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The first MAINCFG question!

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Lostgame

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Code:
#Patch File for SRB2 Final Demo v1.1

#Note: Use the pound sign ('#') to start comment lines.

SRB2 version = 11

Level 1
Levelname = JADE GULLY
Act = 1
MusicSlot = 42
NextLevel = 2
TypeOfLevel = 128
SkyNum = 1

Level 2
Levelname = JADE GULLY
Act = 2
MusicSlot = 2
NextLevel = 3
TypeOfLevel = 128
SkyNum = 1

Level 3
Levelname = JADE GULLY
Act = 3
MusicSlot = 3
NextLevel = 4
TypeOfLevel = 128
SkyNum = 1

Level 4
Levelname = CRYSTAL FROST
Act = 1
MusicSlot = 4
NextLevel = 5
TypeOfLevel = 128
SkyNum = 4

Level 5
Levelname = CRYSTAL FROST
Act = 2
MusicSlot = 5
NextLevel = 6
TypeOfLevel = 128
SkyNum = 4

Level 6
Levelname = CRYSTAL FROST
Act = 3
MusicSlot = 3
NextLevel = 7
TypeOfLevel = 128
SkyNum = 4

Level 7
Levelname = GALAXY FORTRESS
Act = 1
MusicSlot = 7
NextLevel = 8
TypeOfLevel = 3
Weather = 1
SkyNum = 7

Level 8
Levelname = GALAXY FORTRESS
Act = 2
MusicSlot = 8
NextLevel = 9
TypeOfLevel = 3
Weather = 1
SkyNum = 7

Level 9
Levelname = GALAXY FORTRESS
Act = 3
MusicSlot = 9
NextLevel = 1102
TypeOfLevel = 1
SkyNum = 7

Level 29
Levelname = SPRING HILL
Act = 0
MusicSlot = 29
NextLevel = 1101
TypeOfLevel = 64
SkyNum = 29

Level 30
Levelname = MARIO KOOPA BLAST
Act = 1
MusicSlot = 30
NextLevel = 31
TypeOfLevel = 257
SkyNum = 30

Level 31
Levelname = MARIO KOOPA BLAST
Act = 2
MusicSlot = 31
NextLevel = 32
TypeOfLevel = 769
SkyNum = 30

Level 32
Levelname = MARIO KOOPA BLAST
Act = 3
MusicSlot = 32
NextLevel = 1101
TypeOfLevel = 769
SkyNum = 30

Level 40
Levelname = CHRISTMAS HUNT
Act = 0
MusicSlot = 106
NextLevel = 1100
TypeOfLevel = 1025
Weather = 2
SkyNum = 40

Level 42
Levelname = SA EXAMPLE
Act = 0
MusicSlot = 42
NextLevel = 1100
TypeOfLevel = 128
SkyNum = 1

Level 50
MusicSlot = 50
SkyNum = 60

Level 51
MusicSlot = 50
SkyNum = 61

Level 52
MusicSlot = 50
SkyNum = 62

Level 53
MusicSlot = 50
SkyNum = 63

Level 54
MusicSlot = 50
SkyNum = 64

Level 55
MusicSlot = 50
SkyNum = 65

Level 56
MusicSlot = 50
SkyNum = 66

LEVEL 70
Levelname = FLYING SHRINE
TypeOfLevel = 44
MusicSlot = 33
Skynum = 1

LEVEL 71
Levelname = WOODLAND PANIC
TypeOfLevel = 44
MusicSlot = 34
Skynum = 1

LEVEL 72
Levelname = RING LAKE
TypeOfLevel = 44
MusicSlot = 1
Skynum = 1

LEVEL 73
Levelname = BLOCK FACTORY
TypeOfLevel = 44
MusicSlot = 5
Skynum = 1

LEVEL 74
Levelname = SLIME CANYON
TypeOfLevel = 44
MusicSlot = 4
Skynum = 4

LEVEL 75
Levelname = SUBMERGED SANCTUM
TypeOfLevel = 44
MusicSlot = 95
Skynum = 1

LEVEL 76
Levelname = CONVEYOR CHAOS
TypeOfLevel = 44
MusicSlot = 5
Skynum = 1

LEVEL 77
Levelname = AIR HAVEN
TypeOfLevel = 44
MusicSlot = 33
Skynum = 1

LEVEL 78
Levelname = TAG VALLEY
TypeOfLevel = 44
MusicSlot = 1
Skynum = 1

LEVEL 79
Levelname = CRYSTAL VOID
TypeOfLevel = 44
MusicSlot = 50
Skynum = 60
Nextlevel = 70

LEVEL 80
Levelname = LIME FOREST
TypeOfLevel = 16
MusicSlot = 1
Skynum = 1

LEVEL 81
Levelname = DUAL FORTRESS
TypeOfLevel = 16
MusicSlot = 7
Skynum = 7

LEVEL 82
Levelname = VINE CAVERN
TypeOfLevel = 16
MusicSlot = 11
Skynum = 1

LEVEL 83
Levelname = IRON TURRET
TypeOfLevel = 16
MusicSlot = 4
Skynum = 4

LEVEL 84
Levelname = TWIN HILLS
TypeOfLevel = 16
MusicSlot = 2
Skynum = 1

LEVEL 85
Levelname = CLOUD PALACE
TypeOfLevel = 16
MusicSlot = 33
Skynum = 1

LEVEL 86
Levelname = NIMBUS RUINS
TypeOfLevel = 16
MusicSlot = 95
Skynum = 1
Nextlevel = 87

LEVEL 87
Levelname = IRON WAREHOUSE
TypeOfLevel = 16
MusicSlot = 5
Skynum = 1
NextLevel = 80

LEVEL 90
Levelname = AIRBORNE TEMPLE
TypeOfLevel = 44
MusicSlot = 33
Skynum = 1

LEVEL 91
Levelname = MEADOW MATCH
TypeOfLevel = 44
MusicSlot = 91
Skynum = 1

LEVEL 92
Levelname = STARLIT WAREHOUSE
TypeOfLevel = 44
MusicSlot = 19
Skynum = 94

LEVEL 93
Levelname = GREEN UPHEAVAL
TypeOfLevel = 44
MusicSlot = 4
Skynum = 4

LEVEL 94
Levelname = MIDNIGHT ABYSS
TypeOfLevel = 44
MusicSlot = 22
Skynum = 96

LEVEL 95
Levelname = TECHNO ISLE
TypeOfLevel = 44
MusicSlot = 4
Skynum = 4

LEVEL 96
Levelname = ZERO RING
TypeOfLevel = 44
MusicSlot = 96
Skynum = 96

LEVEL 97
Levelname = ZIMS BASE
TypeOfLevel = 44
MusicSlot = 97
Skynum = 97

LEVEL 98
Levelname = SAPPHIRE FALLS
TypeOfLevel = 44
MusicSlot = 2
Skynum = 1

LEVEL 99
Levelname = CHAOS SPACE
TypeOfLevel = 44
MusicSlot = 50
Skynum = 60
Nextlevel = 90

LEVEL 100
levelname = Ice Hockey
musicslot = 107
nextlevel = 100
typeoflevel = 1040
weather = 2
skynum = 40

Maincfg Category
IntroToPlay = 1
SStage_Start = 60
Invulntics = 740
Sneakertics = 880

Cutscene 1
NumScenes 1
Scene 1
NumberOfPics = 1
Pic1Name = DISCLAIM
Pic1Duration = 200
Pic1XCoord = 0
Pic1YCoord = 0

Character 0
PlayerName = Sonic
MenuPosition = 60
PicName = SONICCHAR
Status = 122

Character 1
PlayerName = Knuckles
MenuPosition = 60
PicName = KNUXCHAR
Status = 122

Character 2
PlayerName = Knuckles
MenuPosition = 60
PicName = KNUXCHAR
Status = 122

Character 3
PlayerName = Tails
MenuPosition = 40
PicName = TAILSCHAR
Status = 122

This is the MAINCFG file for Sonic X-treme as it is so far. As you can see, I have sucessfully made it so you disable Tails and Knux WITHOUT editing the code, which Mystic told me couldn't be done. Anyways...
I need to edit Sonic's character text. I mean the "Fast" "Speed/Thok" and "Not a good pick for begginners, but when controlled properly, Sonic is the fastest of the three."

How? and give a functioning example if you can.

Thanks in advance....
 
Code:
Character 0
PlayerName = Sonic
MenuPosition = 0
PicName = SONCCHAR
Status = 32
PlayerText =              Fast
                 Speed Thok
             With unmatched
speed and an attitude
to back it up, Sonic 
never fears danger.
Infact, he lives for it.
 
#
 
I know, but I just don't give a crap! I've given up even trying to compile the code. It's impossible! It's no wonder nobody's made anything with the code so far, it is too difficult to even compile!
 
No. You get a warning instead for bumping a month old topic. Shame on you. Don't do it again.

Lock.
 
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