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First, you need to make a custom thing that will show the sprite that you want the NPC to be. Once that's done, place the custom thing into your level somewhere, then, make a small Linedef Executor sector in front/around it. Attach Linedef Type 415 in a control sector to the sector around the thing.
The script that will be run should have a lumpname of the form SCRxxyyy, where xx is the two-digit map number and yyy is the linedef's sector's floor height in decimal, with leading zeros as necessary (or 000 if the floor height exceeds 999 fracunits).
You use a cecho or csay command in that script to make your NPC "talk".
 
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