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Silver The Hedgehog - 4.1 Details »»
Silver The Hedgehog - 4.1
Version: 4.1, by "Lat'" (AAAAAAAAAAAAAAAAAAA) "Lat'" is offline
Developer Last Online: Oct 2017

Category: Version: SRB2 Rating: (15 votes - 4.67 average)
Released: 04-27-2016 Last Update: 07-04-2017 Installs: 15
Characters Scripts Sprites/Graphics

Nope, you're not dreaming, this one here is not a joke, it's the true and real Silver we've all been waiting for!



So, Silver is as fast as Tails, jumps higher, but cannot damage enemies by jumping on them. But don't worry, he has a bunch of abilities to make up for this!

Most of Silver's abilities require Psy Energy. You can see how much Psy Energy you have under your Rings HUD, in a little blue bar. It is consumed by most of them, it won't refill by itself, you'll have to collect Rings or use PsyCharge (see below in ABILITIES). Some abilities cannot be used if you have less than a fifth of your gauge. It will flash red to indicate you this fact.

Spoiler: Abilities!

Float
Silver can float if you hold jump after using your double jump ability. Nothing too special. It slowly depletes your Psy energy. You are vulnerable while using it, so be careful.

Psycho Boost
While floating, press Spin with more than a fifth of your gauge to enter in Psycho Boost mode! From there, you do not have to hold forward to advance or spin to keep using it. Press forward or backwards to go up and down. Let go the jump button to cancel it. You can start floating again afterwards if you still have Psy Energy. You can hurt enemies and bosses if you touch them during the Boost. Be careful though, it drains Psy Energy a lot faster! You can also destroy breakable walls while using it.

Telekinesis
Telekinesis went through a lot of changes in the latest version, but has never been more effective and easy to use!

All nearby Telekinesis targets have a little blue cross drawn around them, if you press Fire Ring or Fire Normal, up to 4 objects highlighted will be picked up. They will follow you around.
Be aware that for each object you pick up, you will lose a fifth of your Psy Energy.
You can select what object to interact with thanks to the new fancy HUD by using the Match Weapon selection buttons.
Nearby targets you can throw objects on will also have a blue cross on them, just press Fire Ring again to throw the object(s) automatically on the target(s), or throw them where YOU want by using the Fire Normal button instead, use the 3rd person aiming reticle to your advantage, it can be of great help sometimes.
Do remember that getting hurt will make you drop every object you were holding.
You can also press TOSS FLAG to drop any currently held object.
Throwing objects does not cost any Psy Energy.

Also do do note that in Co-Op, players holding TOSS FLAG can be picked up and thrown by Silver.

Psycho Charge

Hold down Spin while standing still to use this ability;
it will refill your Psy Energy, or overcharge it into a burst of energy that knocks every enemy away when you let go off Spin if it was already full. This ability also allows Silver to use Spin activated Platforms, and gives him his Spin height, allowing him to fit through tight spaces.

Slide

Silver can Slide if you run and hit the Spin button. Useful to go under tight spaces. If you slide down a steep enough slope, Silver may gather enough speed to start spinning instead!

Match

Silver cannot make use of any of the weapon rings in RingSlinger gametypes! Instead, he has to make use of his Telekinesis to throw players on walls a-la Sonic 06, or to use his RingSlinger-only ability, Psycho Cut!
Which can be selected with Match Weapon Selection buttons when you are not using Telekinesis. The projectile thrown goes through players and solid objects while still damaging them. You can throw a vertical slice instead of a horizontal one if you press Fire Normal instead of Fire Ring. Do note that these cost Psy Energy, so use them wisely!


MATCH/TAG/CTF/whatever TIPS

AS SILVER

If you are playing as Silver in match, it's generally useless to rush at players who already have seen you from afar, try instead grabbing monitors and ambushing players in tight spaces where they have no chance of escaping them. Grabbing players is generally a double edged sword as they can shoot back at you to free themselves really easily, you can however still use the level geometry to your advantage when grabbing a player to protect yourself from their shots. Keep in mind that only walls will damage players, it's useless to aim the ground or the ceiling, throwing them in any damaging sector / death pit will however award you points. Mind that it is also possible to use players as projectiles against other players.
Be careful of areas with a lot of items scattered around as it may cause you to lose more Psy Energy than intended.

While you do have the ability to Psycho Boost at any time, you should keep it only to escape or access safe areas, as its energy consumption will most likely be your downfall in a fight.

Do remember that you also have Psycho Cut as self defense if you are to be grabbed by another Silver or ever find yourself in a situation where objects are inaccessible and that there are no openings to grab players, they are also extremely useful in cluttered spaces as they go through players, and thus can damage more than one in a single throw.


Finally, keep in mind that your Psy Energy is really limited, you WILL have to back up to find Rings or hide to use PsyCharge safely and recharge it quite often. It's a good idea to use Ring monitors as weapons as they will be able to refill more than what you used to throw them if they land.

AGAINST SILVER

If you are to play against Silver, keep in mind that he cannot do a whole lot to you for as long as you stay outside of his grab range, he will be forced to either back away or to get closer to you by using his abilities, which will leave him without any psy energy to fight you once he reaches up close.
Silver can grab your weapon rings if you're not careful, but cannot protect himself from an endless stream of them, automatics and regular red rings are very effective against him from afar in a constant stream.

Avoid cluttered areas when you know there are Silver players as you will be helpless against any ambush unless you had already anticipated it.

If a Silver player picks you up, you only have approximatively one second to react and hit Silver with any sort of weapon to not get hit yourself or hope he gets hit by anything else. Keep in mind Telekinesis will always move you in front of Silver. Scatter, Grenades and Bomb Rings are extremely effective to break free.

Be aware however that Silver players throw monitors around, and thus, change their position, you will have to adapt to these changes whenever you need to find a power up for yourself. It's a good idea to go pop monitors here and here at the start of a round to force Silver players to resort to their Psycho Cut or easily counter-able Player telekinesis to get an easy upper hand on them



Spoiler: Command Help

COMMAND HELP
Don't forget to actually make use of the commands to your liking;
'locksound' may quickly get annoying in SinglePlayer with the amount of targets and you may want to disable it.
'aimcross' isn't always precise and if you think it might as well not be here, then be it, disable it.
'telekinesistext' displays once telekinesis has picked you up in ringslinger, while helpful it can also be kind of intrusive to certain people, in that case, disable it.
silvervoice I don't know why would you play with this your madman.

All of those commands are saved into config.cfg so you don't have to reinput them each time.


Silver also has a Super Form he can use in Single Player, which negates all Psy Energy cost mentionned in the spoiler above.

I hope you will have as much fun playing it than I had making it

Special Thanks
Speedwagon for the char select and end-of-level sign sprites
STCPhoton for the sliding sprites
Snow for online testing and help with sprites
MotorRoach for testing, advices and fixing the character select pic
Wolfy for the original slide script.
LJ Sonik, Monster Iestyn, toaster, JTE and Inuyasha for a lot of help with the Lua, dumb scripter I am! :)
A good chunk of the Discord Chats I sent the WAD to to get error reports.

All of those who supported me while I was making this. Thank you, I love you all!

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File Type: rar Silver_41.rar (416.9 KB, 2833 views)

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Comments
Old 04-28-2016   #22
MK.exe
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Another fantastic wad, my highlight of silver is when you turn super and spam the dash ability, it was quite irritating to the eye ,with all the flashing and all.

Thumbs up from me :)
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Old 04-28-2016   #23
Zwip-Zwap Zapony
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So, I think I've found a bug (in the first version and also 1.0.2). When throwing a 1-up monitor, it just... floats and jitters off upwards in the air instead of being flung like the other monitors. I assume it's trying to make the monitor home in on the 1-up icon.
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Old 04-28-2016   #24
PixelGamer64
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Quote:
Originally Posted by "Lat'" View Post
aaaaa

Sorry for the inconvenience, here's another update.

1.0.2 update includes;
-Spamming Telekinesis shouldn't break the Hook anymore

I'm sorry, I'm extremely bad when it comes to bug testing because I tend to only play stuff the way they're meant to rather than going all out, lol.
Actually, it still breaks the hook. I think it only happens when using it against other players, but I'm not entirely sure.
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Old 04-28-2016   #25
Nintensis
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Nice, Glad to see Silver is finished.
Me and my brother messed around with Silver in match and he's pretty fun to play as.
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Old 04-28-2016   #26
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I think I found a bug.



It's rather hard to notice in the Gif, but in Silver's super form, there's a chance he'll take damage, despite being normally invincible.

I'm not quite sure if this happens with all bosses, but it definitely happens with Brak.
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Old 04-28-2016   #27
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Quote:
Originally Posted by Zwip-Zwap Zapony View Post
So, I think I've found a bug (in the first version and also 1.0.2). When throwing a 1-up monitor, it just... floats and jitters off upwards in the air instead of being flung like the other monitors. I assume it's trying to make the monitor home in on the 1-up icon.
Very weird. I have no idea what could have gone wrong with it since it used to work.

Quote:
Originally Posted by PixelGamer64 View Post
Actually, it still breaks the hook. I think it only happens when using it against other players, but I'm not entirely sure.

May I ask for the error that came out with the Hook break?

Quote:
Originally Posted by Fres View Post
I think I found a bug.

It's rather hard to notice in the Gif, but in Silver's super form, there's a chance he'll take damage, despite being normally invincible.

I'm not quite sure if this happens with all bosses, but it definitely happens with Brak.

Intentioal, Super Silver is damaged by projectiles as he uses Match emeralds (even in SP), but is given a recovery flash time. This was especially made because Silver is quite powerful already when Super.
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Old 04-28-2016   #28
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Quote:
Originally Posted by "Lat'" View Post
May I ask for the error that came out with the Hook break?
I can't seem to replicate it alone in a server, but the telekinesis script breaks. Or, the one which allows you to hold objects. For some reason, whenever Silver's added on a server, and we use the telekinesis, the script says 'Hook removed', and then whenever we use the telekinesis, the blue circle aura that surrounds Silver doesn't move with him.
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Old 04-28-2016   #29
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I don't know if this is intentional or not, but enemies being held by telekinesis will still hurt you if they touch you (found using analog mode).
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Old 04-28-2016   #30
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Silver's telekinetic auras are sometimes larger in hitbox size than the objects they contain, making them move up above the objects if they're too close to a wall. Try adding the MF_NOCLIPHEIGHT object flag to them.

EDIT: Also, it might be better if you just made Silver slide by pressing Spin while running. It's not like you'll be trying to telekinetically grab objects while running much, anyway.
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Last edited by 742mph; 04-28-2016 at 10:29 PM.
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Old 04-28-2016   #31
Murilo
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Quote:
Originally Posted by "Lat'" View Post
Why are the voices even bothering you since you never hear them. And having 2 versions of the same wad is useless and annoying for players.
Because Character Voices doesn't fit well on an Classic Sonic Gameplay Fan-Game. Do like BlueBlurForever did to his Jet and make an alternate wad with Voices for Historical Reasons. Also i found out the voices via SLADE.
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Old 04-29-2016   #32
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If silver slides into a zoomtube too small for a player to fit into while standing, he dies when he comes out the other side. Testable with the zoom tube to the secret room in ERZ2.

EDIT: Also, WARNING: ./Silver.wad|LUA_TELK:600: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.

EDIT2: later these happened, may or may not be related to the previous one breaking but

WARNING: ./Silver.wad|LUA_TELK:641: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.

WARNING: ./Silver.wad|LUA_SILV:491: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.

It finally stopped working entirely after the last one.

Last edited by Yacker; 04-29-2016 at 01:48 AM.
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Old 04-29-2016   #33
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Quote:
Originally Posted by Murilo View Post
Because Character Voices doesn't fit well on an Classic Sonic Gameplay Fan-Game. Do like BlueBlurForever did to his Jet and make an alternate wad with Voices for Historical Reasons. Also i found out the voices via SLADE.
Yes, let's have two versions of the same wad. One with no voices, and the other with voices you'll rarely hear.

Please, cut the crap. Nobody has to appeal to YOUR preferences only. You make it sound like Silver is one of those Wads who never stop talking during gameplay, when he really just says a line or two, and only during Match.
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Old 04-29-2016   #34
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Honestly, I have zero problems with the voices- or, rather the single voice clip when going Super- so I don't get what's the issue with that.

Aside from that, this .wad is one of the best, with good sprites and a very unique set of abilities. However, I noticed that when attempting to use the Psycho-Boost, you'll occasionally pick up an object rather than boost, or both. That, and some monitors, like the 1-Up in GFZ1, after thrown, will float upwards rather than drop. You'd have to pick up the monitor again before it get's out of reach, and drop it again to actually have it fall, so you can break it.
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Old 04-29-2016   #35
Murilo
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I don't want him to say It's No Use when going super. That doesn't fit on the sound on my opinion.
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Old 04-29-2016   #36
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Quote:
Originally Posted by Saturn Ross View Post
Honestly, I have zero problems with the voices- or, rather the single voice clip when going Super- so I don't get what's the issue with that.
From playing in split-screen for 2-3 minutes, I've noticed he also says "itsnouse" when picking up a player, and "Take this!" when throwing them. There are also several more voice clips in the Wad, however I haven't gone through the scripts to see where/if they are used.
Edit: Looks like Silver uses those "several more voice clips" when killing a player by throwing them at a wall.

Last edited by Zwip-Zwap Zapony; 04-29-2016 at 05:35 PM.
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Old 04-29-2016   #37
MK.exe
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Quote:
Originally Posted by Murilo View Post
I don't want him to say It's No Use when going super. That doesn't fit on the sound on my opinion.
I find it funny when he says its no use, nice touch.
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Old 04-29-2016   #38
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Oh god, I love this WAD. Other than the few hiccups I've encountered with picking up stuff (Like whenever I try to catch a Crawla that I'm running directly into) and monitors phasing through surfaces (One time I got the 1UP monitor of GFZ1 stuck on the ceiling), this is really well done.
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Old 04-30-2016   #39
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Wouldn't it be smarter to put the voices in a seperate WAD to have them optional? I mean HMS123311 has his voices in a seperate wad file (even though he is a joke character like no one other was).
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Old 04-30-2016   #40
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You dont understand. There is no point in making a separate wad containing no voices when this one rarely even plays the voices in the first place. Nobody here should be complaining because the voices are far from annoying or repetitive.
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Old 04-30-2016   #41
Zwip-Zwap Zapony
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...Is there any point in having so many different ThinkFrame hooks? Like, if I play Neo Aerial Garden as Sonic (or Tails or Knuckles, or even the custom Jasper, Shadow or Metal Sonic, with all those characters being added at the same time), I get a constant 35 frames/tics per second through the entire level.

If I then add Silver, even after rebooting the game and the first thing I do being adding Silver and entering Neo Aerial Garden (as Sonic), that drops to 10-12 (Edit: Actually still 35 in the normal 2.1.14, false alarm), and I think the reason might be related to the extreme amount of ThinkFrame hooks, considering how huge the level is. (And I was looking forward to playing Neo Aerial Garden as Silver. At least the Aerial Garden Zone in the Mystic Realm is still fine with Silver.)

Last edited by Zwip-Zwap Zapony; 04-30-2016 at 01:44 PM.
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