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Virtual's MD2 Parade - Sonic 2006 travels to Srb2! Details »»
Virtual's MD2 Parade - Sonic 2006 travels to Srb2!
Version: For any version, by VirtualBlitz546 (The infractions whore ;)) VirtualBlitz546 is offline
Developer Last Online: Feb 2018

Category: Version: SRB2 Rating: (10 votes - 2.10 average)
Released: 03-27-2014 Last Update: Never Installs: 1
Scripts Re-Useable Content Additional Software Models

New Major Update!:
Sonic 2006 MD2 Pack - 3/7/2017



This new major update to the Sonic 2k6 MD2 Pack brings a whole new set of models directly ported from Sonic 06! Incluiding from Rings, to Springs, Item Boxes and Characters!

For this update I've added a brand new RAR file dedicated to this new major MD2 Pack update with all the models including an already set MD2.dat file for easier set up! I've also included optional blend textures just in case you wanna use Sonic, Tails & Knuckles in Online MP with different colors (as well as Super Sonic in SP)!

I'll be updating the General MD2 Pack containing all the models released on this thread so far with this new model update!
A lot of effort has been put into this new release so I hope you enjoy it as much as I enjoyed both making and playing with these models!

Here are a pack of screenshots of almost all the newly added models!:
Spoiler:


Enjoy!

_____________________________

Hello there folks! This is my MD2 collection for Srb2 2.1.X. There will be lots of models for your own endless entertainment, here I'm gonna post big varieties of models from the classic eras like SADX to even Sonic Colors.

Stay tunned to this post to see more from me and more content!

Spoiler: Md2' recently posted

SADX Sonic and Tails:



This is my very first Md2 pack ever in Srb2.
NOTE: The last update is here! :D

UPDATE: 04/17/14 (April 17th)

Modern Sonic MD2!:



This is still not complete, since there's no Items animation yet, and there is no actual Super anim, i'll need to know what is the polycount limits of the new Srb2 patch. but everything else is complete! Enjoy.
ADDITION: I revamped the textures with HD ones and replaced the eyes with Sonic Boom's eye texture!

UPDATE: 05/14/14 (May 14th)

New Modern Super Sonic MD2 for Nights has been added to VirtualBlitz' MD2 Collection pack! No new images, my Imageshack account has been closed due to I don't really know. This new model brings you a new modern super sonic, it has taken really long to make this, massive UV Mapping and such. Just enjoy! :P

UPDATE: 02/10/15 (February 10th)



Oh yeah! The speed of sound arrives to Srb2 on 'Sonic Adventure 2 style'!
This is MOSTLY completed (textures not fully accurate), it's been a hard time doing this, but did it as much as I could. And DON'T expect Super Sonic animations!

UPDATE: 3/7/17 (July 3th)

[/CENTER]

This new major update to the Sonic 2k6 MD2 Pack brings a whole new set of models directly ported from Sonic 06! Incluiding from Rings, to Springs, Item Boxes and Characters!

For this update I've added a brand new RAR file dedicated to this new major MD2 Pack update with all the models including an already set MD2.dat file for easier set up! I've also included optional blend textures just in case you wanna use Sonic, Tails & Knuckles in Online MP with different colors (as well as Super Sonic in SP)!

I'll be updating the General MD2 Pack containing all the models released on this thread so far with this new model update!
A lot of effort has been put into this new release so I hope you enjoy it as much as I enjoyed both making and playing with these models!

Here are a pack of screenshots of almost all the newly added models!:
Spoiler:


Enjoy!



EDIT: Now every character MD2 I make will be uploaded to the attachment called "VirtualBlitz' MD2 Collection.rar", while the SADX Md2 pack will stay as it is, if you want the new uploaded Md2s then download the pack mentioned above.

Recommended sizes:
'SADX Sonic and Tails' = 16.0 0.0
'Modern' Sonic = 19.0 0.0
'Modern' Super Sonic = 21.0 0.0
'SA2B' Sonic = 19.0 0.0

How to set up Md2 :
Simply create a folder named "MD2" into your Srb2 folder, next put the MD2 files into the MD2 folder, create a .txt file named "MD2.dat" and set up the model you want to use in-game (Example: Sonic Sonic.md2 3.0 0.0, [Sonic: the texture], [Sonic.md2: the model], [3.0 0.0: the size of the model]), save and close. Next, on the SRB2 console type "gr_md2 1" and you should be ready to go. Theres an existing MD2.dat into the packs I 've made to download. If you followed and understood the instructions here, then enjoy!

Download Now

File Type: rar Srb2 SADX Md2 Pack v2.5.rar (1.79 MB, 4180 views)
File Type: zip Virtual's MD2s Pack (Updated with 2006 Sonic).zip (5.22 MB, 1256 views)
File Type: rar Sonic 06 Md2 Pack.rar (7.09 MB, 1230 views)

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Comments
Old 05-22-2014   #102
VirtualBlitz546
The infractions whore ;)
 
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yes the only problem is that i'm not a misfit master to find how to show the skeleton or even merge something...
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Old 05-23-2014   #103
Phil the hegi
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Quote:
Originally Posted by VirtualBlitz546 View Post
yes the only problem is that i'm not a misfit master to find how to show the skeleton or even merge something...
Wow even I know how to merge and I have NO modeling skills :P
I think its in the primitive dropdown or the... editing?
Sorry I'm on a school computer right now so...
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Old 05-23-2014   #104
TheDoctor
 
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Quote:
Originally Posted by VirtualBlitz546 View Post
yes the only problem is that i'm not a misfit master to find how to show the skeleton or even merge something...
"I'll explain later." - the Doctor

Through skype. Quite a simple process.
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Old 05-23-2014   #105
VirtualBlitz546
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Quote:
Originally Posted by thedoctor View Post
"i'll explain later." - the doctor

through skype. Quite a simple process.

LOL!!! JUST LOL U NEVR GET UNLINE TOH SKYPE!!!!!

Spoiler:
I'm bored.

(VirtualBlitz546 received an infraction for this post: Do not spam. Put actual content in your posts.)
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Old 05-23-2014   #106
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Originally Posted by VirtualBlitz546 View Post
LOL!!! JUST LOL U NEVR GET UNLINE TOH SKYPE!!!!!

Spoiler:
I'm bored.
I'm online during the weekends :| I tell you this every time.
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Old 05-23-2014   #107
VirtualBlitz546
The infractions whore ;)
 
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Quote:
Originally Posted by TheDoctor View Post
I'm online during the weekends :| I tell you this every time.
So..... the last 4 weekends I've been waiting for you.
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Old 05-23-2014   #108
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Quote:
Originally Posted by VirtualBlitz546 View Post
So..... the last 4 weekends I've been waiting for you.
I'm invisible, still online. Like a ninja.
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Old 05-23-2014   #109
DR01D
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For some reason when I load the model, the textures for it don't show up, and the model is tiny, no matter what size i set it to. I used the size 19.0 0.0, and it was still tiny. May i have a little help on this please?
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Old 05-23-2014   #110
VirtualBlitz546
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Originally Posted by DR01D View Post
For some reason when I load the model, the textures for it don't show up, and the model is tiny, no matter what size i set it to. I used the size 19.0 0.0, and it was still tiny. May i have a little help on this please?
*Doun the Adventurer*had a similar problem and I really don't know what's with it. Maybe try updating your OpenGl drivers or check for the most recent r_opengl.dll for srb2 in the 2.1.8 release.
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Last edited by VirtualBlitz546; 05-24-2014 at 02:19 AM.
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Old 05-23-2014   #111
Maximus Universal
dat dere kiirby
 
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Quote:
Originally Posted by VirtualBlitz546 View Post
Maximus Universal had a similar problem and I really don't know what's with it. Maybe try updating your OpenGl drivers or check for the most recent r_opengl.dll for srb2 in the 2.1.8 release.
I think you have me confused with someone else.
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Old 05-23-2014   #112
TheDoctor
 
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VikingBombs, you are mistaking doun the adventurer with Max. As for the issue with the textures, doun said he was experiencing that problem, but did he say anything about size? If so, we could see what DRO1D and Doun have in common in terms of computer, srb2 schtuff, etc. and maybe find a connection leading to this error.

Edit: oh, and I lied, I might not be on till late Saturday tomorrow. This also means glyphic canyon is delayed.
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Last edited by TheDoctor; 05-23-2014 at 11:59 PM.
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Old 05-24-2014   #113
VirtualBlitz546
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Quote:
Originally Posted by TheDoctor View Post
VikingBombs, you are mistaking doun the adventurer with Max. As for the issue with the textures, doun said he was experiencing that problem, but did he say anything about size? If so, we could see what DRO1D and Doun have in common in terms of computer, srb2 schtuff, etc. and maybe find a connection leading to this error.

Edit: oh, and I lied, I might not be on till late Saturday tomorrow. This also means glyphic canyon is delayed.
*Bangs head over the street* I'm so bad with names!!!111111111
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Old 05-24-2014   #114
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Oh, and I lied again. Turns out I won't be online at all this weekend :3.
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Old 05-24-2014   #115
VirtualBlitz546
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Originally Posted by TheSexyDoc View Post
Oh, and I lied again. Turns out I won't be online at all this weekend :3.
O-kay I'll have to do this the hard way... *Virtual is now friend of egghead* Dat war...
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Old 05-24-2014   #116
TheDoctor
 
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Originally Posted by VirtualBlitz546 View Post
O-kay I'll have to do this the hard way... *Virtual is now friend of egghead* Dat war...
Sorry, I lied again. Yet another change of plans and I 100% will be on today at night, and possibly tomorrow throughout the day. Don't blame me, blame my life of traveling.
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Old 05-25-2014   #117
DR01D
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Ill try that. thanks.
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Old 05-25-2014   #118
Terra
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Originally Posted by DR01D View Post
Ill try that. thanks.
Uhh...Wrong thread perhaps?
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Old 05-25-2014   #119
TheDoctor
 
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Originally Posted by Terra View Post
Uhh...Wrong thread perhaps?
Nope. He is refering to the suggestion VomittingBooks234 made earlier.
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Old 05-25-2014   #120
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Originally Posted by TheDoctor View Post
Nope. He is refering to the suggestion VomittingBooks234 made earlier.
Oh, right. Kind of late for him to respond only now.
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Old 05-29-2014   #121
Pixel-Voxel
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I gotta say, this mod is lovely. I'm using the Sonic Colors model and it animates so well and looks really good in SRB2 (despite some graphical problems here and there).

Anyway, for curiosity's sake, how am I meant to implement both the Sonic and Super Sonic models? Do I just add another line to the md2.dat file that puts Super Sonic in and throw those files in the main part of the md2 folder?

Now I just need some modern movesets and a good stage to play them in...
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