him look really derpy.
Ever played Sonic 2 or 3?
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Old 01-13-2016   #355
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These are all looking fantastic, great job Lat!
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Old 01-15-2016   #356
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I'm drooling so much at the beautifulness. Everything about this is so cool.
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Old 01-15-2016   #357
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Sorry, not much for today aside of some side frames and a life icon comparison.

The gif is probably a lil' big, so here's the link;
http://gfycat.com/GivingHeavenlyBillygoat
potato quality.

Spoiler: lifeicon

obviously kilometers' lifeicon >> << this is vanilla, no sarcasm, I swear

...I might start working on the last walking angle this weekend, probably.
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Old 01-16-2016   #358
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I know I'm terrible for even mentioning this but the jumping animation for me just doesn't feel right without the tails animating behind him and rotating with the angle of his jump. it's a minor nitpick and it's way more effort than it's worth, but I had to say it.
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Old 01-22-2016   #359
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I know I'm terrible for even mentioning this but the jumping animation for me just doesn't feel right without the tails animating behind him and rotating with the angle of his jump. it's a minor nitpick and it's way more effort than it's worth, but I had to say it.
I never really liked this effect, even in the classics, not only it makes even less sense than the running and flying animations, but I'd seriously have troubles to translate this in 3D considering the amount of other damn tails sprites I'd have to make (Because I've already spent weeks for the 50 tails frames used when you STAND, so I can tell you I got tired of them.) And besides, as you can see, the tails are part of the spinball.

Spoiler: ball


...I thought using another color than pink in another map than GFZ1 would make a good impression????? *shrug*


Either way; I got my lazy ass finishing some stuff for TailsCD, such as the walking animation that took few weeks to be completed! ...As in, about a whole month. This one also shows the other angles of the spinning frames that have been done since a while too, considering the awful look of vanilla Tails's...

Spoiler: i can complete gfz1, bow to ur new god



And something that's been here since... er... I forgot when I implanted it but whatever, I slightly changed the flight physics and forgot to mention said change in the first post about Kilometers; basically, it works like Sonic 3 now, so you can regain speed while flying if you are not flying up! And, if you haven't noticed already, some sweatdrops spawn above Tails a bit before he gets tired of flying (About 1,5 seconds before), this, of course, is here to help knowing when to cancel some of your weird flying things when you know they're gonna fail.
...And as a cosmetic change, the tails spin faster if you mash your jump button. =P

Spoiler: makes game too easy


...do i deserve some sleep now ???????????????????
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Old 01-23-2016   #360
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This looks amazing, and yes you deserve some sleep. I can't wait to test Kilometers out!
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