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Old 6 Days Ago   #6061
Ikkarou Tatsuru
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Quote:
Originally Posted by toaster View Post
I'll note that given the server is unreachable, do you think any packets from the Master Server would be able to reach it to tell it it's unreachable? :V
The point would be that the game would be prepared to receive some sort of signal back from the Master Server, and if it didn't receive it in an allotted amount of time, it would assume that the server is unreachable in the same fashion as the Master Server list does (since that in the current version, it says you're connected to the Master Server regardless of the server being reachable or not, as long as you're connected to the internet).

So yeah, it's pretty much how you said it. I didn't explain it well.
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Old 6 Days Ago   #6062
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How about NAT hole punching? There's already the master server, it'd be perfect to set up for it, making hosting a lot more accessible and easier.
Server connects to MS, getting assigned a port by the OS>MS tells clients not only the IP, but also the port>connections are established

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Old 2 Days Ago   #6063
Ikkarou Tatsuru
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Also, this was already talked about on Discord, but I'm reporting here too for the sake of record.

Exit sector behavior could be changed to toggle a "finished" flag for every player that enters it, just once per map, as opposed to constantly setting player.exiting to above 0 while standing in the sector, instead just setting it once. This would make customizing post-exit behavior with Lua much easier.
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