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View Poll Results: Possible?
No 9 39.13%
Yes 14 60.87%
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Old 11-18-2003   #1
Megasonic101/SRB2
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I heard about this just a few days before the old forum closed, and I was wodering if it would be even HUMANLY possible to make a Multiplayer AL Bot. I mean, all you would HAVE to do is, have it chase the closest player,
if it has any rings left. If not, tell it to go get some, and if thre is a special ring in the sector it's in, grab it and continue chasing.

Right? the only problem I would find with this, is that you'd have to make a hellofa lotta sectors...
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Old 11-18-2003   #2
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First off, it's AI. Second, bots in other Doom source ports are utterly idiotic. I seriously doubt we could do any better in SRB2.
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Old 11-18-2003   #3
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Well, isn't it better than nothing? Jesus, at least try before you assume!
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Old 11-18-2003   #4
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This has more to do with time than anything else.

What would you rather have us do: Work on finishing the game, or work on adding bots?

Simply put, any bots we could feasibly make would be really stupid and not be able to do anything except on maps like SMATCH, so it just doesn't seem important to try.
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Old 11-19-2003   #5
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Hmmm... actually, both. :) Mabey after (if) the game is finished, you could try? It's definatly not impossible, it would just take a while.
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Old 11-19-2003   #6
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AL BOT... *snickers*
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Old 11-19-2003   #7
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Bots munchmunch CPU. I'm talking that you'll need a 2ghz+ to do it.
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Old 11-19-2003   #8
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Who cares about CPU? I care about time ^_~
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Old 11-20-2003   #9
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I dunno, AJ. Quake 1's reaperbots ran silky smooth even on my old 266mhz when I had 16 of'em running around in a level.

However, Zdooms Bots on the other hand... if I had more than four crusing around a stage my PC practically burst into flame.
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Old 11-20-2003   #10
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Bots would be a complete waste of time.
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Old 12-03-2003   #11
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I disagree. They could be fun if you ha nobody to play with, or if you need more "players" in a netgame.
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Old 12-03-2003   #12
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Or if your pc netgames lag. :(
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Old 12-03-2003   #13
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Correct. Many people in the SRB2 scene are 56k, so it would help them out alot.
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Old 12-04-2003   #14
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What you guys are failing to think about is that any time we spend making bots means that we aren't using that time to do other things. I'm personally much more interested in finishing the 1 player game, myself.
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Old 12-04-2003   #15
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Um.. can't WE finish the 1 player adventre? It's not exactly the hardest part to do...

I'd like to see an AI more than a finished 1P adventure.
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Old 12-04-2003   #16
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SRB2, I mean with quality. You do realize the original intent was to make all of the stages have their own texture set, right? Also, there is no way that us puny mortals with WadAuthor can even compare to the gigantic stages that AJ produces with DCK.
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Old 12-04-2003   #17
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Puny mortals can now use Doom Builder, for great justice.
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Old 12-04-2003   #18
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I would have to say that a441 is the only one that can effectively utilize as many features as I can.

Besides, there's a lot of level-specific stuff left to program for that makes them unique. Otherwise they're just bland thingys..
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Old 12-04-2003   #19
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I don't like level-specific stuff in the code. It gives THE AUTHORS unfair advantages in building levels. The crazy THZ2 button is a good example. Eventually, the linedef executor will be able to make that kind of effect (and much much more), so add-on level makers can have their own crazy buttons.
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Old 12-04-2003   #20
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Quote:
Originally Posted by Mystic
SRB2, I mean with quality. You do realize the original intent was to make all of the stages have their own texture set, right? Also, there is no way that us puny mortals with WadAuthor can even compare to the gigantic stages that AJ produces with DCK.
?! Mystic, lot's of us use DCK, and can make gigantic levels too! Making new texture sets is pretty damn easy, and if you ever need any help on the textures, just ask, damnit!
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