SRB2 sometimes seems to connect to the wrong server

gregory_house

Also known as TemporaryAl
Code:
Command line arguments: '"C:\Users\\Desktop\SRB2 v2.1\srb2win.exe" -opengl -bandwidth 100000'
I_StartupSystem() ...
Setting up SRB2...
M_StartupLocale...
Z_Init(): Init zone memory allocation daemon. 
System memory: 4095MB - Free: 4095MB
I_StartupTimer()...
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file C:\Users\\Desktop\SRB2 v2.1\srb2.srb (6190 lumps)
Loading main config from C:\Users\\Desktop\SRB2 v2.1\srb2.srb
Added file C:\Users\\Desktop\SRB2 v2.1\zones.dta (959 lumps)
Loading main config from C:\Users\\Desktop\SRB2 v2.1\zones.dta
Added file C:\Users\\Desktop\SRB2 v2.1\player.dta (517 lumps)
Added file C:\Users\\Desktop\SRB2 v2.1\rings.dta (444 lumps)
Added file C:\Users\\Desktop\SRB2 v2.1\patch.dta (92 lumps)
Added file C:\Users\\Desktop\SRB2 v2.1\music.dta (171 lumps)
I_StartupGraphics()...
VID_SetMode(0)
VID_SetWindowedDisplayMode()
VID_FreeAndAllocVidbuffer done, vidbuffersize: 4e200
Mode changed to 0 (320x200W)
CPU Info: 486: 1, 586: 1, MMX: 1, 3DNow: 0, MMXExt: 0, SSE2: 1
HU_Init(): Setting up heads up display.
Number of console HUD lines is now 5
executing config.cfg
Default resolution: 1920 x 1080 (32 bits)
M_Init(): Init miscellaneous info.
R_Init(): Init SRB2 refresh daemon.
R_LoadTextures()...
R_InitSprites()...
rings.dta added 431 frames in 18 sprites
Error while loading md2.dat
patch.dta added 9 frames in 1 sprites
Added skin 'tails'
AddPlayerMD2()...
Error while loading md2.dat
Added skin 'knuckles'
AddPlayerMD2()...
Error while loading md2.dat
R_InitColormaps()...
Number of Extra Colormaps: 6
S_Init(): Setting up sound.
ST_Init(): Init status bar.
D_CheckNetGame(): Checking network game status.
Network bandwidth set to 100000
executing .\autoexec.cfg
Entering main game loop...
I_StartupKeyboard()...
I_StartupMouse()...
VID_SetMode(21)
Mode changed to 21 (1920x1080)
HWR_Startup()
InitMD2()...
Error while loading md2.dat
===========================================================================
                   We hope you enjoy this game as
                     much as we did making it!
                            ...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.1.2 (Mar 17 2014 07:33:20 r8401)
Binding to 0.0.0.0:5029
Network system buffer: 64Kb
Binding to 0.0.0.0:5029
Network system buffer: 64Kb
>listserv
Retrieving server list...
IP: 75.191.164.250
Port: 5029
Hostname: Geronimo Stilton's Server
Version: 2.1.2
Permanent: No
IP: 95.220.235.59
Port: 5029
Hostname: Lunarenus
Version: 2.1.2
Permanent: No
IP: 24.113.99.166
Port: 5029
Hostname: [US]Invert's West Server
Version: 2.0.7
Permanent: No
IP: 109.160.229.244
Port: 5029
Hostname: srb2 ready to go
Version: 2.1.3
Permanent: No
IP: 77.54.231.114
Port: 5029
Hostname: Its Time To Race!
Version: 2.1.2
Permanent: No
IP: 162.198.29.85
Port: 5029
Hostname: -Sylpheed's Server-Rp Serv
Version: 2.1.2
Permanent: No
IP: 84.52.61.144
Port: 5029
Hostname: KOX3D SERVER
Version: 2.1.3
Permanent: No
>connect 162.198.29.85
Binding to 0.0.0.0:5029
Network system buffer: 64Kb
Contacting the server...
Connecting to: Its Time To Race!
Gametype: Race
Version: 2.01.2
Network game synchronization aborted.
I_ShutdownMouse()
I_ShutdownKeyboard()
I_ShutdownTcpDriver: shut down
I_ShutdownGraphics: HWR_Shutdown()
I_Quit(): end of logstream.
As you can see from this log, I'm using the connect command to join a server listed on the master server, but the game tells me it's connecting to another server. The shown gametype is also the one of the server it seems to be connecting to.

This also happened in older (2.0.X) versions, and happens in v2.1.8 too, even though this log is from v2.1.2.
 
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