I'll Begin
🐑✨
Flatter 3DS tracks like Koopa City are totally possible with a little creative liberty.
犬夜叉;722211 said:Either change the VERSION definition (located in doomdef.h, recommended) or SUBVERSION definition (located in d_clisrv.h) and reupload, and I'll put it back.
Also when since was there a feather? I should really design my track to suit that
I think he means that player 2 can't drift in 2p mode. Which he's right about.To drift, you must hold down the jump button and one of the turn keys.
I think he means that player 2 can't drift in 2p mode. Which he's right about.
Also, can you please update the map resources wad, if not already? If it's already updated, then I have a problem. -.-
Haha, its possible. It just takes lots of skill to make it. But most of the tracks on F-Zero GX are impossible to make, not all.There are so many reasons why that wouldn't work that instead of listing them all, I'm just going to say you are stupid for thinking it is even slightly possible at all.
Well you fixed my problem, thanks.Just making sure - did you two set srb2.srb as the IWAD for the config itself, and KartResources as the resource file for textures/flats when you loaded the map up?
Oh, and did you actually select the config when loading the map up?
If you did all of these, I haven't a clue what's going wrong then. =x
Well, the problem is only happening in the newer maps, like GBA Snow Land, SNES Mario Circuit 4, F-Zero Silence, and N64 Bowser Castle, which is why I'm thinking it needs an update.Just making sure - did you two set srb2.srb as the IWAD for the config itself, and KartResources as the resource file for textures/flats when you loaded the map up?
Oh, and did you actually select the config when loading the map up?
If you did all of these, I haven't a clue what's going wrong then. =x