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SRB2 Colloseum -(New Beta)

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Jellybones

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SRB2 Colosseum, or SRB2C for short, is a multiplayer-only mod that has maps from many different map makers, and mine's. It's currently got a circuit rotation that's literally halfway done, a finished match rotation, and a CTF rotation that's got like 4 maps (But I'm really thinking of taking one out.) The mod includes awesome custom music for some of the levels. :excellent:

Before I start posting screenies, some credits to all the really nice people who contributed levels:
# Thanks for playing SRB2 Colosseum.
# Credits:
# Jellybones69 (Bohemian Raspberry, Glitch City, Citrus Circumference, Space Base, Scorching Factory, Sewer Network, Jelly's liar, Primeval Tomb)
# Nathan Speed (Purity Lake, Christmas Lake, Chemical Base)
# Crüsäder (Sahara Temple)
# Ezer.Arch (Water Plant)
# Chrome (Gritzy Gultch)
# Ice (Treehouse Sanctuary)
# Kyasarin (Factory Zone)
# Darkness Claw (Volcano Park City)
# Glaber (Daimondus)
# darkbob1713 (Fort Bowser)

Instead of stretching the page I'll do links.

http://i62.photobucket.com/albums/h118/Chao_Master/srb20006-3.png
Scorching Factory Zone. It sucked when I entered it into the contest, but I hoped that I fixed that.

http://i62.photobucket.com/albums/h118/Chao_Master/srb20005-4.png
Volcano Park City, by your one and only Darkness Claw.

http://i62.photobucket.com/albums/h118/Chao_Master/srb20002-7.png
Glitch City, a level that doesn't make any sense at all...but can get away with it.

http://i62.photobucket.com/albums/h118/Chao_Master/srb20014.png
Jelly's Lair. Has similar gimmick to Zim's base, being, that you are shrinked.

http://i62.photobucket.com/albums/h118/Chao_Master/srb20004-8.png
Chemical Base. Tubes inside the factory take you outside, and slime does not hurt you here.

http://i62.photobucket.com/albums/h118/Chao_Master/srb20001-14.png
Sahara Temple. Try not to accidentally step in quicksand..

http://i62.photobucket.com/albums/h118/Chao_Master/srb20006-2.png
WATERPLANTNOMNOM.

http://i62.photobucket.com/albums/h118/Chao_Master/srb20007.png
Factory Zone, the fight takes place inside and surrounding a large factory.

http://i62.photobucket.com/albums/h118/Chao_Master/srb20003-8.png
Bohemian Raspberry, which I consider my best match map. Also awesome music.

http://i62.photobucket.com/albums/h118/Chao_Master/srb20001-12.png
Gritzy Gultch. With a huge death pit in the middle, try not to fall in!

http://i62.photobucket.com/albums/h118/Chao_Master/srb20000-20.png
Treehouse Sanctuary Zone. Choose to take the battle in the treehouses high above, or down below where the lakes and falls are.

http://i62.photobucket.com/albums/h118/Chao_Master/srb20009-1.png
Sewer Network Zone. This water's green...I hope it's not what I'm thinking it is, because it's in almost the entire race!

http://i62.photobucket.com/albums/h118/Chao_Master/srb20000-23.png
Enter Daimondus. Lush green landscape, lakes...don't get too absorbed in it. Their's probably sum guy in ur base rite now, stealin' ur flag.

http://i62.photobucket.com/albums/h118/Chao_Master/srb20002-11.png
Fort Bowser. Navigate Bowser's fortress as you try to steal the enemy flag, but try to steer clear of the evil King himself.

http://i62.photobucket.com/albums/h118/Chao_Master/srb20001-16.png
Space Base.....NEW and IMPROVED.

Any of my old level in this mod (Bohemian Raspberry, Glitch City, Citrus Circuit, Candy circuit..) have been improved as much as possible. Citrus circuit has been renamed to citrus circumference zone, and candy circuit is now known as Candy Mountain zone.

This is the latest level I'm working on:
Primeval Tomb Zone. Takes place outside and inside a pyramid, ridden with booby traps. And treasure? Maybe.

http://i62.photobucket.com/albums/h118/Chao_Master/srb20020.png
Just a little bit before the start. As you can see, there is one pyramid ahead of you that you are supposed to enter, and another in back of you...but for what? There's also some smaller structures surrounding these two bigger ones.

http://i62.photobucket.com/albums/h118/Chao_Master/srb20021.png
Gee, what a pyramid. It's pretty empty, but what's that black thing? Hmm, maybe I'll step on it!

http://i62.photobucket.com/albums/h118/Chao_Master/srb20022.png
Somehow stepping on that has teleported you a long, thin hallway. (Don't worry, it's not cramped. I know better then that.) If you want to make it through this hallway you really have to think fast, because there are mines and spikes everywhere, making you jump over spikes and spin under mines, constantly.

http://i62.photobucket.com/albums/h118/Chao_Master/srb20023.png
Don't jump too high.

http://i62.photobucket.com/albums/h118/Chao_Master/srb20024.png
A small path through one room, simply leading into the next. Don't fall off the sides or into the crack. Why?

http://i62.photobucket.com/albums/h118/Chao_Master/srb20025.png
That's why. When inside the quicksand in this level, you can't even move. The only way to get around it is to jump, thok, jump, thok..

http://i62.photobucket.com/albums/h118/Chao_Master/srb20027.png
Another hallway like the earlier one, but I find it a little harder. It's also much wider, and it has small transculency effects when you are going through it signaling that at the end of this hallway is the escape from the pyramid.

http://i62.photobucket.com/albums/h118/Chao_Master/srb20028.png
So that's what the pyramid behind you was for! Well, you're out. Now to do this again 3 more times.

As you can probably see from the shots, the level itself is complete but really bare. It's lacking scenery and some other booby traps. Please, if you want to beta test PM me! I really need it! Badly, I need ideas and criticism, and not just for this level!
Also, if you want to squeeze your own level somewhere in this mod, just PM me the level and I'll give it a look-over. The match rotation is finished, so race and CTF levels would be the most helpful.
I'm probably going to include one co-op level where you can just press buttons to hear the custom music from this mod, but I am unsure how to do this and the wiki is very unclear to me. If anybody would like to help me make this, that would also be appreciated.

Here's the latest version I have, included all the levels shown, and then some. Note that Primeval Tomb Zone might still be in progress. I haven't decided if I like it as it is.
http://www.sendspace.com/file/80biui
Enjoy, and feedback or any kind of attention at all would be appreciated..
 
Well, we haven't had a multiplayer pack in a while, so I'll look forward to this.

Would you like a couple of my old match maps? Its fine if you rather have your own.
 
Chrome said:
Well, we haven't had a multiplayer pack in a while, so I'll look forward to this.

Would you like a couple of my old match maps? Its fine if you rather have your own.

I would actually appreciate it a lot. PM me and we'll talk about it.
 
Odd, I believe I've tested quite a few of these...

And to that, I say sweet! I'm very curious to see the CTF stages. What'll they be like?
 
Angelus_the_echidna said:
Odd, I believe I've tested quite a few of these...

And to that, I say sweet! I'm very curious to see the CTF stages. What'll they be like?

You have tested every one of them. Except for arboreal menace, but that can be seen in editing help.

As for the CTF stages, I want to get them done after finishing Sunken Casino and Arboreal Menace.
 
Crüsäder said:
I'll let you use the CTF map I'm working on (after I submit it for the contest).

That's fine. Thanks.


Alsoo, update.
Ice has let me use his match map, Treehouse Sanctuary, for this mod. Yay Ice.

Arboreal Menace is canned, because I can't fix the glitch without changing the stage's size I want it to be.
Progress is also being done on Sunken Casino. I still haven't gotten the rising water yet though. Glitch City's music has also been changed to fit it's atmosphere a little more.
 
I have edited the first post with new screenshots. Chrome has also let me use his match level, Gritzy Gultch for this mod.
 
If anyone still cares, I'm still working on my mod. I'm almost done with my CTF stage, and Crusader has lemme use his CTF stage, sahara temple.

So yeyz.
 
* Ezer'Arch has approved the pack *

I had good moments in "that" server where this pack was hosted, specially in Bohemian Raspberry.

(BTW, do you need more CTF levels? heh...)
 
hm...Would you be interested in checking out some of my ctf levels?
It's been a while since I've bothered to help with anything,
and this looks to have promise =P
 
I'm also adding in Purity Lake, a fixed up Elemental Arena, Chemical Base (also fixed up a bit), and i'm working on a "new" CTF stage for it.
 
Re: SRB2 Colloseum -NEW BETA

A tiny edit in my first post said:
Also, if you want to contribute by giving a map for this mod, PM me and we'll talk about it.

So yeah, you should PM me with your level and I'll see if it gets in or not.
 
Just keeping you guys updated. The match rotation is almost complete. Purity Lake is in (So is christmas lake, but you have to warp to that directly to play it.) Chemical Base is also in the rotation, but the outside area has been changed.

I'm also working on Computer Space (match) But I'm running out of inspiration. =/
 
From one person. One person who obviously diden't play it in a acctual match. XD

But yeah. It's rather fun, not the best, but fun.
 
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