2-D levels

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It's mostly the same as making a regular stage, but you make it in a straight line rather than putting any curves in. You must also use either the 2D mode MAINCFG level flag or linedef type 432 if you want your level to switch between 2D and 3D.
 
Example of a full 2D Level: Funky Headquarters Zone
Example of linedef type 432: Egg Rock Zone
 
I get an error when I add
Code:
TypeOfLevel = 2D
to the MAINCFG script, as the Wiki says. Has this been removed in the current (2.1.20) version of the game? Or is there something else I must add?
 
I get an error when I add
Code:
TypeOfLevel = 2D
to the MAINCFG script, as the Wiki says. Has this been removed in the current (2.1.20) version of the game? Or is there something else I must add?

Level header - SRB2 Wiki said:
Custom mode, 2D mode, Mario mode, NiGHTS, ERZ3 mode and Christmas NiGHTS do not work on their own and must be combined with other level types.

You'll probably want something like this:
Code:
TypeOfLevel = Singleplayer,Co-op,Competition,Race,2D
 
Yes, you should not just type "TypeOfLevel = 2d", if you put that only, you are not specifying the gametype to play on that 2d map. You have to add something like Co-Op or Race, separated by a comma.
 
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