SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Editing

Reply
 
Thread Tools Search this Thread
Old 04-29-2018   #41
Zwip-Zwap Zapony
Please just call me Zappy.
 
Zwip-Zwap Zapony's Avatar
Default

Quote:
Originally Posted by Chrispy View Post
- he has - a bounce that doesn't halt his momentum. -
Well... that honestly sounds (and looks) very fun to play with. But in case the following is not yet on your to-do list, may I suggest having the bounce use some thinner-but-taller ball sprites, like what's possibly known as "squash and stretch", to give an emphasis on the vertical speed? And/Or some kind of effect like the one you currently have for double-jumping, to give an emphasis on the sudden downwards burst of speed? As it is at the moment, it just looks kind of "empty" to me in the gif you showed.
Zwip-Zwap Zapony is offline   Reply With Quote
Old 04-30-2018   #42
Chrispy
 
Chrispy's Avatar
Default

I think the squash spin animation would be more feasible if we had sprite rotation to allow for it to be angled with the trajectory, but since there isn't is only be able to angle the sprites to be going straight down and since the bounce doesn't go straight down every time I think it'd look wrong in motion
__________________
Support my projects on Patreon
Chrispy is offline   Reply With Quote
Old 05-01-2018   #43
Zwip-Zwap Zapony
Please just call me Zappy.
 
Zwip-Zwap Zapony's Avatar
Default

Quote:
Originally Posted by Chrispy View Post
I think the squash spin animation would be more feasible if we had sprite rotation to allow for it to be angled with the trajectory, but since there isn't is only be able to angle the sprites to be going straight down and since the bounce doesn't go straight down every time I think it'd look wrong in motion
Good point. (If you'd make several sets of the squashed ball animation, you could use Lua to display the appropriate set depending on the horizontal speed in relation to the vertical speed, but I think it would likely be better to just not bother with that.) Then I'm going to only suggest adding a "shockwave" effect, again like the one you have for double-jumping.
Zwip-Zwap Zapony is offline   Reply With Quote
Old 3 Days Ago   #44
Chrispy
 
Chrispy's Avatar
Default

Hey this is still a thing that's being worked on and stuff. Yeah.
__________________
Support my projects on Patreon
Chrispy is offline   Reply With Quote
Old 3 Days Ago   #45
Larztard
 
Larztard's Avatar
Default

Really like the look of the animation. Good to see that this is still getting worked on.
__________________
YouTube
Larztard is offline   Reply With Quote
Old 3 Days Ago   #46
Ice
Pretty chill guy
 
Ice's Avatar
Default

The best part is the wobbling side-to-side. I never realized how static every other character's animations have been until now!
__________________
Endless Mine - Piano Cover (First one on youtube!)
http://www.youtube.com/watch?v=2m8LvQL0Akc
Ice is offline   Reply With Quote
Old 3 Days Ago   #47
Petit The Hedge
2020 News: -SRB2.2 is out!-
 
Petit The Hedge's Avatar
Default

Quote:
Originally Posted by Chrispy View Post
Hey this is still a thing that's being worked on and stuff. Yeah.
Awesome spritework there.

I really like the style you used, and the work in the spines looks perfect,
that's before saying that the animation is more then well done!

keep up with that, i really want to see that released.
__________________
SONIX 3 & KNUCKLEX&KNUCKLEZ 3DBLAST 5 COLORS ADVENTURE2 UNLEASHEDSTORM GENERATIONS WORLDS CLASH 15
Petit The Hedge is offline   Reply With Quote
Old 3 Days Ago   #48
smoothmoon77
 
smoothmoon77's Avatar
Default

I've been waiting for updates on this wad, and I'm not dissapointed.
smoothmoon77 is offline   Reply With Quote
Old 2 Days Ago   #49
Chrispy
 
Chrispy's Avatar
Default


Animation may or may not make it into the actual wad
__________________
Support my projects on Patreon
Chrispy is offline   Reply With Quote
Old 1 Day Ago   #50
Goldenhog
Wandering Protagonist
 
Goldenhog's Avatar
Default

Is this supposed to loop in-game or is it just him raising his hand once the signpost stops spinning? Because I think it'd look strange in-game if it looped like that.
__________________
Quote:
Originally Posted by Asagi Asagiri
I need power over the people! The stupid, STUPID people!
Goldenhog is offline   Reply With Quote
Old 1 Day Ago   #51
Chrispy
 
Chrispy's Avatar
Default

I don't think looping would be practical, since the screen freezes shortly after spinning the sign anyway
__________________
Support my projects on Patreon
Chrispy is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:48 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.