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Jeck Jims' Highpoly MD2s Details »»
Jeck Jims' Highpoly MD2s
Version: 2.1, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Aug 2018

Category: Version: SRB2 Rating: (9 votes - 4.67 average)
Released: 03-27-2014 Last Update: Never Installs: 12
Models

QUICK UPDATED, Added playershadows model due to TD's release. TD's shadow slot is "shad" so, to use for TD add the following to your md2.dat
Spoiler:
SHAD OSHD.md2 3.0 0.0

The model is already in some screen shots, hasn't changed much.

A collection of MD2 models set to replace object sprites in SRB2!
10/2/2016: Nothing completely major, other than a huge touch up to sonic, and texture ones to knuckles. Sonic now has a completely new head model, one that really brings out and blends the games color changing. Knuckles has been giving some texture edits much to the same avail. Rosy has also been 100% remade, to better take advantage of the raised 2.1 polylimit. All super sonic frames, as well as Fsonic super sonic frames have been updated as well!
-team color monitors are now functional
-point monitors are now included
-Espio had some texture work done




New Update Process
Spoiler:
Rather then starve you guys forever waiting for large releases, Imma do so smaller releases here and there, in the downloads you'll find a download for just Silver, you will also find him in the main download. As I release new content, the last update will be found only in the main download, with the new stuff having it's own download for convenience. (for example, my next release will prob be updated blaze, so there will be a new "blaze.rar" but no longer be a "silver.rar."


Changelog
Spoiler:

5/3/16 Update! Silver, just like with shadow, completely redone from the ground up.
4/21/16: Mighty added! Updated look since 2.0. Based on MR sprite.
2/24/16: New Shadow model completely remade, as well as a Chuckleing Knuckles waiting animation (finally.)



SRB2 2.1.5 and up now Full support color changing MD2!

What all does this mean? Well, the simple answer is that when playing modes that allow you to change your playercolor, character models that are setup for it will change to the same color you pick. This also fixes many issues with Super Sonic. Now, he flashes just like the sprites, AND his jumping frames will be colored correctly. (all super forms will flash)

Taking advantage of that and inspiration from other projects, I've revamped and polished almost all of my classic models.

Lets get the big one out of the way first.

Tails

While it might not strike you as obvious at first glance, Tails has been completely rebuilt from the ground up. New model, better animations based on his debut titles. Also included is a version compatible with Tailscd.wad.

Spinning Frames

The next biggest change effects most characters: an overhaul to the spinning animations. While not possible to show in a single screenshot, the animation has been changed to match 2.1 Knuckles' and FuckingSonic's jumping style.

Hands

This change effects a few characters, new hands! I've decided to take advantage of 2x poly limit gifted to us in 2.1, with giving certain characters in need of actual fingers new meshes for them.

New Bosses

Finally stopped being lazy and got the SeaEgg and Eggscalibur proper models, as well as the Fake SeaEggs.
Spoiler:



Miscellaneous



-New Chaos Emeralds
-Spindash Frames (MRSP)

Character List

The main event, here we go!
Spoiler:


Sonic

Tails

Knuckles

MetalSonic

Rosy

Mighty

Espio

Shadow

Silver

Amy

Cream

Blaze

Emerl


*Notes explanation:
Because of the way SRB2 Handles certain custom frames in WADs, separate models are required to replace them accordingly. Characters with custom frames require a SEPERATE MD2 AND MD2.DAT ENTRY TO WORK. All of which are provided in the download.

Setting up!
The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

HOWEVER.
The start setup MD2.dat has ALL of the models (hopefully) activated, that being said, I do NOT recommend using Rings and enemy models, as they are clustered in the levels, be warned that this will cause slowdown and frame issues in game.

Known "Issues"
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.

Changelog
Spoiler:
With the obvious release of SRB2 2.1 my 2.0 model thread was put rightfully in the outdated released section, with blatant states issues I had to do some of my own fixing up to get my models up to par with what 2.1 has to offer.
The past year was spent working with SBR2Kart Krew on perfecting the best set of SRB2 Models I can put out. I want to focus on classic character representations for now.

This release includes most of what still works with 2.1 carried over from 2.0.
-Enemies
-Signpost
-Rings
-A Completely new Eggman+Eggmobile boss model, made to match SRB2's Eggman
Spoiler:

-New shields, for now each shield is a sphere using the sprites as textures, as I get inspiration I may get more creative!
-Super Sonic for NiGHTS Modes!
Spoiler:

-Metal Sonic Boss Fight model

Download Now

File Type: rar KNUCKLES.rar (877.8 KB, 3600 views)
File Type: zip MD2s.zip (29.73 MB, 10242 views)
File Type: rar PlayerShadows.rar (1.3 KB, 3244 views)

Screenshots

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Comments
Old 07-04-2018   #202
CobaltBW
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I think what Sinny33 is saying is that Sonic Mania's Mighty frames could be used as a reference for the Mighty model in this pack. (Not that it matters, given JeckJims' previous statement.)
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Old 07-04-2018   #203
Elyos03
 
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Quote:
Originally Posted by CobaltBW View Post
I think what Sinny33 is saying is that Sonic Mania's Mighty frames could be used as a reference for the Mighty model in this pack. (Not that it matters, given JeckJims' previous statement.)
I kinda agree. That idle animation would be great for the Saturn MD2 Pack, which is a reference to Sonic 2 8-Bit that is not a surprise anymore, but back then was... Wow.
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Old 07-04-2018   #204
Sinny33
 
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Quote:
Originally Posted by Elyos03 View Post
I kinda agree. That idle animation would be great for the Saturn MD2 Pack, which is a reference to Sonic 2 8-Bit that is not a surprise anymore, but back then was... Wow.
Could be Great for this pack as well. Don't know how animate though.
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Old 07-12-2018   #205
NAR the Fox
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I've been wondering, what are the alternate models for? To get what I am talking about, I mean Amy and Rosy. Is it like another choice for the specified character?
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Old 2 Weeks Ago   #206
SF345
 
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so what about rett rett.md2 3.0 0.0 cause everytime I use lock on i dont see no cursor
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Old 2 Weeks Ago   #207
Rapidgame7
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Quote:
Originally Posted by SF345 View Post
so what about rett rett.md2 3.0 0.0 cause everytime I use lock on i dont see no cursor
That's because there is no recticle MD2 in this pack.
Wouldn't a 3D recticle be useless anyways?
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Old 2 Weeks Ago   #208
XleederTH
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Quote:
Originally Posted by Sinny33 View Post
What I am saying is that the OFFICAL Sonic the Hedgehog Channel did a livestream and played Sonic Mania Plus. We got to see Mighty and Ray's animations for Run, Jump, Spring, Death, Victory Pose, Hanging, and Spindash.
I know about that already, the main problem with it is that we (3D modellers) don't need to see the animations from others game developers, we need someone to make a wad first, then we make our MD2's.
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Old 1 Week Ago   #209
SF345
 
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Yeah i did
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Old 1 Day Ago   #210
Sinny33
 
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Where's the MD2s of Manic, Jet, and Wave , proper glide and climb for Rouge And the Super Animations for Hinote and Blend for Metel Knuckles? I didn't see the missing md2s for the Archives. There was a lot of stuff missing in the Archieves' Credits
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