• Do not use Works in Progress as a way of avoiding the releases system! Works in Progress can be used for sharing early betas and for getting suggestions for improvement. Releases of finished content are not allowed in this forum! If you would like to submit a finished addon, click here for instructions on how to do so.

How do i replace an sprite for an Vanilla Character?

Status
Not open for further replies.

Elyos03

↑↑↓↓←→←→ B A START
I want help for replacing sprites for Vanilla characters since i know it's possible but I need to know! Please and thank you.
 
Use a WAD Editor such as Slade3 and Put your custom sprites between S_START and S_END Markers, Make sure their Lumps (The sprites) have the same name the Original ones have (PLAYAxx) .

EDIT : Forgot to mention you have to convert them to Doom sprites format, Slade3 should allow you to convert them easily once you import them .
 
Last edited:
Sonic's sprites can be replaced by PLAY[frame] lumps. (EDIT: I mean, you can directly throw PLAY[frame] lumps in a custom wad and they will modify Sonic's)
Tails' and Knuckles' however cannot be replaced directly with simple lump editing as far as I'm aware though, it might take some Lua to change the sprite name / state accordingly to the player's current state.
 
You cannot edit the original file and leave the name as is (like sonic.plr) and have the game run. You might be able to replace the slot of the character, but my knowledge of characters is still from the 1.09.4 days so it might be different now.

EDIT2: I think replacing the slot only changes single player meaning that you can make it so your custom character is the only one shown in single player but in multiplayer the other characters still exist. I don't believe there is any way to completely replace the original characters with custom characters. Maybe through lua, but I don't know.
 
Last edited:
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top