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The obligatory playable Eggman wad. Comes in Egg Mobile and Sea Egg flavors.
Spoiler: Ability List Custom action controls must be mapped in the options menu if you haven't done so already. Eggman starts each level with 8 HP, and you aren't getting any of it back unless you complete the level or die. You can turn super in multiplayer by pressing Custom Action 3. ![]() Download Now
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#22 | |
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Would you be willing to make a version of Eggman that has the instant accel/decel? That way one can choose which one they want? It's understandable if you don't feel like it, but still, I'm sure it'd please a few people(Read: Probably only me).
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Last edited by Puppyfaic; 03-24-2014 at 01:20 AM. |
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#23 |
Ending the Reaper's Game
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Well some people would kind of need to know if it was coming. it's the same issue with the buzzes in 2.0.
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I have my values.So you can keep yours,okay? |
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#24 |
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~Update Changelog~
Added a sound to the missile shot Spike ability merged into Dash ability Flame Burst ability added to Custom Action 3 Eggman can now break monitors with the Flame Burst ability The speeds at which Eggman ascends and descends now increase as he accelerates Eggman's default descent speed has been increased Fixed the life icon not changing color properly Dash ability no longer brings you to a complete stop when it ends Super Eggman now has a faster dash which is not restricted by speed Fixed a bug that allowed you to go super multiple times Fixed a zoomtube bug Last edited by Katmint; 04-06-2014 at 09:52 PM. |
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#25 | |
That guy that ports
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Quote:
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Hiyo all! Underground Website |
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#26 |
The unreliable joodge
Judge
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You have to set them yourself, they're under miscellaneous controls in the options.
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#27 |
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This is my reward for being such a good little dev and implementing Lua in SRB2.
To fly around blasting unsuspecting Crawlas with missiles, bombs, telekinetic self-destruct explosions and some wonky half-working dash attack with spikeballs. *A single tear is shed* Life is amazing sometimes~ <3
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<Chimera> jte you're scaring me <Chimera> jte stop <Mystic> too much catnip |
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#28 | |
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Eggman is able to complete every single level except for ERZ3. He can beat the race with time to spare, but he can't damage Metal Sonic in any way.
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#29 |
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Just a suggestion, but i feel that the Flame Burst ability could be changed to better round out Eggman's abilities, and to make it a bit easier to use and understand. My idea for the replacement is this: One press of the button Spawns a targeting thing that follows the player's aim, and once it hits an enemy/item box/whatever, it would stick to that object until the player pressed the button again, causing the same effect that the ability has now. Sort of like a lock-on sniping weapon, i suppose.
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#30 |
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Ah, that's right... Metal Sonic is only vulnerable if he dodges due to feeling threatened, and that doesn't take projectiles into account, which are all the Eggmobile's only attacks...
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<Chimera> jte you're scaring me <Chimera> jte stop <Mystic> too much catnip |
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#31 |
Friendly Neighbour-Hood
Moderator
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Yeah, Metal Sonic would probably respond if you were "jumping" around him in some way, maybe turn on PF_JUMPED or something for the dash? Not sure if that would make some things awkward though.
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My page stuffed full of MIDI goodness! The Hitchhiker's Guide to the Robo-Hoodiverse Timeline of Sonic Robo Blast History! That's an uppercase i, not a lowercase L, for the record. Also, it's pronounced "Yes-tin". |
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#32 |
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~Update Changelog~
Eggman's abilities are now disabled when dead or exiting the level Metal Sonic now surrenders to Eggman once he reaches the battle phase, allowing him to complete the entire vanilla campaign I decided to fix these bugs now since it looks like the frequent patching of SRB2 has slowed down. Last edited by Katmint; 04-01-2014 at 02:57 AM. |
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#33 |
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Finally, a Eggman wad that plays like eggman.
I like the custom abilities and the color changing, but I found a new bug with this: All characters use the fall sprites instead of the hit sprites when getting hit by a enemy. |
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#34 |
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Seems fun to use.
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#35 |
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~Update Changelog~
Lua script slightly cleaned up The painstate fix now only applies to Eggman Eggman can now break all bustable walls on contact Flame Burst no longer hurts other players in multiplayer Last edited by Katmint; 07-02-2014 at 08:51 PM. |
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#36 |
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~Update Changelog~
Fixed Eggman's dash to work properly in SRB2 2.1.7 The 2.1.7 patch made hitting walls stop Eggman's momentum even when dashing. This effectively knocked him out of dash while bypassing the script's dash exit code. This update fixes it so hitting a wall will now properly cancel the dash. Last edited by Katmint; 04-14-2014 at 07:15 AM. |
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#37 |
Best pikachu replica 10/10
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Let's beat up eggman, hes such a jerk!
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#38 |
Spriting and lazing around
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...what?
Eggman's pretty darn fun to play as. Just need to master that dash... How does Eggman do it? XP
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#39 |
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#40 |
Permanently Banned
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think about what will happen if you Press "Toss Flag" While playing with "Eggman" in a "CTF" Game
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#41 |
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