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Old 05-10-2015   #3081
Phil the hegi
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Originally Posted by CobaltBW View Post
Simple, but it looks nice.
Quote:
Originally Posted by sasuketo uzuchihamaki
I really like the shading job on that, it almost looks 3D lol
Haha, thanks.
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Old 05-10-2015   #3082
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Hohoho now, that art AND shading style is fantastically unique. Wow
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Old 05-11-2015   #3083
chi.miru
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Friend thought I should start posting my stuff I guess

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Old 05-11-2015   #3084
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While you have a quite cute art style, I really need to tell you that the whole thing feels a bit too blurry, making the artwork a bit harder to appreciate. I strongly recommend you try making a much more refined outlining for your art, it would certainly help out a lot.
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Old 05-12-2015   #3085
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Judging by chi.miru's deviantART, there's great sketching and defined lines going on. I guess this is your first attempt at digital art? Learning to make clean lines digitally is a pain in the butt, I went through that phase twice. Once with the mouse, (Vectoring everything is slow as balls.) then with the tablet. The tablet was easy to pick up on, though learning just how bad GIMP's brush engine is threw me for a loop at first.

Aaaaand so I'm contributing to the thread, here's a wonky two-hour sketch I did from a sugar high, and a bad idea. I present to you, Lilacu:



(Look for the hidden reference.)

Also, MotorRoach, based on your critiques of my previous posts, it finally helped me build up the nerve to drop those crappy triangles/kites I used to draw characters with. Three weeks of learning a way later, this is how far I've gotten along.

From when I was still using triangles, but starting to building body bases on top of them:



Totally ditched triangles. Now I'm only using only skeletons, painted body base silhouettes, and some directional lines:



I'm redrawing one of her legs and arms, although is this a step in the right direction for better anatomy? Because I'm finding more challenging poses less difficult to pull off now, or requiring less partial redraws.
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Old 05-12-2015   #3086
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Roach is a better critic than I am, but I'm seeing improvement already. Keep at it.

Personally, I use a mixture of skeletal lines and basic geometric shapes for my base, but I'm still learning. Your current method looks pretty effective.
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Old 05-12-2015   #3087
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There's certainly a lot of evident improvement in here, which I'm glad to see. It might just be me, but the girl's legs in the last picture do seem slightly short, but it's still pretty good.



Felt like sketching prototype Sonic.
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Old 05-12-2015   #3088
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Thanks, guys. =P And yeah, I'm redrawing that leg next time I touch the canvas, (Might have another crazy character fusion drawn soon.) it looks all wrong. Nice sketch, by the way, it's always fun making quick doodles like that.

I'm still learning a lot too, BlueWarrior, and I've been at it for three years with digital art; half of that time with a tablet. I probably could've done a lot more in that time if I had moved on to this method sooner, too, because the old way really held me back.

I've seen a lot of digital painters do things this way, sometimes only painting the silhouette base itself and going from there. (Likely their years of experience talking.) MotorRoach helped push me to finally learn and try it. This wasn't easy, and I gave Hatsune Miku dude-sized shoulders by accident twice, but I eventually got it; I really should learn to push myself outside of my comfort zone more often.
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Old 05-12-2015   #3089
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Sometimes it's nice to be in your comfort zone so you can learn things in a controlled environment, but it definitely is important to experiment every once in a while. Hell, I just recently learned what the mirror tool in Krita does (lol), and I've been learning proportions way faster just by using it to create character reference pics.
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Old 05-12-2015   #3090
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my old drawing which was based on sonic and knuckles collection box art but it end up as sonic cd lol
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Old 05-12-2015   #3091
chi.miru
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Quote:
Originally Posted by MotorRoach View Post
While you have a quite cute art style, I really need to tell you that the whole thing feels a bit too blurry, making the artwork a bit harder to appreciate. I strongly recommend you try making a much more refined outlining for your art, it would certainly help out a lot.
Quote:
Originally Posted by .Luke View Post
Judging by chi.miru's deviantART, there's great sketching and defined lines going on. I guess this is your first attempt at digital art? Learning to make clean lines digitally is a pain in the butt, I went through that phase twice. Once with the mouse, (Vectoring everything is slow as balls.) then with the tablet. The tablet was easy to pick up on, though learning just how bad GIMP's brush engine is threw me for a loop at first.
It's an issue with the watercolor I use

better here:
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Old 05-12-2015   #3092
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That looks really nice. What software do you use?
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Old 05-13-2015   #3093
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This is my first picture I made using SAI-paint with the Wacom Tablet.
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Old 05-13-2015   #3094
CobaltBW
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Lineart is pretty good, but the shading is questionable in areas. The girl in the center front's breasts look too flat due to it, and the darkest shade on the skin seems weak all around. I'm personally not a fan of the "eyes shaded on the top" trope, but maybe someone can back me up on this.
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Old 05-13-2015   #3095
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Well, it is my first artwork using sai-paint. I was getting familiar with the program.Besides, it was made long time ago and I made artwork where my shading is slowly improving.

Last edited by Tokyo; 05-13-2015 at 02:27 AM.
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Old 05-13-2015   #3096
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Oh, I see. I thought it was recent.
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Old 05-19-2015   #3097
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Motion Graphics counts as art yes?

https://www.facebook.com/video.php?v=829527340429504

The World Ends with You tribute video. Did this for a college assignment :B
(watch in HD please!)
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Old 05-20-2015   #3098
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splatoon hype; actually under 8-bit constraints (only 3 colors + alpha (which is represented by black) per 8x8 tile)

i spent all night on this. it was probably not worth it
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Old 05-20-2015   #3099
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Quote:
Originally Posted by TehRealSalt View Post


splatoon hype; actually under 8-bit constraints (only 3 colors + alpha (which is represented by black) per 8x8 tile)

i spent all night on this. it was probably not worth it
I can't wait to fight Ink Woman when Mega Man 11 comes out.
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Old 05-21-2015   #3100
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Quote:
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I can't wait to fight Ink Woman when Mega Man 11 comes out.


EDIT:


As per Playah's suggestion
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Last edited by TehRealSalt; 05-21-2015 at 02:15 AM.
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