Just like to let everyone know that I AM working on stuff still, I'v spent much time fixing up stuff, such as Classic Sonic.
I rely think I'v got that Generations feel to it now. :)
I have a (In my opinion) a stupid question. But,in which folder is Mix Sonic located?
And,something I forgot to ask: What do I have to input on MD2.dat to have the monitors,crawlas and stuff? And,if it helps,I'm using SRB2CB.
CLASSIC SONIC, TAILS, KNUCKLES AND EGGMAN UPDATED/ADDED 12-27
Worked on my classic models again for a more of a generations feel, both models themselves, and animations. Eggman bosses added in enemies folder, and missing models (Sim Sonic, GL Armour, shuffles etc.) also re-added, enjoy! :)
P.S., new Md2 folder added with two md2.dats that I use.
One for regular srb2, one for SRB2CB.
I just downloaded Jack Jim's modern characters and I am having some trouble adding them to the "Md2.dat" what I mean is what do I do to accuse these characters in the game?
In vanilla srb2, only one character md2 can be present at a time, that's why the "play play.md2 3.0 0.0" is present. Lines containing "tails" or any characters name will not work. The only way to change your character is to rename the files of the character you want to "play".
SRB2KART MODELS ADDED JAN 8
Even I'm getting into kart editing!
Included are all the default characters on my custom Pipe Frame Kart. Along with a few surprise racers, Item boxes and bananas!
Feedback please.
LINK: http://www.4shared.com/zip/yzCX6xFU/Jeck_Jims_Kart_MD2s.html?
Hosted off site, the MB wont let me upload anything for some reason.
Oh my god. The new karts actually came out great. It looks more like the ones seen in Mario Kart Super Circuit's commercial (wink, wink. Hehehe) rather than Mario Kart 64, which I really like.
EDIT: Except that Eggman. It looks more like a joke than anything. Why not shrink Eggman just a TINY bit, and put his body in a larger than usual kart like the rest..
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