SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Editing

Reply
 
Thread Tools Search this Thread
Old 01-08-2018   #1
Lach
hop
 
Lach's Avatar
Default Lach's Lua Lair

About time I started one of these editing threads.

Attached Thumbnails
Click image for larger version

Name:	srb20398.gif
Views:	1694
Size:	5.63 MB
ID:	12201  
Lach is offline   Reply With Quote
Old 01-08-2018   #2
Petit The Hedge
A.K.A. Neon T.H.
 
Petit The Hedge's Avatar
Default

Really? A super mario odyssey cappy lua? I really want that to be released as soon as possible!

It looks awesome!
__________________
SONIX 3 & KNUCKLEX&KNUCKLEZ 3DBLAST 5 COLORS ADVENTURE2 UNLEASHEDSTORM GENERATIONS WORLDS CLASH 15
Petit The Hedge is offline   Reply With Quote
Old 01-24-2018   #3
Lach
hop
 
Lach's Avatar
Default

I'm trying to keep as much of this mod a surprise as possible, but I can't leave this thread totally barren of information.

In SRB2 Odyssey, your character is stripped of their primary ability and the spin dash. Instead, you'll have to use well-timed chain jumps and a slide to navigate the campaign levels! The goal is to collect Power Moons scattered around the campaign levels in order to progress. (The white HUD element in the top left of your screen shows you how many moons are in a level, though the gif downscaling makes it look very weird. I've yet to decide the specific end condition for beating a level. I'll share more details on the Power Moons once I've decided.) There are also NPCs placed here and there that will be happy to share useful information with you. Take a look for yourself below!



Attached Thumbnails
Click image for larger version

Name:	srb20401.gif
Views:	894
Size:	1.04 MB
ID:	12276   Click image for larger version

Name:	srb20403.gif
Views:	929
Size:	2.97 MB
ID:	12277  

Last edited by Lach; 01-24-2018 at 03:40 AM. Reason: typo
Lach is offline   Reply With Quote
Old 01-24-2018   #4
Rumia1
Backseat Developer
 
Rumia1's Avatar
Default

If I may, I do have two suggestions if they aren't already planned/implemented. I feel like it would be better if you add a roll and make the triple jump display the spinning animations about 10 frames after the third jump.
__________________
Quote:
Originally Posted by Cirno
Egguman-senpai...
Rumia1 is offline   Reply With Quote
Old 01-24-2018   #5
Lach
hop
 
Lach's Avatar
Default

Quote:
Originally Posted by Rumia1 View Post
make the triple jump display the spinning animations about 10 frames after the third jump.
Ooh, that's kinda cool.


Quote:
Originally Posted by Rumia1 View Post
I feel like it would be better if you add a roll
Not opposed to the idea, but why is this better than a slide?
Attached Thumbnails
Click image for larger version

Name:	srb20404.gif
Views:	882
Size:	5.73 MB
ID:	12280  
Lach is offline   Reply With Quote
Old 01-24-2018   #6
Rumia1
Backseat Developer
 
Rumia1's Avatar
Default

It's fine, I'm just used to attempting to copy games to a tee.
__________________
Quote:
Originally Posted by Cirno
Egguman-senpai...
Rumia1 is offline   Reply With Quote
Old 02-12-2018   #7
Lach
hop
 
Lach's Avatar
Default

Today I'm going to talk about throwing Cappy!



There are a number of gifs included in this post, so I've enclosed the information here for your consumption:
Spoiler:
As in Super Mario Odyssey, you can capture enemies (and some other objects!) by tossing the cap at them using the Ring Toss key. (If you don't use a mouse or are playing as a character who also utilizes Ring Toss in their moveset, you can remap this command to one of several other buttons.) However, there are a couple of other perks that make tossing Cappy around extremely fun!

Tossing Cappy at rings will pick them up for you. This can be handy especially if you've just been hurt and need to pick up your lost rings quickly! Cappy also breaks any monitors that he comes into contact with.



With good timing and placement, you can bounce on top of Cappy! It's not particularly useful since the Triple Jump far outshines it in terms of both performance and ease of use, but it was a much-requested feature, and it's pretty heckin fun. If you're falling, you'll also regain the ability to destroy enemies out of the bounce. (I may increase the bounce height in the future to make it more useful.)



I've given many skin colors a default Cappy color to go with them, but if you don't like it you can change its color using the console!



There'll be certain times in the mod where capturing enemies will be necessary for collecting Power Moons or defeating bosses. Keep your eyes open during the levels and think about how you can use an object's skills to your advantage!
Attached Thumbnails
Click image for larger version

Name:	srb20424.gif
Views:	729
Size:	6.04 MB
ID:	12344   Click image for larger version

Name:	srb20423.gif
Views:	680
Size:	2.70 MB
ID:	12345   Click image for larger version

Name:	srb20425.gif
Views:	675
Size:	3.99 MB
ID:	12346   Click image for larger version

Name:	srb20426.gif
Views:	664
Size:	451.0 KB
ID:	12347  
Lach is offline   Reply With Quote
Old 02-12-2018   #8
Rumia1
Backseat Developer
 
Rumia1's Avatar
Default

This looks absolutely fantastic!
__________________
Quote:
Originally Posted by Cirno
Egguman-senpai...
Rumia1 is offline   Reply With Quote
Old 04-10-2018   #9
Lach
hop
 
Lach's Avatar
Default

Hey, remember this?

The code in that mod kind of sucks, which makes sense as it was pretty much my first substantial standalone script, so I've been looking for a reason to update it.

I'd say the 2.2 trailer answered my call pretty sufficiently. :)





Attached Thumbnails
Click image for larger version

Name:	srb20595.gif
Views:	464
Size:	3.02 MB
ID:	12511   Click image for larger version

Name:	srb20594.gif
Views:	457
Size:	3.74 MB
ID:	12513   Click image for larger version

Name:	srb20596.gif
Views:	457
Size:	2.19 MB
ID:	12514  
Lach is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:59 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.