A_RotateSpikeBall problem

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Today I've tried doing a SOC with A_RotateSpikeBall, but however, after the first state (which is 100 tics) it disappears from the map, anything I'm doing wrong?

here's the link to the soc, All frames are with A_RotateSpikeBall, and First frame is A_FindTarget (which finds object 0 - Player)

EDIT: The object MAPTHING is 4016
 
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