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Old 12-16-2009   #3281
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Originally Posted by SML View Post
Heck, I don't know how the Source Code works, but I'll give you this: 2.x's src has changed enough from 1.x that it's extremely hard to convert 1.x to 2.x, and when it happens, it takes forever.
Quite correct. Sonic Team Jr. DID take 3-4 years to port 1.09.4 to 2.0. I think I can wait for the mod to finish.

Off/on (I don't know) topic: Maybe we could make an editor and .ridr addon system that allows you to ADD possibly gained items, and code your own effects.
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Old 12-16-2009   #3282
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Off/on (I don't know) topic: Maybe we could make an editor and .ridr addon system that allows you to ADD possibly gained items, and code your own effects.
I have to agree with this. Although an editor for SRB2Riders once it has come out would be nice...
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Old 12-17-2009   #3283
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You guys do know you can make the levels in SRB2 Doom Builder like normal SRB2 levels. You don't need a fancy editor except for the different things and sector types in which you'll needa config. Nothing else needed.
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Old 12-18-2009   #3284
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Can you make a level in srb2 doom builder? Btw, I made an gif of the good people to play.
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Old 12-19-2009   #3285
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Yes, you can. Just you need to look at the different types of things and you need to make the levels in V1.09.4.
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Old 12-19-2009   #3286
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ok. Thanks. I might make one.
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Old 12-19-2009   #3287
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I wonder what these will be used for...?

Also guys, I'm redoing my Battleship Halberd Map. Should be less annoying once I finish it.
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Old 12-20-2009   #3288
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Also guys, I'm redoing my Battleship Halberd Map. Should be less annoying once I finish it.
It's only annoying to YOU because YOU lost on YOUR OWN MAP against me.

and it was lol

...And I like the old version :<
The only issue was that some hallways needed widening so that it's possible to avoid bombs.
Can't we have BOTH?
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Old 12-20-2009   #3289
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This has been getting on me. Two things which would make this mod a bit better.

1. The custom opening you shohwed us before was epic and it would be awesome if someone could do the same, just shorter and more SRB2 styled.

2. Maybe after you finish the normal story, would it be possible to create some new Riders map for a story slightly based on SRB2's time, like in between SRB1 and SRB2.

Those ideas are way out there, and most probably, no one would do them, but just seeing if they're any use. I think a few more maps on boards would be good.
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Old 12-20-2009   #3290
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1. We're talking about actual animation here. I couldn't even do simple cutscenes for the story mode I wanted before, it's just too many sprites that had to be resized and cleaned up. Although I was thinking of giving Story mode another shot, with a comic theme to it.

2. Sure. You provide said maps, and I'll add it in.


And a Riders editor? Sounds more like an edited SOCEdit that's compatible with Riders. Still, I'm planning on simply porting Riders first without any huge additions, and letting people's comments, rants, etc. come in first before I release the next version.

But progress is still put on hold. I ain't the one deciding when it'll be back in action, that decision rest on someone else entirely.
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Old 12-22-2009   #3291
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If I'm understanding Violo correctly, he's saying that there should be racetracks similar to the actual SRB2 levels, such as Greenflower Zone and Deep Sea Zone.
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Old 12-22-2009   #3292
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Can you make a level in srb2 doom builder? Btw, I made an gif of the good people to play.
thats everyone but eggman XD.
@Chaoszero64
Best of luck with the cutscenes and story mode.
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Old 12-22-2009   #3293
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It's everyone that's good to play. It doesn't include Eggman.
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Old 12-22-2009   #3294
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Hey Chaos Zero 64 can I make a SRB2 Riders map. And just wondering can't any racing map be used for this?
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Old 12-22-2009   #3295
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Probably. You just need to ensure it has springs unless you want no ramps.
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Old 12-22-2009   #3296
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And a Riders editor? Sounds more like an edited SOCEdit that's compatible with Riders. Still, I'm planning on simply porting Riders first without any huge additions, and letting people's comments, rants, etc. come in first before I release the next version
Any progress lately... :p
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Old 12-23-2009   #3297
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No, because he's evil. And fat. (>_>) And an idiot at times... *comes up with 9001 more insults for Eggman* And he got owned about OVER 9000 times. (PUN INTENDED!)

I SO owned eggman... And robotnik... And that fatty that looks like an egg... And... you get the hint...
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Old 12-25-2009   #3298
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No, because he's evil. And fat. (>_>) And an idiot at times... *comes up with 9001 more insults for Eggman* And he got owned about OVER 9000 times. (PUN INTENDED!)

I SO owned eggman... And robotnik... And that fatty that looks like an egg... And... you get the hint...
yeah i guess so. But in sonic riders hes not doing any thing evil. I think so.

(jean131 received an infraction for this post: Use correct grammar and spelling.)
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Old 01-01-2010   #3299
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lets see nice new version i played the older one for 6 weeks before it was released.

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Old 01-08-2010   #3300
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It's kinda funny how I never touched Riders while I was on vacation, but I've gone back to work on the same week that I'll be starting school again. Oh well.
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