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Old 01-28-2017   #5481
elvinkonohana
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Each color has its own supercolor
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Old 01-28-2017   #5482
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Addressing the first issue, there can only be on Super Sonic in match and that is soon going to be removed. Super Sonic will only be available in Co Op and SP. Addressing the second one, just make one yourself
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Old 02-01-2017   #5483
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The stuff I thought about is more oriented to Lua modding stuff than vanilla gameplay itself.
  • A Lua HUD hook that allows disabling/overriding the intermission screen with custom drawings.
    • With this, a global variable that retrieves the current time left from inttime before starting a new map.
  • A Lua hook like ThinkFrame that, unlike ThinkFrame, it runs on all frames, including those where the game is paused and where the game is in the intermission screen. This would serve as something that runs alongside the intermission screen HUD hook to make animations in it or play sounds.
    • A global variable to tell if the intermission screen is being displayed.
  • Global variables to get the current team score.
  • A function to change team score.
  • Maybe floating values?
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Old 02-01-2017   #5484
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Quote:
Originally Posted by LuisTh View Post
A desert map for match
There is, It's called "Desolate Twilight".
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Old 02-01-2017   #5485
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Quote:
Originally Posted by RomioTheBadass View Post
There is, It's called "Desolate Twilight".
But it does not look like a desert map because it does not look like arid canyon.It looks like a space map since it has asteroids or those things that fly
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Old 02-01-2017   #5486
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It's totally intended to be a desert. The floating platforms are just that.
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Old 02-01-2017   #5487
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It would be nice to be able to set up the sensitivity and the deadzone of your analog stick for analog controlls.
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Old 02-02-2017   #5488
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An option to hide the chat
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Old 02-03-2017   #5489
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Quote:
Originally Posted by LuisTh View Post
An option to hide the chat
Use the console to set con_hudlines to 0 to hide the chat.
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Old 02-03-2017   #5490
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A cluster system like in ZDoom would be cool in SRB2. You can use clusters to save progress in RAM whenever you go to a different map in the same cluster. It would be a neat feature to add. However, I want it to be where players can be in different maps in a server as long as those maps are in the same cluster and the cluster has the option for that enabled.
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Old 02-13-2017   #5491
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How about a function that gets the vertical angle and direction of a slope in a sector?

It would help a lot on making custom objects do actions while on slopes.
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Old 02-20-2017   #5492
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City themed Match or Ctf map
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Old 02-20-2017   #5493
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This has been discussed many times, make the map yourself instead of asking others to do it for you.
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Old 02-20-2017   #5494
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Quote:
Originally Posted by SANICBOOM644 View Post
This has been discussed many times, make the map yourself instead of asking others to do it for you.
Now that's unnecessarily hostile, isn't it? This is a suggestion thread for the main game and frankly, you can't have enough themes for the Match/CTF rotations. And Dark City is planned for Singleplayer anyway.

How about some anti-spam measures similar to the ones on Twitch? Can't spam if the game lets you send a message every few seconds.
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Old 02-20-2017   #5495
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In this thread he has repeatedly asked for match maps that he could make himself. Go back a few pages and you can see what I mean.
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Old 02-20-2017   #5496
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How about an option for border-less fullscreen.
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Old 02-20-2017   #5497
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1 If I could I would do the maps but my computer does not work with zone builder and slade
2 This topic is for suggestions does not mean they will be made this is the choice of developers
3 I never asked to make a map. I only suggested some themes
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Old 02-20-2017   #5498
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Suggesting themes is suggesting maps. You do realize that the levels that match and CTF maps are determined by OLDC and that's officially down until 2.2 Until OLDC starts up again, there will be no new ringslinger maps
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Old 02-20-2017   #5499
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Hold on, since when did we say only OLDC maps get into Match/CTF? We developers can still make new levels for those gametypes if we really wanted. In my view at least, LuisTh is totally fine to suggest Match/CTF map themes.

That said, we used to have a kind of city-themed match level called Starlit Warehouse Zone back in 1.09.4. As far as I recall it wasn't all that good though, which may be why it was removed in versions after that.
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Old 02-22-2017   #5500
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Quote:
Originally Posted by Andy Playz View Post
How about an option for border-less fullscreen.
Fullscreen in SDL2 is borderless if the resolution you pick matches the aspect ratio of your screen resolution.
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