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Old 12-21-2015   #4961
RomioTheBadass
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Originally Posted by MosaicMario View Post
Use command line parameter "-udpport" and your portnumber you want to use (possible values go from 1024 to 9999)
Would be better to have it above "server name" gape .
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Old 12-21-2015   #4962
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You could have CEZ sometimes become sunny and not raining at random.
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Old 12-21-2015   #4963
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Not only CEZ, any level using weather setting , OpenGL doesn't show weather effects for some reason (No matter if it was rain or snow), i guess that's a bug ?
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Old 12-21-2015   #4964
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No, it's just because it kills framerate, unless I remember the wrong things?
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Old 12-22-2015   #4965
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Originally Posted by RomioTheBadass View Post
Would be better to have it above "server name" gape .
Changing the port is an advanced setting that doesn't need to be changed except under unusual circumstances and makes it more difficult for others to connect to you. Leaving it as a command-line option is better than putting it in an easily-accessible place for people who don't know what they're doing to break things with.
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Old 12-22-2015   #4966
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I've always felt like the main single player campaign should have a snow/ice themed stage.
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Old 12-22-2015   #4967
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I've always felt like the main single player campaign should have a snow/ice themed stage.
https://mb.srb2.org/showthread.php?t=40476
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Old 12-23-2015   #4968
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Ugh, it's annoying that SRB2 doesn't save md2 and texture filter variables to config.cfg . Posted it here cause i wasn't sure if this is a bug .
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Old 12-23-2015   #4969
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Can't save renderer specific options like MD2 data and texture filtering to config.cfg because they only exist if you run the game using that renderer. It'd get instantly erased if you ever started up the game in software mode, anyway.
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Old 12-23-2015   #4970
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What about a option where you can take off certain things of the HUD, for instance, say i don't want to see the time and the score but i can see everything else. Could that be done?
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Old 12-23-2015   #4971
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It could be done, but it won't be. I'd rather not have a customizable HUD for a bunch of reasons. I will note that you can turn the HUD entirely off with the "showhud" console variable, though.
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Old 12-23-2015   #4972
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Quote:
Originally Posted by RomioTheBadass View Post
Ugh, it's annoying that SRB2 doesn't save md2 and texture filter variables to config.cfg . Posted it here cause i wasn't sure if this is a bug .
What do you mean by MD2 variables? GR_MD2 at the least should be saved to config.cfg regardless of renderer, though I don't know of any other MD2-related variables offhand.
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Old 12-24-2015   #4973
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Originally Posted by 犬夜叉 View Post
Can't save renderer specific options like MD2 data and texture filtering to config.cfg because they only exist if you run the game using that renderer. It'd get instantly erased if you ever started up the game in software mode, anyway.
Why not ? I remember several other Sourceports able to save those regardless what Renderer is used .
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Old 12-24-2015   #4974
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Some OpenGL-specific variables are saved in config.cfg, some aren't. It really all depends on whether the variables are registered or not in the source code if the Software renderer is selected on game startup, regardless of the fact they're useless in that renderer. If they aren't registered in Software at the least, then there's little point trying to save them in config.cfg as that may just spew console errors or something if you load the game with Software.

In theory we COULD make all OpenGL-specific variables be registered in Software if we wanted to, but it's debatable whether it's worth the effort or not.


...if I'm wrong at all guys, please tell me. I got up only a few hours ago after all.
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Last edited by Monster Iestyn; 12-24-2015 at 02:00 PM.
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Old 12-25-2015   #4975
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I don't know much things about coding and all these things, But shouldn't Opengl specific features commands be separate ? (Executed only when Opengl is used + Don't affect software mode) or located in their own .cfg at least ?
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Old 12-26-2015   #4976
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One more suggestion , Add "Dormant" thing flag so that we can "Freeze" enemies like bosses so that they don't react when they see the players, this would be very useful for Museum maps (Similar to the one from SRB2 The Past)
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Old 12-26-2015   #4977
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That's silly. Just make an object that shares its sprites but doesn't do anything.

(we're also out of object flags, by the way. we have a spare thing flag, but no space on the in-game side.)
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Old 12-28-2015   #4978
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I Complain too much :P, anyways how about ability to become a spectator in Multiplayer games, just in case if we wanted to leave for a while without having to worry about players carrying you or Getting hurt .
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Old 12-28-2015   #4979
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Already available in every game mode except Coop... but to be fair, something like it should probably be put into Coop at this point.
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Old 12-28-2015   #4980
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Yeah, it gets annoying sometimes because of players becoming "Tails" and grabbing you just to throw you in Acid,Lava ... etc while you're not paying attention .
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