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Old 04-29-2018   #41
Zwip-Zwap Zapony
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- he has - a bounce that doesn't halt his momentum. -
Well... that honestly sounds (and looks) very fun to play with. But in case the following is not yet on your to-do list, may I suggest having the bounce use some thinner-but-taller ball sprites, like what's possibly known as "squash and stretch", to give an emphasis on the vertical speed? And/Or some kind of effect like the one you currently have for double-jumping, to give an emphasis on the sudden downwards burst of speed? As it is at the moment, it just looks kind of "empty" to me in the gif you showed.
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Old 04-30-2018   #42
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I think the squash spin animation would be more feasible if we had sprite rotation to allow for it to be angled with the trajectory, but since there isn't is only be able to angle the sprites to be going straight down and since the bounce doesn't go straight down every time I think it'd look wrong in motion
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Old 05-01-2018   #43
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I think the squash spin animation would be more feasible if we had sprite rotation to allow for it to be angled with the trajectory, but since there isn't is only be able to angle the sprites to be going straight down and since the bounce doesn't go straight down every time I think it'd look wrong in motion
Good point. (If you'd make several sets of the squashed ball animation, you could use Lua to display the appropriate set depending on the horizontal speed in relation to the vertical speed, but I think it would likely be better to just not bother with that.) Then I'm going to only suggest adding a "shockwave" effect, again like the one you have for double-jumping.
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Old 07-12-2018   #44
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Hey this is still a thing that's being worked on and stuff. Yeah.
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Old 07-12-2018   #45
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Really like the look of the animation. Good to see that this is still getting worked on.
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Old 07-12-2018   #46
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The best part is the wobbling side-to-side. I never realized how static every other character's animations have been until now!
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Old 07-12-2018   #47
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Hey this is still a thing that's being worked on and stuff. Yeah.
Awesome spritework there.

I really like the style you used, and the work in the spines looks perfect,
that's before saying that the animation is more then well done!

keep up with that, i really want to see that released.
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Old 07-13-2018   #48
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I've been waiting for updates on this wad, and I'm not dissapointed.
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Old 07-14-2018   #49
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Animation may or may not make it into the actual wad
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Old 07-14-2018   #50
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Is this supposed to loop in-game or is it just him raising his hand once the signpost stops spinning? Because I think it'd look strange in-game if it looped like that.
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Old 07-14-2018   #51
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I don't think looping would be practical, since the screen freezes shortly after spinning the sign anyway
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Old 07-16-2018   #52
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It's... it's so beautiful...
This is seriously good stuff man.
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Old 07-17-2018   #53
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Finished out the walk rotations. Probably gonna polish out the frames a bit later.
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Old 07-19-2018   #54
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Finished out the walk rotations. Probably gonna polish out the frames a bit later.
This indeed looks great. I Wish i could Sprite like that. well give or take.
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Old 07-20-2018   #55
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So... this wad theme is You Can Do Anything or Sonic Boom?
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Old 07-20-2018   #56
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The wad theme is probably closer to Can You Feel the Sunshine or Sonic 3D Blast (Saturn)'s special stage theme.
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Old 07-20-2018   #57
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Not gonna lie, I get Sonic Boom stuck in my head a lot while I work in this, but the look is more inspired by the Saturn 3D models rather than the Toei animation, so this wad's theme is the 3D blast special stage music because it's a banger
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Old 07-20-2018   #58
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Man that looks so nice.
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Old 07-20-2018   #59
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Jeez, that looks better than the official 2D games' sonics IMO
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Old 07-21-2018   #60
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i can't believe this is from the same guy who made 2.0's knux
it looks so great
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