THZ2: Wallslide + Wallslide = Wallstick

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Metal96

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Seems like when you have a regular wall performing anti-wallslide maneuvers and an FOF wall performing anti-wallslide maneuvers on the same object, the object...well, see for yourself:

PlainBlackIndiancow.gif


(this is holding forward)
 
Just tested this bug out for myself.... that is indeed weird, but I can't find it elsewhere in the level besides that last section of THZ2. One clue I can find at least is that that wall in particular doesn't appear to be completely horizontal from viewing it in a map editor at least.


...in fact, a significant portion of that area of the map seems to be slightly off the 32x32 grid. What.
 
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