I have 5 console variables in my Lua script.
When I register the 5th (deadtime), the game errors with:
All these variables have CV_NETVAR.
This doesn't happen if I don't register the variable as a netvar.
When I register the 5th (deadtime), the game errors with:
Code:
I_Error(): Variables touchtag and deadtime have same netid
This doesn't happen if I don't register the variable as a netvar.