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Old 07-18-2012   #1
Pyro the Magma Fox
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Default Sky that won't tile?

Heya! What are the dimensions (width and height) in a sky texture needed to make the sky wrap around the whole level without tiling? (like in ERZ2 where the sky doesn't tile so there is only 1 planet Mobius visible)
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Old 07-18-2012   #2
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Width-wise? ERZ's planet sky is 1024 pixels wide, so that's your width limit.

Height-wise? That on the other hand you *can't* truly stop the tiling effect for - the tiling is even noticable with the large skies if you fall a long enough distance downwards. Otherwise, best option would be to go for anything over 512 pixels tall, given that's how tall all the big SRB2 skies are.
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Old 07-19-2012   #3
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So height-wise, 1024 MIGHT be ok?
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Old 07-19-2012   #4
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Yeah, 1024 should be okay.
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Old 07-19-2012   #5
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Yeah, 1024 covers a full rotation. Can't really vouch for vertical tiling, and that tends to be the more problematic one; best of luck with that.

Also, it's not Mobius, it's "The Planet". </pet peeve>
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Old 07-19-2012   #6
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...Sonic and friends don't live on THE Planet... And I thought 1024 was full rotation because of the width
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Old 07-19-2012   #7
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Quote:
Originally Posted by Pyro the Magma Fox View Post
...Sonic and friends don't live on THE Planet... And I thought 1024 was full rotation because of the width
Can I make it clear the planet Sonic and friends live on in SRB2 isn't important? It could be "Mobius", "Earth", "The Planet", or whatever - who cares?

Also, I'm guessing ShadowHog thought we were talking about horizontal (width) tiling, which probably is causing the confusion there.
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Old 07-19-2012   #8
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Don't forget to break the sky into 128x128 patches to prevent rendering errors.

Also the planet is obviously named Sepwich. :P
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Old 07-20-2012   #9
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Quote:
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Also the planet is obviously named Sepwich. :P
I'm okay with this.
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Old 07-20-2012   #10
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Quote:
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Don't forget to break the sky into 128x128 patches to prevent rendering errors.

Also the planet is obviously named Sepwich. :P
Ha ha, very funny XD and I already know about doing 128x128 patches - I've done it before!
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