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Silver The Hedgehog Details »»
Silver The Hedgehog
Version: Finale, by "Lat'" (Stop it) "Lat'" is offline
Developer Last Online: Jun 2019

Category: Version: SRB2 Rating: (15 votes - 4.67 average)
Released: 04-27-2016 Last Update: 06-17-2018 Installs: 18
Characters Scripts Sprites/Graphics

Nope, you're not dreaming, this one here is not a joke, it's the true and real Silver we've all been waiting for!


So, Silver is as fast as Tails, but cannot damage enemies by jumping on them. But don't worry, he has a bunch of abilities to make up for this!

Spoiler: Abilities!

All the abilities below require Psy Energy. With the exception of Float, they can't be used if you don't have more than a fifth of your energy! (The bar flashes red when you can't use them)


Float
Silver can float if you hold jump after using your double jump ability. Nothing too special. It slowly depletes your Psy energy. You are vulnerable while using it, so be careful.


Psycho Boost
Press Spin while jumping or floating to initiate the Psycho Boost. While boosting, press forward or backwards to go up or down. You can break walls in this state. If you hit a floor while boosting, Silver will start sliding and keep all of his momentum! Therefore, let your speed build up to make the most of your slide distance!
His boost is also affected by what Shield you're carrying on you.
Spoiler: Shield abilities
  • Whirlwind: Extends boost duration
  • Force: Taking a hit doesn't knock you out of boost state
  • Attraction: Drag nearby badniks into you and damage them
  • Elemental: Allows you to boost at full speed underwater. Slide will leave a fire trail.
  • Armageddon: Bumping a wall will cause a small explosion



Telekinesis
Telekinesis is simple to use, while on the ground, press Spin to lift objects, and press Spin again to throw them. If there's any nearby target, they will be locked on by thrown objects. You can use the weapon select buttons to select what object to interact with once held. It will periodically highlight in white. By default, all objects are interacted with at the same time.
You can press Toss Flag to drop (the selected) object(s).


Match
Silver can use his Telekinesis to throw monitors on players, reflect their shots back at them, throw players against walls, or even use a player to hit another player! Although the last two options aren't recommended as they will increase the cooldown before being able to throw the player.
Silver may throw Psycho Cuts which can be combined with Weapon Rings. All Cuts can go through players and will consume energy when thrown. They are often thrown in batches of 3, but Weapon Rings may change that rule when used.
Spoiler: Weapon Ring effects
  • Automatic: Shorter cooldown, smaller cuts. Green coloured.
  • Bounce: Bouncy cuts. Orange coloured.
  • Explosion: Single cut that explodes on impact. Black coloured.
  • Grenade: 2 abysimally slow cuts, very useful for area denial. Brown coloured.
  • Scatter: Fires 3 horizontal cuts together, spreading left and right. Purple coloured.
  • Rail: Fires faster cuts. Silver coloured.





Spoiler: Gameplay tips

As Silver, you are very dependant on your Psy Energy, therefore it's important that you use it wisely. As you play as him, learn about how far and how high a Psycho Boost can take you to maximize its utility while running to the next spot as it recharges.
Also remember that for hitting at least 3 enemies in a single throw, you can get unlimited Psy Energy for about 5 seconds! So also learn which patches of enemies can be abused to your advantage.
Sliding will keep your momentum, it's possible to jump out of a slide and keep floating very fast for minimal energy cost afterwards as a result.


In Ringslinger, as Silver, you're most effective in close quarters thanks to your Psycho Cuts. But be careful, they consume Energy and will leave you unable to use Telekinesis for the duration of their cooldown. Make use of the Weapon Rings to maximize their potential output.
Grabbing players with Telekinesis is rarely a viable option as the cooldown before being able to throw them is longer, and any good player will take this opportunity to retaliate. Focus on punishing greedy players who think they can get close to you safely with thrown objects and monitors.


Against Silver, keep your distances and avoid cramped areas as much as possible, his psycho cut is devastating should you be unable to move around to dodge it. Don't even think about getting close to him, he will throw monitors around, and these WILL destroy you once they start homing on you. He may also try to grab you, but if you happen to have any weapon that covers a wide area, you should be able to retaliate and break free very easily before he can throw you. Although Silver can grab your thrown rings, he can only grab so much, so you can just spam him from afar with red rings. Avoid low firerate weapons as he will easily be able to send those back to you. Rails are also a safe option, although nobody fucking likes them, they're devastating against Silver.


Silver also has a Super Form he can use in Single Player, which negates all Psy Energy cost mentionned in the spoilers above.

I hope you will have as much fun playing it than I had making it

Special Thanks
Speedwagon for the char select and end-of-level sign sprites
STCPhoton for the sliding sprites
Snu for coding assistance, online testing and help with sprites
MotorRoach for testing, advices and fixing the character select pic
LJ Sonik, Monster Iestyn, toaster, JTE and Inuyasha for a lot of help with the Lua, dumb scripter I am! :)
A good chunk of the Discord Chats I sent the WAD to to get error reports.

All of those who supported me while I was making this. Thank you, I love you all!

Download Now

File Type: rar Silver_finale.rar (672.9 KB, 4985 views)

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Comments
Old 04-16-2019   #262
TripleT
 
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I got to say what lot people been saying in the online games which I agree with and that is we really miss the old Silver. Like the Silver character was really great in the beginning but over time with each update he been made worse all in the name of balance. What happen to making characters fun to use?

It really annoying how Silver runs into wall and the momentum just stops. Grabbing other players is way harder than before. It not all bad and indeed Silver came long way. But that hitting wall thing is really annoying. Though could always use a different Silver.
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