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Old 02-25-2018   #621
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Petroleum Refinery Extends its factory into SRB2 Kart thanks to Founder Coatrack.
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Old 02-25-2018   #622
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Looking really good there! Gives me a Chrome Gadget vibe.
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Old 03-03-2018   #623
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Okay, let me ask this. Where has SRB2Kart gone off to? I can't really see that it's downloadable (JUST the original, no others) or not. Thanks in advance...
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Old 03-03-2018   #624
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Quote:
Originally Posted by RainbowTH View Post
Okay, let me ask this. Where has SRB2Kart gone off to? I can't really see that it's downloadable (JUST the original, no others) or not. Thanks in advance...
If you dig around a bit, you can find the old 2.0 release. The 2.1 release isn't finished yet. (AFAIK)
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Old 03-03-2018   #625
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Quote:
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Okay, let me ask this. Where has SRB2Kart gone off to? I can't really see that it's downloadable (JUST the original, no others) or not. Thanks in advance...
Have you tried looking underneath Outdated Releases (2.0.X) in the Mods category?
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Old 03-04-2018   #626
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Links of the older version of kart are most likely dead. You'll have to find someone who has it (I don't, I've gone through a few computers and lost it) to get it. A good chunk of KartKrew doesn't even own the older version.
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Old 03-04-2018   #627
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It's still there, download works just fine. I grabbed it a while back when mapping GBA Rainbow Road to reference how it set up its checkpoints. https://mb.srb2.org/showthread.php?t=36732

There's a reason Releases are required to have download links as attachments; so that if the MB's up then you can still get it, instead of being on ye ol' srb2ffh or sendspace :P
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Old 03-05-2018   #628
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Chaotic Chao brings you another Adventure Era course with a ton of interesting gimmicks.


It may slow you down, but something good will happen if you manage to land a strike.
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Old 03-11-2018   #629
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Taking a break from course reveals this week to showcase some of Jeck Jim's Kart Models:






Sonic variants coming Soon™
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Old 03-11-2018   #630
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I'm one of those skewed types who is suuuuuch a big fan of Sonic R, so seeing these models resurface not only in vanilla SRB2 but also Kart is pretty nostalgic. Palette makes them look a lot nicer than in 2.1 too. I'll be switching back and forth between the gorgeous sprites and these models frequently for sure.
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Old 03-11-2018   #631
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The 80's called, they want their pause text back.

For real though, loving that text
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Old 03-12-2018   #632
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Reminds me of old fighting games like Street Fighter.
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Old 03-20-2018   #633
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No update last week....whoops! Let's make up for it by doing two this week. I'll start off with my own map first:



Here's a look at the underwater segment of Misty Maze.
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Old 03-20-2018   #634
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wow uh the priority on those sky walls is messing with my head, like some serious cloaking device shenanigans going on here. sure looks cool anyways though
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Old 03-20-2018   #635
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Yeah, the sky walls look super wrong to me. I generally try my best to avoid letting the sky overwrite geometry, and you've done it very clearly on purpose here =P
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Old 03-21-2018   #636
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That looks a bit too weird to me to be honest. I think that you could open up one of those walls to be see through even if it would provide a performance boost, unless it's an actual aesthetic theme for the level.
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Old 03-21-2018   #637
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I noticed that conveyor movement values aren't included in the MPH counter. Is this intentional?
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Old 03-24-2018   #638
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Given the random spark of interest in the previous post, I wanted to finish the visual design of that segment and release a progression gif, but I haven't had any time this week to do that.



Instead, take a look at the Work-In-Progress shot of Volcanic Valley's Revamp by Blitz-T.
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Old 03-26-2018   #639
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Not gonna lie, that looks pretty awesome! That was always one of my favorite stages in Old Kart.
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Old 04-01-2018   #640
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Cloud Cradle receives a skybox from SeventhSentinel. It's the small visual changes that often make the most impact.
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