SRB2 Message Board  

Go Back   SRB2 Message Board > Archived > Outdated Releases (0.X & 1.X)

 
 
Thread Tools Search this Thread
Old 07-03-2006   #101
Chaos Zero 64
 
Chaos Zero 64's Avatar
Default

If you guys still want a grinding system, I kinda have an idea.

Ok, let's leave Speed Characters to have SPINDASH = 1 and everyone else 0. If it's possible with SOCing, you could have the spindash button off. That way, there's no way you can spindash, but when you touch a rail (which is actually a long platform with the --speed pad with spin--, it will force Speed Characters to go fast while spinning. And vuoila! A rail!

Not so sure if it's possible though, just letting you all know.
__________________
Quote:
Originally Posted by Bigboi View Post
Personally, if SEGA makes a nice sum of cash, they're doing their job well. They don't need to appeal to hordes of manchildren that are pissed that some kid games aren't fun to play.
Your and You're. Learn the difference.
Chaos Zero 64 is offline  
Old 07-03-2006   #102
Flame
"It's ok, I like you too!"
 
Flame's Avatar
Default

um... you can probably combine it with (the non working) impassible linedefs, so you can jump off the rail too, and nice map BTW CZ64
__________________
   |\    _,,,--,,_ _ 
  / , `.-'`'     ._  \-;;, _
  | ,4-  ) )_    .;. \  `'-'
 '---" -(_ /._)--'(_\_)
Flame is offline  
Old 07-03-2006   #103
Draykon
Part-Time Magical Girl
 
Draykon's Avatar
Default

Quote:
Originally Posted by Chaos Zero 64
If you guys still want a grinding system, I kinda have an idea.

Ok, let's leave Speed Characters to have SPINDASH = 1 and everyone else 0. If it's possible with SOCing, you could have the spindash button off. That way, there's no way you can spindash, but when you touch a rail (which is actually a long platform with the --speed pad with spin--, it will force Speed Characters to go fast while spinning. And vuoila! A rail!

Not so sure if it's possible though, just letting you all know.
Except for the slight problem that, just like in the games, hitting a spin-speed-pad forces you into a spin, regardless of wheather or not you can spin.
Draykon is offline  
Old 07-03-2006   #104
Flame
"It's ok, I like you too!"
 
Flame's Avatar
Default

just tested out your soc in a netgame draykon, the riders3.soc still causes consistency falures, i think its the speed, or the running animation
__________________
   |\    _,,,--,,_ _ 
  / , `.-'`'     ._  \-;;, _
  | ,4-  ) )_    .;. \  `'-'
 '---" -(_ /._)--'(_\_)
Flame is offline  
Old 07-03-2006   #105
Draykon
Part-Time Magical Girl
 
Draykon's Avatar
Default

Riders4 features the return of running animations. I'm now convinced that the consistency failure is a problem with the game, not the SOC. So let's hope that's fixed in 1.09.3.24. I assure you also, in riders5, there WILL be a damaging spindash.
Draykon is offline  
Old 07-04-2006   #106
Halkel da Thunderhog
 
Halkel da Thunderhog's Avatar
Default

Cool, sorry i haven't replied for a while, The heat's getting to me and it's not pretty.
Halkel da Thunderhog is offline  
Old 07-04-2006   #107
Flame
"It's ok, I like you too!"
 
Flame's Avatar
Default

Quote:
Originally Posted by Draykon
http://freewebs.com/draykonsjunk/riders4.soc
Riders4 features the return of running animations. I'm now convinced that the consistency failure is a problem with the game, not the SOC. So let's hope that's fixed in 1.09.3.24. I assure you also, in riders5, there WILL be a damaging spindash.
i actually think its with the speed or the soc or something, beause when you MOVE people get consistency falures
__________________
   |\    _,,,--,,_ _ 
  / , `.-'`'     ._  \-;;, _
  | ,4-  ) )_    .;. \  `'-'
 '---" -(_ /._)--'(_\_)
Flame is offline  
Old 07-04-2006   #108
Draykon
Part-Time Magical Girl
 
Draykon's Avatar
Default

Quote:
Originally Posted by Flame_the_hedgehog
Quote:
Originally Posted by Draykon
http://freewebs.com/draykonsjunk/riders4.soc
Riders4 features the return of running animations. I'm now convinced that the consistency failure is a problem with the game, not the SOC. So let's hope that's fixed in 1.09.3.24. I assure you also, in riders5, there WILL be a damaging spindash.
i actually think its with the speed or the soc or something, beause when you MOVE people get consistency falures
Because the game dosen't realise that A_MoveRelative is also a factor that can move the player, as a result, the host thinks that the player shouldn't be as far as they are, and the player gets a consistency failure.
That's my theory, it makes sense to me.
Draykon is offline  
Old 07-04-2006   #109
Dark Mystic
 
Dark Mystic's Avatar
Default

I can finally use the SOCs!

The speed is perfect for the MOD! :D (we just need the damaging spindash that you will make, Draykon)
Dark Mystic is offline  
Old 07-04-2006   #110
Draykon
Part-Time Magical Girl
 
Draykon's Avatar
Default

The damaging spindash is already in Riders5. I'm just trying to get in a beta of the turbulence system first.
Draykon is offline  
Old 07-04-2006   #111
Flame
"It's ok, I like you too!"
 
Flame's Avatar
Default

are you going to have the players make a stream of Air behind them that other players can ride and do tricks on (cause thats how the turbulence system works)
__________________
   |\    _,,,--,,_ _ 
  / , `.-'`'     ._  \-;;, _
  | ,4-  ) )_    .;. \  `'-'
 '---" -(_ /._)--'(_\_)
Flame is offline  
Old 07-04-2006   #112
Dark Mystic
 
Dark Mystic's Avatar
Default

Quote:
Originally Posted by Flame_the_hedgehog
are you going to have the players make a stream of Air behind them that other players can ride and do tricks on (cause thats how the turbulence system works)
I forgot completely about this... ... ...

I don't know how to do it. Could it be done with SOC after Draykon is done with Riders.soc's?

(if it can be done with XWE (which I am getting better at by the minute), I might be able to figure it out.
Dark Mystic is offline  
Old 07-04-2006   #113
Flame
"It's ok, I like you too!"
 
Flame's Avatar
Default

well you'll probably need to make some sprites for the turbulence, but i have confidence that this can work
__________________
   |\    _,,,--,,_ _ 
  / , `.-'`'     ._  \-;;, _
  | ,4-  ) )_    .;. \  `'-'
 '---" -(_ /._)--'(_\_)
Flame is offline  
Old 07-04-2006   #114
Chaos Zero 64
 
Chaos Zero 64's Avatar
Default

What I see him doing is probably whenever you hit top speed, you'll see the turbulence, which might be for now the spindash circles. And if another player touches it, it will probably go on it like you going on a straight line on a lightdash, faster. That's how I see it, he'll probably do it differently.


I'm wadding the Sonic Rider right now, and already made the exact color changes for the board to be green. After the release, I'll be wadding Sonic grabbing onto the board, probably like the screenshot of Sonic Riders I posted early.
__________________
Quote:
Originally Posted by Bigboi View Post
Personally, if SEGA makes a nice sum of cash, they're doing their job well. They don't need to appeal to hordes of manchildren that are pissed that some kid games aren't fun to play.
Your and You're. Learn the difference.
Chaos Zero 64 is offline  
Old 07-04-2006   #115
Dark Mystic
 
Dark Mystic's Avatar
Default

:D :D :D

I want to try you Sonic Riders thing. Please release it the first opportunity you can.

(I am still struggling with Tails...but it is turning out OK)
Dark Mystic is offline  
Old 07-04-2006   #116
Draykon
Part-Time Magical Girl
 
Draykon's Avatar
Default

Quote:
Originally Posted by Flame_the_hedgehog
are you going to have the players make a stream of Air behind them that other players can ride and do tricks on (cause thats how the turbulence system works)
Sorta, I have no idea how I'm going to get riding on turbulence to work, currently I'm just working on the wierd arrows that act as spin springs. I'm thinking that maybe I could have very piece of turbulence be a small spring that just propells you forward onto the next spring.
Draykon is offline  
Old 07-04-2006   #117
Flame
"It's ok, I like you too!"
 
Flame's Avatar
Default

well if your going to make this turbulence thing, dont forget, it has to be like a half pipe, but, you can do this in two ways

1) make it Flat, like a piece of paper

2) make it like a Blocky letter "U": like |_| or something

and also, i think it propels you into the air, back onto the turbulence thing, but unless if your on a turn, you do tricks miltiple times


oh, also, how are you going to program a tornado that comes from your board? (it was used with the L + R buttons in the GC version of sonic riders)
__________________
   |\    _,,,--,,_ _ 
  / , `.-'`'     ._  \-;;, _
  | ,4-  ) )_    .;. \  `'-'
 '---" -(_ /._)--'(_\_)
Flame is offline  
Old 07-04-2006   #118
Chaos Zero 64
 
Chaos Zero 64's Avatar
Default

Here it is, the Sonic on the board, or "Sonic Rider". Still with no sunglasses.

Right Click, Save As.



For next version, I want Sonic to be standing still while holding his board, so I want someone to draw the board sideways lying down. Also for the board to be tilted more up so I can sprite him grabbing the board.
__________________
Quote:
Originally Posted by Bigboi View Post
Personally, if SEGA makes a nice sum of cash, they're doing their job well. They don't need to appeal to hordes of manchildren that are pissed that some kid games aren't fun to play.
Your and You're. Learn the difference.
Chaos Zero 64 is offline  
Old 07-04-2006   #119
Mikel
Let's get Nep-Nepping!
 
Mikel's Avatar
Default

Metal harbor race.

This Is metal harbor. The shortest track I made for the mod.

By the way I'm not pretty good at level making. this Is my first race level made.
__________________
PSN ID: Mikel93 (PS3/PS4/Vita)
Nintendo Switch Friend Code: SW-8526-8876-4775
Mikel is offline  
Old 07-05-2006   #120
Zanyhead
Mimigas' Rights Activist
 
Zanyhead's Avatar
Default

Sorry mikel93 but...umm it's just a big ring...(it's okay for a first race map though not)
__________________
To hell with QTEs.
Zanyhead is offline  
 

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
srb2 riders Isawk Help 3 08-10-2008 01:58 PM
Srb2 riders Isawk Outdated Releases (0.X & 1.X) 8 08-10-2008 12:32 AM
SRB2 Riders Dark Mystic Editing 5 02-03-2008 02:54 AM
Srb2 riders exe Hyper Shadow Help 0 07-03-2007 07:29 PM
Srb2 riders Siniku The Hedgehog Video Games 10 04-28-2007 05:32 PM


All times are GMT. The time now is 02:28 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.