Hey men, I found something on the ZDoom forums similar to SRB2 but with loops, slopes, OpenGL, and the like.
The link's http://forum.zdoom.org/viewtopic.php?f=19&t=23692
The link's http://forum.zdoom.org/viewtopic.php?f=19&t=23692
If it does not have FOFs, it's pretty much worthless. (IIRC ZDoom does not have FOFs)
Oh well, I've never played Doom and never plan to anyway so all knowledge I have from the games is SRB2 realted.
If it does not have FOFs, it's pretty much worthless. (IIRC ZDoom does not have FOFs)
Oh well, I've never played Doom and never plan to anyway so all knowledge I have from the games is SRB2 realted.
A lot of GZDoom stuff gets posted at zdoom.org since nobody visits DRDTeam.I forgot to say the mod uses GZDoom (which has FOFs), so I don't know why it was posted at the ZDoom forums.
Fishing for mappers in the ZDoom circuit might give you mixed results. In the same way that SRB2 mappers don't really like making small cramped corridors, I don't expect ZDoom mappers to be able to create vast, open landscapes.I AM looking for some capable mappers.
No, this is what a real man's LRZ2 looks like....Is this the future version of... SRB2&K's mod?...
Fishing for mappers in the ZDoom circuit might give you mixed results. In the same way that SRB2 mappers don't really like making small cramped corridors, I don't expect ZDoom mappers to be able to create vast, open landscapes.
Although, Sonic GZD would be for people who have spent their time learning ZDoom mapping anyway. SRB2 mappers are accustomed to the limits they've been working with for years.
Edit:
No, this is what a real man's LRZ2 looks like.