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Bosses!

What kinds of bosses would you like to see in SRB2

  • Giant spider robots

    Votes: 0 0.0%
  • Retro robots

    Votes: 0 0.0%
  • Living mutants

    Votes: 0 0.0%

  • Total voters
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Earl

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I would really like to see giant spider robots in SRB2.
What kinds of bosses would you like to see?
 
supershadow2 said:
"We have a giant enemy spider... Then you attack it's weak point for massive damage..."
XD! Hmmm...a huge giant-robot boss, similar to Sonic 2's would be nice, or one like Sonic 3's.
Also...retro robots...do they rap?
 
Here's an idea, make a Soc to make the eggmobile not move. Then build a huge arena around him with lasers, detons, turrets, and all the junk. Place several pillars and have it so that each one can be broken with spindash and opens a small part of a gate. And have the gate have a button that drops a 10 ton weight on Eggman. Viola, a giant boss battle.
 
Retro robots.
Mainly Omochaos that shoot their annoying hint messages at you XD
BTW, I am going to make an Omochao boss sometime...
 
A boss battle utilizing linedef executor effects would be pretty cool. Otherwise, retro-style bosses FTW. This is a retro-styled Sonic game, after all.

Post edit: Also, I nearly misspelled omochao as omochap on IRC a couple days ago. To commemorate this event (and because I just now remembered), I bring you this fine work of pixel art.

omochap.gif
 
Tets said:
A boss battle utilizing linedef executor effects would be pretty cool. Otherwise, retro-style bosses FTW. This is a retro-styled Sonic game, after all.

actually, that would be retro. Think back to sonic 1; labyranth zone had such a boss(you were chasing eggman through all these obstacles and such), as well as the final boss(crusher crusher!). A linedef boss would indeed be retro.
 
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