Official Level Design Contest: March/April

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Mystic

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Welcome to the new official level design contest. Hopefully this will provide more interesting judging and entries instead of creating the general boredom that happens after a while.

There are now two divisions, match and single player. Here are the important parts of each type, for those who would like the specifics:

Match stages are arenas for players to fight. 32 deathmatch starts are necessary to randomize the spawning, but if the stage loads and runs okay, it’s an acceptable entry for the match contest. Chaos spawns are a plus. You should also have a Player 1 Start to keep the level from crashing if loaded improperly.

Single Player stages are designed to play in 1 player, and have to include a start and end, and obstacles in the way. Generally, it’s a good idea to give the map support for Cooperate and Race mode, but it’s not necessary.

The full rules of the contest are as follows:

1. All levels must work correctly in their selected mode. Support for other modes is suggested, but not required. Levels will be judged in either Match or Single Player, depending on the contest you’re entering.
2. The map may not have been publicly released before. In other words, if you have released the level on the Addons section or on the forums or IRC channel, you may not enter it. However, if it’s unreleased, that is just as good as being completely new, and is a legal entry.

For the match contest, these additional rules are in place:

1. Custom textures, music, SOCs, and other lumps other than a header and the map itself are not allowed in the Match contest. Match levels are going to be combined into a single WAD file, so in the interest in getting the entries out on time, you have to be creative with what you have.
2. Please place the header both in the WAD and outside the WAD in a separate .txt file. This aids in getting the contest WAD complete and ready for judging as soon as possible.

Submissions are to be sent to my e-mail at mystic@srb2.org. The contest submissions period ends on May 1st, 2005 at 12:00 AM GMT. (April 30th, 2005 at 7:00 PM EST). Any submissions that are late will be possible to get in if you get them to me before the judging starts, but if you’re late, you’re taking a risk that you might have to wait for the next contest, so please get your file in on time.

Judging will consist of voting on the message board. Any member can vote, giving a number for each map from 0 to 10, zero being the most abysmal piece of crap ever, and ten being total perfection. You cannot vote on your own map. To encourage voting, if an entrant votes on everyone else’s map in the contest, the lowest score on all of their entries will be dropped.

Judging will start the instant the files are uploaded, and continue until a week after they were uploaded. The exact time when voting will end will be shown when the files are uploaded. At that point, all votes will be averaged and the map with the highest average in each category will be declared the winner.

The winner of each contest will have his or her map uploaded into the “Level of the Month” category of the Addons section. There may be additional prizes added before the submissions period is over.

All entries are welcome, from beginners to advanced level designers. Even if you don’t win, this is an excellent way to get feedback on your stage to help improve. Collaborations are allowed, and testing is encouraged strongly.

Good luck to all the participants.
 
Hmm Mystic... I have a few thoughts about that. 1) Will there ever be a generally ANY kind of map contest? And 2) Ii has to be a match map at least, if it supports others, it's ok, but it must be match... and no custom textures, music, ect. Only a map header... right? No customs... and at least it supports match mode decently, it's allowed... right?

If so... then I'm entering this contest.
 
Zash said:
1) Will there ever be a generally ANY kind of map contest?
Probably not. After all, chances are that the Single Player map would win against match maps, and that's not a fair challenge.

Zash said:
2) Ii has to be a match map at least, if it supports others, it's ok, but it must be match... and no custom textures, music, ect. Only a map header... right? No customs... and at least it supports match mode decently, it's allowed... right?
Did you read the rules all the way through? I explain exactly what the criteria are for a legal entry. If I didn't say it, it's not a rule. I don't know how to explain it any further.
 
Ok then... I might have my map done by my B-Day ^.^ April 9. I'm such a sucker... Hmmm *thinks of a map thats kick @$$---XD*
 
I have 1P map concepts flowing out of my ass, but for some odd reason, I never feel like wadding anymore...

Bah, I'll see what I can do...
 
Happy birthday, Zash!
I'm in. The SP division.

A genus solution for those who want SP and Match, Mystic!
I hope I'm not the only one entering the singleplayer division! That would make it really boring, and I'd have an unfair victory!
 
I hav a 1P level that I made that I *REALLY* want to enter, but I released to it about 3 people on IRC already, and I doubt you'd let it in anyways :(
 
This'll be interesting.

Plus I've had some ideas for SP levels... not necessarily good ideas, but I'll work on it. We shall see...
 
Omega the Hedgehog said:
I hav a 1P level that I made that I *REALLY* want to enter, but I released to it about 3 people on IRC already, and I doubt you'd let it in anyways :(
Don't worry Omega... You still learned from it, and you'll be able to make the next singleplayer map you do even BETTER. Trust me on that, I thought I had my abilitys maxed out at Rock Skull Mountain Zone, yet some say I have improved since then. :roll:
 
shadowstar said:
So, we can use custom objects on the 1p level contest?
Yes. Pretty much, if it can go into a wad, it's allowed in the single player contest. Let your creativity go wild.

Jason the Echinda said:
Don't worry Omega... You still learned from it, and you'll be able to make the next singleplayer map you do even BETTER. Trust me on that, I thought I had my abilitys maxed out at Rock Skull Mountain Zone, yet some say I have improved since then.
Of course. That's the point, isn't it? You keep getting better no matter how long you've been doing this stuff. There is no such thing as maxing out skills. Real life isn't a video game.
 
Mystic said:
Real life isn't a video game.
You sure about that? Some say it's an MMORPG, but I think it's more like a puzzle game, and I create several general emotions daily, to try and turn you "pieces" around... >.>
 
Are there cheat codes? What happens if someone attemps to hack the game? What if the game freezes? o_O
 
It had to be a light-bulb--filled helmet to use before you wake up, giving you yet another dream that you can customize. That way you can fly, have infinite watever, and become invisible while checking the bathroom.
 
The Matrix Cometh...

Do I have permission to change a sprite?
XMS1A0 (the Christmas Pole) to a sign that says "BUTTON HERE"?
That way, it will be esier to tell what's a button or not.
 
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