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Old 04-29-2018   #41
Zwip-Zwap Zapony
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- he has - a bounce that doesn't halt his momentum. -
Well... that honestly sounds (and looks) very fun to play with. But in case the following is not yet on your to-do list, may I suggest having the bounce use some thinner-but-taller ball sprites, like what's possibly known as "squash and stretch", to give an emphasis on the vertical speed? And/Or some kind of effect like the one you currently have for double-jumping, to give an emphasis on the sudden downwards burst of speed? As it is at the moment, it just looks kind of "empty" to me in the gif you showed.
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Old 04-30-2018   #42
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I think the squash spin animation would be more feasible if we had sprite rotation to allow for it to be angled with the trajectory, but since there isn't is only be able to angle the sprites to be going straight down and since the bounce doesn't go straight down every time I think it'd look wrong in motion
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Old 05-01-2018   #43
Zwip-Zwap Zapony
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I think the squash spin animation would be more feasible if we had sprite rotation to allow for it to be angled with the trajectory, but since there isn't is only be able to angle the sprites to be going straight down and since the bounce doesn't go straight down every time I think it'd look wrong in motion
Good point. (If you'd make several sets of the squashed ball animation, you could use Lua to display the appropriate set depending on the horizontal speed in relation to the vertical speed, but I think it would likely be better to just not bother with that.) Then I'm going to only suggest adding a "shockwave" effect, again like the one you have for double-jumping.
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