Quote
Mystic, I don't think that's the entire problem. Every weapon ring besides rail has something that you can directly counter it with. If someone is tossing grenades all over the place, bomb can blow them up so you don't have to walk over a minefield. If someone is throwing scatter down a hallway, you can use bounce/auto to make your own makeshift wall to keep them from approaching you. If someone is harassing you with bomb rings, auto spam is a good way to get them to back off, which is probably why people don't complain so often about bomb despite it being as broken as it is. Bounce rings can be countered somewhat with scatter, but they also have the drawback of only being useful in a tightly closed area.
But the Rail ring currently has no other ring that you could use to try to counter it with. You're only options are to try to close the gap, rush down on them while being predictable, or run away. These options are things you can do for every ring though, and aren't specific to rail. Another problem I have with rail is how, unlike all the other rings, you don't hear it coming, which is ironic, considering all of the other rings move more than slow enough for you to get away when you hear them fire, but you can't see or hear rail when it's coming for you, and looking at a player's sprite isn't always the best indication of "he's shooting rail at me" either.
Prime_2 suggested a red line of fire for the Rail, which I think would be a good way to tell the player that something is coming. If you aren't planning on adding another ring to counter rail, then you should probably give more warning to the victim of it's presence.
Pretty much what Steel said. The counter to the rail ring is the rail ring. There are also other ways of course, but the main counter to someone who likes using rail rings is to use a rail ring on them. And if you can't do that, use the rail's main weakness: walls. A grenade user who can't see you can hit you; a rail user cannot. Even if they know where you are if you jumped behind a wall or flew up to a roof, rail users cannot harm you. If someone is dedicated to using a rail on you you could easily hit them with the range of a bomb against the floor before the rail user even spots you. I think making it obvious when you're being targeted ruins the entire stealth aspect of the game (though many players do not use it, stealth is a weapon in this game). I personally use chasecam and may follow or deceive someone who isn't, and making it clear when I'm targeting them would make that entire mechanic useless. There are just too many ways to get around the rail ring for this implementation to be necessary. If you don't want someone sneaking up on you, the solution is simple: know where your opponent is, and this includes knowing whether or not they can rail you in your position. If you don't, you pay for it.Hey, look on the bright side: It's real satisfying to shove up YOUR own rail up someone's butt!
Pretty much what Steel said. The counter to the rail ring is the rail ring. There are also other ways of course, but the main counter to someone who likes using rail rings is to use a rail ring on them. And if you can't do that, use the rail's main weakness: walls.
A grenade user who can't see you can hit you; a rail user cannot. Even if they know where you are if you jumped behind a wall or flew up to a roof, rail users cannot harm you.
If someone is dedicated to using a rail on you you could easily hit them with the range of a bomb against the floor before the rail user even spots you. I think making it obvious when you're being targeted ruins the entire stealth aspect of the game (though many players do not use it, stealth is a weapon in this game). I personally use chasecam and may follow or deceive someone who isn't, and making it clear when I'm targeting them would make that entire mechanic useless.
There are just too many ways to get around the rail ring for this implementation to be necessary. If you don't want someone sneaking up on you, the solution is simple: know where your opponent is, and this includes knowing whether or not they can rail you in your position. If you don't, you pay for it.
This isn't really by design. The design of the weapons is instead that each weapon is situationally better in certain conditions. The easiest example of this is the bounce ring, where the level architecture makes it change from a slightly worse red ring to an amazing area denial weapon. While bounce is the most obvious example of a weapon that's situationally better, all the weapons are designed this way, from automatic which is awesome with a large amount of rings to scatter which is awesome when in point-blank range. The problem is that the weapon statistics aren't quite balanced, so grenades and explosion trump all, but this has also been fixed in 2.1.Mystic, I don't think that's the entire problem. Every weapon ring besides rail has something that you can directly counter it with. If someone is tossing grenades all over the place, bomb can blow them up so you don't have to walk over a minefield. If someone is throwing scatter down a hallway, you can use bounce/auto to make your own makeshift wall to keep them from approaching you. If someone is harassing you with bomb rings, auto spam is a good way to get them to back off, which is probably why people don't complain so often about bomb despite it being as broken as it is. Bounce rings can be countered somewhat with scatter, but they also have the drawback of only being useful in a tightly closed area.
Let's start with the basics: losing at SRB2 match is frustrating. You're probably thinking "duh" right now, but it actually goes farther than that. SRB2 match's mechanics make losing more frustrating than it would be in many other competitive games. Because of the way taking a hit can cause you to drop all your stuff, the players at the bottom of the pack will end up constantly losing their ability to fight back against the other players. The first skill a player tends to learn while playing SRB2 match is how to properly dodge shots, as anyone who doesn't quickly grows frustrated and quits playing. I personally think this is actually the biggest weakness of SRB2 match as a game, and it's hard to fix it because the issue is built into the core game mechanics of ring loss.
From what I have noticed, most of the people complaining about the rails are either tails users, have bad aim, or just struggling to get points.
Now I want to say that this rail debate is really useless, considering most of the "pros" I know actually know how to use other weapons, but rails are the best weapon to use (though personally I think bombs are the most overpowered).
Tails users mainly want rails to be removed so they could mash their flight and be less overpowered. Others just don't know how to use it and struggle learning how and just give up.
But what most people forget is that you have to be able to aim in order to rail/snipe.
Most players now these days know how to aim, even without the rails, and that just makes them as good as they are. Most players just dislike losing and look to the reason they lost, which is because someone on the other team, or another player was able to rail.
Maybe you should learn to aim to understand how difficult it is to actually be able to rail.
The only reason rail rings are such a big problem now is because you aren't timed with how long you have a weapon like in the older version. Since you could get 50 rails, that's 50 shots you have to hit a target. In older versions, 50 is 50 seconds of railing time, plus cool down.
Any new person will be bad. We're discussing balance when the players are using the weapons and items to their potential. That is how proper gameplay balance is meant to be done, not by how difficult or awkward something is to use, because that hill is climbed once you've got the learning curve down and then issues become apparent when something is too outright better than everything else.
This doesn't even make sense.Honestly, I think all this talk about certain aspects of a game being overpowered is useless considering it's just a game.
You're on a forum about said game, so saying "it's just a game" has absolutely no merit.What I'm trying to say is, I don't see why it matters considering
It's just
a game.
Quick edit: Yeah, sure my argument is basically saying to get good. I mean, if you are going to just roll around expecting to win without actually learning to aim, what's there to complain about?
Yes, and the argument is a bad one because the people arguing DO