MAPA1 - Tainted Rainbow Zone by SonicMaster
Technical issues: runs very well, no lags, errors, unclosed sector or visible missing textures.
Theme and scenery: Ow nice, seems we have a colorful map here. Adopted theme and scenery is uniform along the whole map, although I got confused with the theme when I played it at the first time - factory or a rainbow? Scenery doesn't make me involved with the map. If I can't get involved with the map, I get tired easily. Visibility is a bit hard if you try to shoot far targets.
Paths and Flow: It's possible to see the paths where you can run. The flow is a bit cramped in southeast part of the map, seems some obstacles were laid out at random.
Gameplay: After some minutes playing, I perceived I'm bored. Seems that I can't obtain/explore more the map, I don't have much possibilities of gameplay other than running and jumping. The good point was the trick with current+springs to get monitor on pillar and bouncy FOFs.
Rating: 5/10
*****
MAPA2 - Spring Peak Zone by HyperKnux
Technical issues: runs very well, no lags, errors, unclosed sectors....Oh noes! Visible missing textures: linedef 255, 256 and 257. *runs like hell*
Theme and scenery: Adopted theme and scenery is uniform along the whole map. It's clear and perceptible your intended theme: grass, rocks, caves... good atmosphere. I can get involved with the map.
Paths and Flow: Paths are diverse, there are multiple floor levels / heights; it's possible to make combinations of them to make new routes. Southwest part of map is confuse; paths aren't so clear and death pit doesn't help much, forces an unnecessary platforming. The ceiling is too low, I can hit my head every time I use yellow springs. Map is cramped at east part because there are too much elements (obstacles, river, steps and pits) so close each other: enlarge or remove some of them.
Gameplay: There are places where you can hide in and shoot someone's back. Once there are diverse paths and rooms, there are more possibilities of gameplay.
Rating: 6/10
*****
MAPA3 - Elemental Arena by Nathan Speed
Technical issues: OKTHXNext....
Theme and scenery: adopted theme was respected and well applied. The darkness in fire room plays a role as challenge (I suppose). Good aesthetics and clear. Try to solve water FOF floor height of ice room.
Paths and Flow: All paths are, how to say, teleporters-dependent. But: teleporters are too narrow, also, they restrict possibilities of paths (see Blue Warrior's review): This is bad! The "wind up" FOF (air room) breaks the flow: I think you could be shot or fall down in death pith easily.
Gameplay: Besides the teleporters trick, you didn't give much clever possibilities of gameplay other than hunting people room-by-room or waiting to shoot someone from a hidden place. Even so, the idea is interesting, you just need to work more on it.
Rating: 6/10
*****
MAPA4 - Water Plant Zone by Ezer.Arch (It's ME!)
Technical issues: *shot*
Some comments I had made:
There are a cistern and a 2-floors building with 4 staircases and a lot of windows by which you can see everything (and be seen too). Just it, nothing more. And all of the places are absolutely accessible for Sonic, Tails and Knuckles.
Also:
http://www.srb2.org/mb/viewtopic.php?p=304010#304010
Rating: *smiley*/10
Thanks.