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NiGHTS

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The original has the hands in an odd position and the far arm is too short and in an odd place, the spike things on the head are weird shaped, and the colors and shading is dreadful. However I do admit I did bad on the eyes, I spent more time on everything else rather than the eyes.
 
This is My final version of the sprite okay?
NiGHTS.png
 
Monster Iestyn said:
Noodles112 said:
glaber said:
try more like this:
NiGHTS2.png

The hands were from nitro's touch-up
That is fine But i wont be able to work on this until thursday

Why not now? o_O
I am not using the computer I have the Wad saved on until then.

EDIT: Now that i am back, lets get back to buisness.

I will be making this a Major Mod.
EGGBA0.jpg

I won't have him as the boss though. Instead I will have Reala.
Wizeman is a bit too big.
 
nitro_the_hedghog said:
I don't think the mod idea is a good idea...
Too much work
Agreed. I doubt much of it would be possible anyway. Stick with a NiGHTs character.

The body's still too small, btw.
 
If you do decide to make a MOD, and reala IS the boss, here's a sprite for him:
You don't have to use it, I just wanted to help out a little.
 
SparkTheHedgehog said:
If you do decide to make a MOD, and reala IS the boss, here's a sprite for him:
You don't have to use it, I just wanted to help out a little.

*coughcoughrecolorcough*

Reala.jpg


now THAT sir,is a Reala! *shot*
 
It really depends what game the sprite will be based of, if it is based of the Wii game then he needs a mask on his face and should look slightly diferent to nights, if it based before the Wii game then there should be no mask and he should look more like Nights.
 
fawfulfan said:
By any chance, could you also try making NiGHTS a regular playable character?

That wouldn't be a bad idea to try. I think NiGHTS should have a high jump, glide and no climb for his ability, but not be able to spindash.
 
If he was to make a NiGHTS wad (regular playable character) for srb2, I vote it should be 2D for now. I know 2D chars look weird in srb2 but it's a start.
 
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