[Open Assets] Chaotix styled HUD

This content may be freely modified and/or maintained by anyone.

SteelT

Developer
Sonic Team Junior
Kart Krew™️
This do not work properly on non-green resolutions! Use at your own risk! As of version 1.1, this is no longer the case.

This is not compatible with anything that heavily modifes the HUD!

Not much to say really, After working a few days on this, I have made a Chaotix styled HUD with some few changes from original, HUD alignment is on the top and the font is different from original.

Changelog:
Version 1.1.2 - (2/28/2017):

  • Fixed warning that appears when you add the script mid-game in any during certain gametypes.
Version 1.1.1 - (1/17/2017):

  • Fixed an bug that was causing the script to produce errors in gamemodes that supports spectators
  • Score, Time, and Rings HUD items now display in spectator.
  • Lives counter will not be drawn for gametypes that supports spectators.

Version 1.1 - (1/17/2017):

  • The HUD now has been remade using Lua, which now supports any screen resolution.
  • Fixed the letter Y on the stage titlecard not matching the color of the other letters
  • A new cvar has been added: "althud" setting this to "on" will show the alternative HUD(top), setting this to "off" will show the normal HUD(left), default value is "off".
  • Another new cvar has been added due to this disabling the original HUD, so "timerres" has no effect on it. But "timerstyle" makes up for this, and takes the same values at "timerres", "0" or "Normal" will show the regular timer, setting this to "1" or "Tics" will displays number of tics (frames) passed instead of the regular timer, setting this to "2" or "Centiseconds" will show the centiseconds along with the regular timer.
Version 1.0 - (11/30/2017):

  • Initial release.

Assets:
Chaotix font ripped by Doc Melonhead from The Spriters Resources
 

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Last edited:
Updated to version 1.1! This update has the following changes.


  • The HUD been remade using Lua, which now supports any screen resolution!
  • Fixed the letter Y on the stage titlecard not matching the color of the other letters.
  • A new cvar has been added: "althud" setting this to "on" will show the alternative HUD(top), setting this to "off" will show the normal HUD(left), default value is "off".
  • Another new cvar has been added due to this disabling the original HUD, so "timerres" has no effect on it. But "timerstyle" makes up for this, and takes the same values at "timerres", "0" or "Normal" will show the regular timer, setting this to "1" or "Tics" will displays number of tics (frames) passed instead of the regular timer, setting this to "2" or "Centiseconds" will show the centiseconds along with the regular timer.

    Updated to version 1.1.1.
  • Fixed an bug that was causing the script to produce errors in gamemodes that supports spectators
  • Score, Time, and Rings HUD items now display in spectator.
  • Lives counter will not be drawn for gamemode that supports spectators.
 
Last edited:
Updated to version 1.1.2:
Fixed warning that appears when you add the script mid-game in any during certain gametypes.
 
What do you convert the life icons (.PNG) into to get them to show the correct/change palette (like when Super) in-game? I want to add in Shadow, Amy and Metal Sonic life icons.
__________________
 

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